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Help allocating specialists

Discussion in 'Civ5 - Strategy & Tips' started by cairnsy44, Feb 8, 2013.

  1. cairnsy44

    cairnsy44 Gooner - first class

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    I am convinced if I knew how to properly utilize specialist allocations, I would improve as a player. At the moment, I hardly bother and let the "governor" handle such things. Any advice for me?
     
  2. budweiser

    budweiser King of the Beers

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    One thing I do is use scientists exclusively until I get to the Industrial era, sometimes.
     
  3. metatheory

    metatheory Chieftain

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    I use Scientists as soon as I pop Universities (which I usually bee-line). Of course, growth is too important to slow down so I try to remain above 10 excess food. If that means no scientists then I don't use scientists. I also may use Artists if I'm going culture, but usually only in my cap. Once Industrial hits, like budweiser mentioned, I also use whatever specialists for my attempted victory
     
  4. joncnunn

    joncnunn Senior Java Wizard Moderator

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    Well, the first thing I do is turn on manual placement of specialists when the city gets one (I wish there as a global option for this in the options menu rather than having to wait for the first building in every city allowing it to be built)

    Scientists: I fill all scientist slots at all times; its that important to generate as many Great Scientists as possible to win faster (on Emperor to cut down the number of turns after you've really effectively won the game but are waiting for to complete the spaceship; on Immortal, this is sometimes needed to catch up with the most advanced AI)

    Enginners: If after filling the scientist slots the city has workers on tiles with poor yields, I relocate to them.

    Merchants/Artists: I only fill these slots if the city would have unemployed workers otherwise (Merchants first)

    In addition, I place Gardens in my queue (in cities that can build them) and the National Epic right after the city has a university.

    All the above is when NOT seeking a Cultural victory. For a Cultural victory it changes to fill all Artist slots first and given the AI wonder production bonuses on Immortal I would only consider this on Emperor.
     
  5. tetley

    tetley Head tea leaf

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    ABSOLUTELY micromanage the specialists. If two GP finish in the same city, on the same turn, both pop, for 100 GPP less than if you popped them separately. If you can manage 3, that's 300 GPP. 4, that's 600 (!!). I never do all 4 though (it's not like everything revolves around this).

    That's how you get better managing the specialists.
     
  6. crazymarco

    crazymarco Chieftain

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    True! But it really need a lot of effort to micro-manage GP. Without mods, you can hardly know how many rounds will your next GP born. You need to do a lot of calculation by your own.

    Hoping patches will come and giving a better managment option for the GP.
     
  7. joncnunn

    joncnunn Senior Java Wizard Moderator

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    The great person tab already lists when the next great person at current cost is due.
     
  8. miller8680

    miller8680 Chieftain

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    I have just started to learn how much this helps in accomplishing what you need. It is definitely something I should have been spending more time managing in all my previous civ games.

    My issue is with focusing cities. Having a production city, science city, etc.
     
  9. Aaron90495

    Aaron90495 King

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    Agreed, on micro-managing the specialists, although I believe you're wrong on one front: I'm pretty sure (read it in another thread) that you can only spawn multiple GP on the same turn if they're in different cities. Can anyone confirm/de-confirm this?
     
  10. Xahz

    Xahz Chieftain

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    You can rely on the governor 100% to never allocate your specialists properly, if at all. On Immortal/Deity, GS slots (University, Public School, Labs) should be worked at all times. It's worth it to go for Gardens and National Epic just to boost GS production. Leaning Tower also boosts this, as well as some civ's UAs.

    As far as the rest of them, it really depends on the civ and what situation you're in. It's important to remember that Great Person you generate (besides Prophets) will delay your next GS. That being said, I slot all my scientists and usually all my engineers. The workshop slot is really nice if you build an early GE wonder like Pyramids or Stonehenge, helps you get that GE out before your scientists take over. The problem with merchant and engineers slots is that they're basically a crappy tile with GP points. Culture and Science tiles are rare so it's reasonable to work a +4 science slot over a +5 total yield tile. Can't really say the same for +2 gold or +2 production, even after rationalism they can still be kinda underwhelming (+2 Gold +2 Science is much worse than a +2 Gold +3 Science +2 Food jungle trade post, for example).

    Great Merchants kinda suck unless you fill out Commerce. Great Artists are really only useful for culture victories, unless you build Chichen Itza or are playing as Darius.

    But yea, that's pretty much the gist of it. Feel free to slot artist or merchant slots if you're working a garbage tile like unimproved forest or plains, just don't expect to generate any GP unless you set a focus.
     
  11. Browd

    Browd Dilettante Administrator

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    Just the opposite -- you can only spawn multiple GPs on the same turn in the same city. This is because of how the game processes city production -- it starts with your capital and then processes each of your other cities in the order they were founded/acquired.

    So, let's say you are 1 turn away from spawning a GS in your capital (you're at 393/400 and generating 15 GS points per turn) and 1 turn away from spawning a GE in your third city (395/400 and generating 12 GE points per turn). On your next turn, the game will process your capital's production first, taking you to 408/400 and spawning a GS. When it gets to city 3, the GP increment has advanced by 100 (to 500) and application of that city's GE points gets you to 407/500, leaving you 8 turns short of your GE.

    If the GS and GE were both in city 3, they would both cross 400 on the same turn, and you would spawn both a GS and a GE on the same turn.
     
  12. Aaron90495

    Aaron90495 King

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    Once again, Browd, that makes sense. Today isn't my day. :blush:
     
  13. cairnsy44

    cairnsy44 Gooner - first class

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    thank you everyone. Sad to say, but I have never micromanaged my specialists. Always let the governors handle it. Maybe why I seem to have only played as high as King.
     

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