Civitar
Adventurer
A collection of Hebrew and Israeli models!
Pack contains:
Pack contains:
- Hebrew Warrior
Spoiler :
Sample ArtDefines:
Code:INSERT INTO ArtDefine_UnitInfos(Type, DamageStates, Formation) VALUES ('ART_DEF_UNIT_HEBREW_WARRIOR', 1, 'Warrior'); INSERT INTO ArtDefine_UnitInfoMemberInfos(UnitInfoType, UnitMemberInfoType, NumMembers) VALUES ('ART_DEF_UNIT_HEBREW_WARRIOR', 'ART_DEF_UNIT_MEMBER_HEBREW_WARRIOR', 12); INSERT INTO ArtDefine_UnitMemberInfos(Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_WARRIOR', 0.140000000596046, 'hebrew_warrior.fxsxml', 'CLOTH', 'FLESH'); INSERT INTO ArtDefine_UnitMemberCombats(UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasRefaceAfterCombat) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_WARRIOR', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1); INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, WeaponTypeTag, WeaponTypeSoundOverrideTag) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_WARRIOR', 0, 0, 'BLUNT', 'BLUNT'); INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, VisKillStrengthMin, VisKillStrengthMax, WeaponTypeTag, MissTargetSlopRadius) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_WARRIOR', 1, 0, 10.0, 20.0, 'FLAMING_ARROW', 10.0); INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES ('ART_DEF_UNIT_HEBREW_WARRIOR', 'Unit', 'sv_warrior.dds');
- Hebrew Slinger
Spoiler :
Sample ArtDefines:
Code:INSERT INTO ArtDefine_UnitInfos(Type, DamageStates, Formation) VALUES ('ART_DEF_UNIT_HEBREW_SLINGER', 1, 'Archer'); INSERT INTO ArtDefine_UnitInfoMemberInfos(UnitInfoType, UnitMemberInfoType, NumMembers) VALUES ('ART_DEF_UNIT_HEBREW_SLINGER', 'ART_DEF_UNIT_MEMBER_HEBREW_SLINGER', 12); INSERT INTO ArtDefine_UnitMemberInfos(Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_SLINGER', 0.140000000596046, 'hebrew_slinger.fxsxml', 'CLOTH', 'FLESH'); INSERT INTO ArtDefine_UnitMemberCombats(UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasShortRangedAttack, HasLongRangedAttack, HasRefaceAfterCombat, ReformBeforeCombat) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_SLINGER', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1, 1, 1, 1); INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, WeaponTypeTag, WeaponTypeSoundOverrideTag, MissTargetSlopRadius) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_SLINGER', 0, 0, 'ARROW', 'BOULDER', 10.0); INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, VisKillStrengthMin, VisKillStrengthMax, WeaponTypeTag, MissTargetSlopRadius) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_SLINGER', 1, 0, 10.0, 20.0, 'FLAMING_ARROW', 10.0); INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES ('ART_DEF_UNIT_HEBREW_SLINGER', 'Unit', 'sv_slinger.dds');
- Hebrew Archer
Spoiler :
Sample ArtDefines:
Code:INSERT INTO ArtDefine_UnitInfos(Type, DamageStates, Formation) VALUES ('ART_DEF_UNIT_HEBREW_ARCHER', 1, 'Archer'); INSERT INTO ArtDefine_UnitInfoMemberInfos(UnitInfoType, UnitMemberInfoType, NumMembers) VALUES ('ART_DEF_UNIT_HEBREW_ARCHER', 'ART_DEF_UNIT_MEMBER_HEBREW_ARCHER', 12); INSERT INTO ArtDefine_UnitMemberInfos(Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_ARCHER', 0.140000000596046, 'hebrew_archer.fxsxml', 'CLOTH', 'FLESH'); INSERT INTO ArtDefine_UnitMemberCombats(UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasShortRangedAttack, HasLongRangedAttack, HasRefaceAfterCombat, ReformBeforeCombat) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_ARCHER', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1, 1, 1, 1); INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, WeaponTypeTag, WeaponTypeSoundOverrideTag, MissTargetSlopRadius) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_ARCHER', 0, 0, 'ARROW', 'ARROW', 10.0); INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, VisKillStrengthMin, VisKillStrengthMax, WeaponTypeTag, MissTargetSlopRadius) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_ARCHER', 1, 0, 10.0, 20.0, 'FLAMING_ARROW', 10.0); INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES ('ART_DEF_UNIT_HEBREW_ARCHER', 'Unit', 'sv_archer.dds');
