Heavy Ironclad Battleship

GeneralMatt

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I promised to redo this to so here it is.

It does not animate in that the recoil does not work, not o the cannons. This I cannot figure out, I put it to that I got a new version of blender and the Nif Scripts so something is messed up.
I am working on it though.

This is a two masted ship, it does not carry a turret, but it fits better with and carries more guns than the HMS Warrior which I remodeled to make this.

It uses the Frigates kfm.



Download


Button included


Edit: Thanks to Thomas SG, this now works with animations! Applauds to him if you please! :clap:
 
So, the cannons do smoke when firing, but the ship doesn't recoil when they do? And the ship "wobbles" a bit on the waves like the frigate?

In any case, its a beautiful model. :goodjob:
 
Well actually I didn't see the smoke, see my current PC isn't good enough to run effects and I forget to turn them on when testing. :p But I am working on the animations..
 
Cool, thanks Matt... I'm away from home on a business trip, and my old weak laptop doesn't do Civ4, so I'll check this out when I get back home!

Thanks again, looks good.
 
Okay Matt... I've checked it out... this is a BEAUTY! Love the ship... great as-is...

As for your animation problem, your original Ironclad BB was a single-turreted unit that used the Destroyer KFM (though it "fired" from "both" turrets). Perhaps ditching the broadside and converting this unit to a double-turretted ironclad battleship (using the Destroyer KFM) might get this unit fully animated and make it all the more unique from the Warrior-based Ironclad.

While you don't need to change a thing on the appearence of the Ironclad Battleship, here's an example of a double-turretted ironclad... perhaps as a possibility, ditch the broadside and add two turrets to this vessel (using Destroyer KFM). Maybe that would help?

If it's too much work or trouble, don't bother... I love the unit as-is, but if you want to try something differant and/or fix the animation problem, this suggestion might be worth "a shot" (pardon the pun).

Here's an example:

 
Ah, very cool. I was planning on adding turrets, but I had no suitable (And could find none) That demonstrated where the turrets would be placed.. Thank you for the image.
 
My Wolfshanze Mod has three ironclads in it... Ironclad Gunboat, Ironclad Cruiser and Ironclad Battleship... using the default Ironclad (Gunboat), Matt's Warrior (Cruiser) and this one (Battleship)... of course, I'm in the middle of a huge upgrade on my mod, so the v1.x one posted doesn't have the current graphics, as I'm doing a MASSIVE nation-specific overhaul to my mod. May be a few more weeks till I'm done.

This is great work by Matt though... I think he's the only one doing quality Ironclads for Civ4.
 
That's gorgeous. I especially like the mean-looking prow (I use "prow" deliberately because "bow" doesn't sound nasty enough to do it justice!). Very nice indeed.

EDIT:
Wow! This is first rate, Matt! :thumbsup:
Was that deliberate word-play? Intentional or not, I like it!
 
Thanks guys.

Polycrates@ I Kind of based it loosely off of one, let me see if I can find the image.

Here we are, the Stonewall.
 
i agree.
although this is a perfect unit,i think that a turret would make it a genuine"ironclad"of the 1860 era.
 
Thanks..
And thanks all for the compliments, I am still trying to figure the animation problem out though. Now the Warrior does not want to animate either..

Great units again !

about this animation problem, you mean the warrior does not animate in your mod, but you don't change the units model itself ?
 
Yes, it is really weird. The same with this battleship. I made it to use the Frigate's kf, and it did, but it will no longer..
 
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