Here's a mod adding the Hebrew civilization to Civ5. It's fully playable, so feel free to enjoy, or to use it as an example of implementing a new civ, whichever you please
The mod can be downloaded from the mod browser in-game (called Hebrew Civilization), or it can be downloaded directly.
Hebrews
Leader: Solomon
Trait: Wisdom. +50% Great People birth rates until Archaeology is discovered.
Unique Unit: Slinger. A slightly cheaper Archer.
Unique Building: Synagogue. A Temple that also gives a small (+10%) boost to science output.
The idea here is that the Hebrews are mostly a builder-oriented civ, with their Great People bonuses and the Synagogue. Slingers are cheaper than Archers, so you can get them out quicker in a pinch, although that can also be used to fuel an early offense. Solomon's AI personality will prefer to build up his land and gain technology, rarely being aggressive.
Issues:
- I am really bad with graphics, so the civ and leader icons are noticeably amateurish. Apologies in advance for that, I just suck at it
- If an AI civ is Hebrew, it will use the leader scene for Ramesses. Civ5 currently crashes when attempting to use a leader scene with a fixed static background, so an existing scene has to be used for the time being.
- There are no new unit/building graphics for the mod.
The mod can be downloaded from the mod browser in-game (called Hebrew Civilization), or it can be downloaded directly.
Hebrews
Leader: Solomon
Trait: Wisdom. +50% Great People birth rates until Archaeology is discovered.
Unique Unit: Slinger. A slightly cheaper Archer.
Unique Building: Synagogue. A Temple that also gives a small (+10%) boost to science output.
The idea here is that the Hebrews are mostly a builder-oriented civ, with their Great People bonuses and the Synagogue. Slingers are cheaper than Archers, so you can get them out quicker in a pinch, although that can also be used to fuel an early offense. Solomon's AI personality will prefer to build up his land and gain technology, rarely being aggressive.
Issues:
- I am really bad with graphics, so the civ and leader icons are noticeably amateurish. Apologies in advance for that, I just suck at it
- If an AI civ is Hebrew, it will use the leader scene for Ramesses. Civ5 currently crashes when attempting to use a leader scene with a fixed static background, so an existing scene has to be used for the time being.
- There are no new unit/building graphics for the mod.