- Hebrew Horseman
Spoiler :
Sample ArtDefines:
Code:INSERT INTO ArtDefine_UnitInfos(Type, DamageStates, Formation) VALUES ('ART_DEF_UNIT_HEBREW_HORSEMAN', 1, 'DefaultCavalry'); INSERT INTO ArtDefine_UnitInfoMemberInfos(UnitInfoType, UnitMemberInfoType, NumMembers) VALUES ('ART_DEF_UNIT_HEBREW_HORSEMAN', 'ART_DEF_UNIT_MEMBER_HEBREW_HORSEMAN', 5); INSERT INTO ArtDefine_UnitMemberInfos(Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_HORSEMAN', 0.119999997317791, 'hebrew_horseman.fxsxml', 'CLOTH', 'FLESH'); INSERT INTO ArtDefine_UnitMemberCombats(UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TurnRateMin, TurnRateMax, TurnFacingRateMin, TurnFacingRateMax, TargetHeight, HasStationaryMelee, HasRefaceAfterCombat, ReformBeforeCombat, OnlyTurnInMovementActions, RushAttackFormation) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_HORSEMAN', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk', 24.0, 0.349999994039536, 0.5, 0.75, 15.0, 20.0, 12.0, 1, 1, 2, 1, 'DefaultCavalry'); INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, WeaponTypeTag, WeaponTypeSoundOverrideTag) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_HORSEMAN', 0, 0, 'METAL', 'SWORD'); INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, VisKillStrengthMin, VisKillStrengthMax, WeaponTypeTag, MissTargetSlopRadius) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_HORSEMAN', 1, 0, 10.0, 20.0, 'FLAMING_ARROW', 10.0); INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES ('ART_DEF_UNIT_HEBREW_HORSEMAN', 'Unit', 'sv_horseman.dds');
- Hebrew Composite Bowman
Spoiler :
Sample ArtDefines:
Code:INSERT INTO ArtDefine_UnitInfos(Type, DamageStates, Formation) VALUES ('ART_DEF_UNIT_HEBREW_COMPOSITE_BOWMAN', 1, 'Archer'); INSERT INTO ArtDefine_UnitInfoMemberInfos(UnitInfoType, UnitMemberInfoType, NumMembers) VALUES ('ART_DEF_UNIT_HEBREW_COMPOSITE_BOWMAN', 'ART_DEF_UNIT_MEMBER_HEBREW_COMPOSITE_BOWMAN', 12); INSERT INTO ArtDefine_UnitMemberInfos(Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_COMPOSITE_BOWMAN', 0.140000000596046, 'hebrew_composite_bowman.fxsxml', 'CLOTH', 'FLESH'); INSERT INTO ArtDefine_UnitMemberCombats(UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasShortRangedAttack, HasLongRangedAttack, HasRefaceAfterCombat, ReformBeforeCombat) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_COMPOSITE_BOWMAN', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1, 1, 1, 1); INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, ProjectileSpeed, WeaponTypeTag, WeaponTypeSoundOverrideTag, MissTargetSlopRadius) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_COMPOSITE_BOWMAN', 0, 0, 5.30000019073486, 'ARROW', 'ARROW', 10.0); INSERT INTO ArtDefine_UnitMemberCombatWeapons(UnitMemberType, "Index", SubIndex, VisKillStrengthMin, VisKillStrengthMax, WeaponTypeTag, MissTargetSlopRadius) VALUES ('ART_DEF_UNIT_MEMBER_HEBREW_COMPOSITE_BOWMAN', 1, 0, 10.0, 20.0, 'FLAMING_ARROW', 10.0); INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES ('ART_DEF_UNIT_HEBREW_COMPOSITE_BOWMAN', 'Unit', 'sv_compositeBowman.dds');