It is truth universally acknowledged, that a single Thorvald in possession of a mutable game, must be in want of a mod. In a chat session yesterday I mused an IOT-inspired mod for Hearts of Iron IV, and in classic fashion next thing I knew I was swamped with suggestions, mostly revolving around a game based on Imperium Offtopicum XIV (wink wink nudge nudge it was Megs). I can't say I have much experience with Paradox titles full stop, let alone modding them, but if there's anything I have in surplus it's ideas, and given that only a few days' digging has given me a reasonably solid grasp about how all the various files coalesce, I can at least try to piece together a preliminary framework upon which others can build. Because any conversation that occurs on chat is liable to be lost in the fog of memory, I've opened this thread to consolidate the development process and outsource contract seek help with the technical design itself. Key objectives are: Adequate representation of an Imperium Offtopicum setting at the geostrategic level; Individualized National Focus trees for all notable player countries; Inclusion of historical events to match keystone moments within the game. Regardless of whether this does stick with the IOT-XIV universe, these are my three immediate concerns re. functional design: Most IOT games begin on a blank map, and while I can designate ownerless territories, units can't interact with them. My current approach is to dump all empty land into a dummy country and use National Focuses to annex states as per the game's history; if anyone knows an alternate scheme, please share. What, and how many, base political factions should there be? Typical IOTs certainly use more than the original four, and while I mused importing the set from the Millennium Dawn mod, I'd condense most of the democratic subfactions into one umbrella ideology. How to handle alliances. Within XIV at least, people were making and breaking pacts every couple weeks, and when you add in projects like UNVIFOR the whole scheme develops a rank-order that can't be easily replicated within the base engine. Millennium Dawn has a compromise in the form of National Spirits used for scripted triggers; the question becomes what to use where. And that's all I've got at the moment. See you in a month when I've worked up the confidence to actually move beyond cosmetic changes.