It's been a long time since I've played civ 4. I was able to beat Emperor all the time and Immortal some of the time when I last played, but I've forgotten a lot.
I have a few specific questions, I may post a game later to get advice once I've recovered some of my familiarity since I think that would be the best way to get to deity level.
First question: whipping. I see a lot of advice to not work hills early since it's more efficient to work food and whip. How should I manage the unhappiness? If I understand it right, first whip is 1 unhappy for 10 turns. If 4 turns later I whip again, I'd have 6 turns of 2 unhappy and 14 turns of 1 unhappy. Is my understanding correct? It seems like you can quickly get to a point where the unhappiness is unmanageable.
Second question: I get a bit bogged down in wars. I remember how to do the Cur lib rush, but I end up being unsure when I should press on and when I should heal. Are there good guidelines for this? Something as far as what's an acceptable % win chance? Also what would a standard stack look like for a deity level game? 15? 20? Is it advisable to try to have globe theater up in time for whipping the Curs?
Last question: Super medics. Are they worth it? I find I always use them as a mop up unit to minimize the chance of loss, but that means they are one of the strongest units in the stack, and so take on the best attacker when defending. Generally seems like a waste to me, so I lean toward settling GG. Is that right or are there some better ways to protect the super medic?
Thanks for the help all.
I have a few specific questions, I may post a game later to get advice once I've recovered some of my familiarity since I think that would be the best way to get to deity level.
First question: whipping. I see a lot of advice to not work hills early since it's more efficient to work food and whip. How should I manage the unhappiness? If I understand it right, first whip is 1 unhappy for 10 turns. If 4 turns later I whip again, I'd have 6 turns of 2 unhappy and 14 turns of 1 unhappy. Is my understanding correct? It seems like you can quickly get to a point where the unhappiness is unmanageable.
Second question: I get a bit bogged down in wars. I remember how to do the Cur lib rush, but I end up being unsure when I should press on and when I should heal. Are there good guidelines for this? Something as far as what's an acceptable % win chance? Also what would a standard stack look like for a deity level game? 15? 20? Is it advisable to try to have globe theater up in time for whipping the Curs?
Last question: Super medics. Are they worth it? I find I always use them as a mop up unit to minimize the chance of loss, but that means they are one of the strongest units in the stack, and so take on the best attacker when defending. Generally seems like a waste to me, so I lean toward settling GG. Is that right or are there some better ways to protect the super medic?
Thanks for the help all.