Hello Fanatics, I've been playing a bunch of CiV lately, mostly with Tabarnak's tradition opening. This has made immortal ridiculously easy. Except when I have to deal with a runaway AI, I barely have to expand beyond my first 5 cities to win through science or domination. Just roll on conquests with CB-XB-Cannon-Arti, puppet everything, buy a win. However, on Deity, I always always get piled up on. 2 civs will declare war together, I can take them for a while but it stifles growth and I can't bring myself to push them back home for actual gains or a positive peace treaty. Therefore, I'm looking at a few options to make deity feasible: Wait for a ridiculously cooked up start (least practical); Strengthen my military earlier, keep stealing workers, step down from 4 to 3 more defensible cities and more units; Set up my 4th city as a dud on a very defensible hill-river position and provoke a war I can win; Broaden my strategy book and find ways to go around these inconveniences. Clearly, #3 is the most viable, but I read a bunch of strat guides and none seemed to drastically change what I do, or improve upon it. I probably don't see the right details I need to work on though, so I was wondering if anyone's been there.