Guynemer
King
- Joined
- Feb 20, 2002
- Messages
- 880
Are there any plans to expand the health aspect of the game? Right now, near as I can tell, your colonies start to accrue negative health at certain city sizes, and you have to employ medics to counteract that. This isn't bad so much as just kind of dull.
It feels like it would be more interesting to have certain buildings or improvements or workers cause negative health--all plantations (especially sugar) were notorious for the way they helped to breed mosquitoes, and therefore mosquito-borne illness, especially malaria and yellow fever. Distilleries certainly added to that, with large pools of standing water. While the tobacco industry itself wasn't as bad for those employed in it, the users obviously suffered health effects; not sure how this could be modeled in game, maybe a drop in health once a certain number of cigars are sold on the domestic market?
Likewise, positive health could be provided not just by the medic profession, but also by perhaps having a varied diet--+1 health if both a farmer and a fisherman is employed, a second +1 if red pepper is grown, a third if you have salt, etc. Now that I type this out, this goes against the shipping goods between colonies ethos; maybe a bonus just for having red pepper and salt and grapes in the warehouse, since food from farms and fish aren't separated out (or the butcher, for that matter).
It feels like it would be more interesting to have certain buildings or improvements or workers cause negative health--all plantations (especially sugar) were notorious for the way they helped to breed mosquitoes, and therefore mosquito-borne illness, especially malaria and yellow fever. Distilleries certainly added to that, with large pools of standing water. While the tobacco industry itself wasn't as bad for those employed in it, the users obviously suffered health effects; not sure how this could be modeled in game, maybe a drop in health once a certain number of cigars are sold on the domestic market?
Likewise, positive health could be provided not just by the medic profession, but also by perhaps having a varied diet--+1 health if both a farmer and a fisherman is employed, a second +1 if red pepper is grown, a third if you have salt, etc. Now that I type this out, this goes against the shipping goods between colonies ethos; maybe a bonus just for having red pepper and salt and grapes in the warehouse, since food from farms and fish aren't separated out (or the butcher, for that matter).