ggmoyang
King
Remove bonus and penalty from health. Instead, your health is added to stability each turn and you get bonus/penalty from stability counter.
Also rework African UA/Foresight to work on positive stability.
So now going negative health briefly isn't so detrimental, as long as your stability does not go negative.
And we can put more severe penalty to very low stability this way.
Also rework African UA/Foresight to work on positive stability.
So now going negative health briefly isn't so detrimental, as long as your stability does not go negative.
And we can put more severe penalty to very low stability this way.