Hi there
@yodude4,
So first about me i play on Immortal Difficulty and pretty much can win every game, lately i tried a lot of deity games of which i lost every single one
.
Surely there are better playes around, but here are a few suggestions i would make at turn 30.
So let us use Chase2_2_Rabbits Dot Map. It shows you locations for 7 cities and i would say it is basically perfect. I added some more information to it, how i would approach the expansion.
So let us assume you play on higher difficulty than noble in the future. Maybe Monarch or Immortal. You can hit your head against a wall for a full hour and still outperform noble A.I.
.
Minor mistake:
2 wasted worker turns early to road the corn 1SW cap. Pacal is Expansive leader and you are on a river so you have tons of extra health and will only need corn to trade with another civ.
Minor mistake:
do not play with huts on when you play a forum game, you got BW and gold for free but in other games you do not and that will leave you with a false sense of how to do a proper tech path in the very early game. On higher Dif you also maybe get 1 hut while A.I. gets 3-4 so you bascially boost them even more.
Numbers: city order
W:Warrior
C:Cottage
Small dots: early roads to your cities for traderoutes
First of all a big concern would be that Barb cities spawn on the locations you want to settle. So next turn you have 3 warriors, move them to the locations i marked with W for warrior and fortify them and let them spawnbust. Your third warrior can stay in capital for happy faces. Make sure to adopt slavery at turn 31 if you do not have it already.
Next turn warrior finishes and you build can now either build:
a) 4 pop settler / chop forest 1 N to capital, 2 pop whip into worker with maybe another forest chop
b) 5 pop settler /make another warrior then start settler at pop 5, chop forest 1 N capital, 2 pop whip into worker
Settle spot 1 and build a Monument (if buddhism spreads, then no need ofc) there to get border pop for the corn. With your 2 workers make a road into 2nd city for traderoute commerce then start 2 cottages
1N and 1NW of capital. Let Cap regrow to size 5 and chop/ 2pop whip a settler into another worker. Now grab city 2. Work the corn and the gold.
Maybe finish the granary in capital since it is the best building in the game, regrow to size 5 and 2 pop whip another settler into a library,. Now you can grab spot 3 and secure yourself 7+ free cities and very good cities since you block out every enemy A.I. from your land. I can tell you that it is a struggle on higher diffculties to grab the nice spots before any cheating A.I. will do it. So want to grab em as soon as possible.
Now you can lean back a bit and slowly settle all the seafood while running 2 scientist in your cap for GS and early academy. Get fishing shortly before settling sea. Tech to Math/Alpha and maybe trade some older techs with Hannibal. Cottage every gras tile around your capital and share it when cap can t work them yet.
Beeline Currency/CoL/CS and get Bureaucray cap. From there on you basically can choose if you want to go to war and wipe hannibal with maces/trebs or better tech,
go for cultural victory or space.
Also on Immortal/deity you can see that you do not have copper. As soon as you see that, you need to tech to archery ASAP and get 2-3 archers or the barbs will overrun you.