I'm building a lakeside resort improvement. It will be the same as the legacy seaside resort improvement but can be built adjacent to lakes with tile appeal more than charming. I've built the mod & it seems to work as intended (builders have the 'buid lakeside resort' ability enabled), but when they build the improvement no graphic/building appears (obviously). Now I'm trying to duplicate the seaside resort building art/graphic as the lakeside art/graphic.
First time using the asset editor. I copied what I think are the definitions for seaside resort into the new lakeside artdef file. When this file is cooked I get this output from modbuddy. I'd appreciate help with adding the seaside art.
------ Build started: Project: Lakeside Resort, Configuration: Default Civ6 ------
"F:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_FinalRelease.exe" --absolute_paths --no_mt --mode ArtDef --platform Windows --shaders "F:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "E:\My Documents\Firaxis ModBuddy\Civilization VI\Improvements\Lakeside Resort\Lakeside Resort" "F:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "F:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --banquet_hall "E:\My Documents\My Games\Sid Meier's Civilization VI\Mods\Lakeside Resort\ArtDefs" --config "F:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "E:\My Documents\Firaxis ModBuddy\Civilization VI\Improvements\Lakeside Resort\Lakeside Resort\ArtDefs\LakesideResort.artdef"
Starting AssetCooker...
Argument '--shaders' has been deprecated and is no longer used.
Opened output file: E:\My Documents\My Games\Sid Meier's Civilization VI\Mods\Lakeside Resort\ArtDefs/LakesideResort.artdef
Cooking ArtDef: (Eras.artdef).
Cooking ArtDef: (Cultures.artdef).
Cooking ArtDef: (CityGenerators.artdef).
Cooking ArtDef: (Appeal.artdef).
Cooking ArtDef: (Civilizations.artdef).
Cooking ArtDef: (Landmarks.artdef).
Cooking ArtDef: (Districts.artdef).
Cooking ArtDef: (Buildings.artdef).
Cooking ArtDef: (StrategicView.artdef).
Cooking ArtDef: (Walls.artdef).
Cooking ArtDef: (Improvements.artdef).
Cooking ArtDef: (LakesideResort.artdef).
>> LakesideResort.artdef >> Improvement >> IMPROVEMENT_LAKESIDE_RESORT >> Landmark >> Landmark001 >> Fence references an ArtDef (LakesideResort.artdef) that uses the wrong template (DynamicGeo). Expected template: (Improvements).
>> LakesideResort.artdef >> Improvement >> IMPROVEMENT_LAKESIDE_RESORT >> Landmark >> Landmark001 >> Fence has had its value replaced with its default value.
Cook finished for ArtDef at Path: 'LakesideResort.artdef' with Template: 'Improvements'
ArtDef cook completed.
Opened output file: E:/My Documents/My Games/Sid Meier's Civilization VI/Mods/Lakeside Resort/Lakeside Resort.dep For project Lakeside Resort
Cook completed in 0.252 seconds
========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ==========
First time using the asset editor. I copied what I think are the definitions for seaside resort into the new lakeside artdef file. When this file is cooked I get this output from modbuddy. I'd appreciate help with adding the seaside art.
------ Build started: Project: Lakeside Resort, Configuration: Default Civ6 ------
"F:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_FinalRelease.exe" --absolute_paths --no_mt --mode ArtDef --platform Windows --shaders "F:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "E:\My Documents\Firaxis ModBuddy\Civilization VI\Improvements\Lakeside Resort\Lakeside Resort" "F:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "F:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --banquet_hall "E:\My Documents\My Games\Sid Meier's Civilization VI\Mods\Lakeside Resort\ArtDefs" --config "F:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "E:\My Documents\Firaxis ModBuddy\Civilization VI\Improvements\Lakeside Resort\Lakeside Resort\ArtDefs\LakesideResort.artdef"
Starting AssetCooker...
Argument '--shaders' has been deprecated and is no longer used.
Opened output file: E:\My Documents\My Games\Sid Meier's Civilization VI\Mods\Lakeside Resort\ArtDefs/LakesideResort.artdef
Cooking ArtDef: (Eras.artdef).
Cooking ArtDef: (Cultures.artdef).
Cooking ArtDef: (CityGenerators.artdef).
Cooking ArtDef: (Appeal.artdef).
Cooking ArtDef: (Civilizations.artdef).
Cooking ArtDef: (Landmarks.artdef).
Cooking ArtDef: (Districts.artdef).
Cooking ArtDef: (Buildings.artdef).
Cooking ArtDef: (StrategicView.artdef).
Cooking ArtDef: (Walls.artdef).
Cooking ArtDef: (Improvements.artdef).
Cooking ArtDef: (LakesideResort.artdef).
>> LakesideResort.artdef >> Improvement >> IMPROVEMENT_LAKESIDE_RESORT >> Landmark >> Landmark001 >> Fence references an ArtDef (LakesideResort.artdef) that uses the wrong template (DynamicGeo). Expected template: (Improvements).
>> LakesideResort.artdef >> Improvement >> IMPROVEMENT_LAKESIDE_RESORT >> Landmark >> Landmark001 >> Fence has had its value replaced with its default value.
Cook finished for ArtDef at Path: 'LakesideResort.artdef' with Template: 'Improvements'
ArtDef cook completed.
Opened output file: E:/My Documents/My Games/Sid Meier's Civilization VI/Mods/Lakeside Resort/Lakeside Resort.dep For project Lakeside Resort
Cook completed in 0.252 seconds
========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ==========