this is a draft of a congress proposal I plan to submit, I wanted to circulate a draft version to get some initial feedback.
I have also included a poll. the poll is not official in anyway but gives me a feeling if I'm on the right track or if this needs a rethink.
Heavy Tribute Rework
Rationale: This version of tribute operates more as an "engine" rather than a one time gift. This gives military players a way to use their militaries to gain diplomatic (CS) benefits (which long term severely outstrip the benefits of tribute), and so allows military players to enjoy some "peacetime" for a while but still use their militaries to get an edge. The benefits are now smoother, so you don't have to worry about tribute being super strong right at the beginning of the game and then worthless for the rest of time. With this option, you can also now makes Pledges more locally, human players often struggle with pledges at high difficulties due to the massive army spam of AI. This gives players a way to still enjoy the pledge game, by working with their local CS.
I have also included a poll. the poll is not official in anyway but gives me a feeling if I'm on the right track or if this needs a rethink.
Heavy Tribute Rework
- Regular tribute continues to work as it does today.
- Heavy Tribute renamed to "Military Protectorship"
- No more %scaling, you need 50% or more of "current heavy tribute value" to activate.
- Gain gold equal to 150% of regular tribute.
- Gain influence with CS = 30 + 20 (era scaling)
- At any point in the next 5 turns, you may declare a pledge of protection regardless of your overall military power.
- Pledge benefits unchanged.
- Imperium (Authority): Military Protectorship influence/gold bonuses increased by 50%
- Tyranny (Autocracy)
- Only need 35% to activate Military protectorship (down from 50%)
- All opponents lose CS influence = influence you gain.
Rationale: This version of tribute operates more as an "engine" rather than a one time gift. This gives military players a way to use their militaries to gain diplomatic (CS) benefits (which long term severely outstrip the benefits of tribute), and so allows military players to enjoy some "peacetime" for a while but still use their militaries to get an edge. The benefits are now smoother, so you don't have to worry about tribute being super strong right at the beginning of the game and then worthless for the rest of time. With this option, you can also now makes Pledges more locally, human players often struggle with pledges at high difficulties due to the massive army spam of AI. This gives players a way to still enjoy the pledge game, by working with their local CS.