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Help me become a rich mofo! :)

Discussion in 'Civ5 - Strategy & Tips' started by Mahi, Apr 11, 2012.

  1. Mahi

    Mahi Chieftain

    Joined:
    Apr 24, 2010
    Messages:
    86
    Hi. I've been lurking around in here for some tips but I still can't figure out the best way to get a massive gold income. I know trapping around rivers and such improvements are some of the method but how do you get like 100-200 GPT, assuming that I only need to have a defending army for about 10 cities...
     
  2. Mozzington

    Mozzington Chieftain

    Joined:
    Nov 7, 2005
    Messages:
    393
    Location:
    England.
    Sell excess luxuries to the AI for between 240 - 300 gold.

    Sell open borders to the AI for 50 gold.
     
  3. The Pilgrim

    The Pilgrim Chieftain

    Joined:
    Jan 26, 2009
    Messages:
    2,998
    Location:
    Virtual reality
    Puppets + trading posts + markets.

    When you have many puppets destroy all the farms and replace them with trading posts. Also prioritize commerce related technologies like Currency, Banking and Economy so that puppets can build all relevant buildings sooner. When you have many cities of your own the larger they get the more income they bring from trading routes. Make sure to connect all of them to the capital and build markets as well.
     
  4. therottweiler

    therottweiler Chieftain

    Joined:
    Oct 22, 2007
    Messages:
    83
    Your choice in CIVS can help your economy as well. China has a nice +2 gold library and Arabia gets a bonus to trade routes.
    Conquering and puppeting cities helps as well as they are automagically Gold Focused.
     
  5. vexing

    vexing knows

    Joined:
    Dec 24, 2010
    Messages:
    2,668
    play on deity,
    build up a highly promoted army,
    destroy all of an AIs army and get an insane peace deal.
     
  6. The Pilgrim

    The Pilgrim Chieftain

    Joined:
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    2,998
    Location:
    Virtual reality
    Play as Askia, choose all opponents to be Egypt. :D
     
  7. prince_caspian

    prince_caspian Chieftain

    Joined:
    Mar 31, 2012
    Messages:
    452
    Well my newbie advice is if you want money and you're into defending cities you should take SPs like oligarchy, military caste, professional army, free speech, etc. They save you quite a lot of GPT over time. :)
     
  8. blasto

    blasto Chieftain

    Joined:
    Jun 14, 2010
    Messages:
    404
    Cheat.
     
  9. durian

    durian Chieftain

    Joined:
    Mar 19, 2012
    Messages:
    66
    Location:
    Canada
    Wait until your cities grow bigger before building trade routes, and build markets as soon as you can. Sell you excess luxuries for gold, extra luxuries are useless! I also sell my extra resources that I don't need (Just make sure you're selling it to someone who can't/won't hurt you)
     
  10. DaveMcW

    DaveMcW Chieftain

    Joined:
    Oct 8, 2002
    Messages:
    6,489
    Sell to your enemies! Then they get -50%:c5strength: when they declare war on you. :king:
     
  11. durian

    durian Chieftain

    Joined:
    Mar 19, 2012
    Messages:
    66
    Location:
    Canada
    That's ingenious, I never thought about that! But then, that would only affect some of their troops, since they always seem to have a lot more strategic resources and a much bigger army than I do...
     
  12. FeiLing

    FeiLing Chieftain

    Joined:
    Jan 9, 2012
    Messages:
    2,017
    Depends. Sometimes you can dmg a -50% unit instead of killing it and then proceed to dmg the others too as long as they still have the -50% penalty.
     
  13. The Pilgrim

    The Pilgrim Chieftain

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    That's why scouting is important. Know your rival's lands. If you see he's sitting on 10 horses that just weren't connected yet don't sell him yours. :) But if you see he has none...
     
  14. TheHanzou

    TheHanzou Chieftain

    Joined:
    Feb 20, 2012
    Messages:
    93
    I think focusing on income is not all that viable. Trading posts got nerfed way to much.

    giving 2 Gold right from the start really was overpowered and such, especially with ICs strategies.

    But those arent exactly viable anymore, they should just give trading posts +1gold earlier again. Unfortunately Currency is too early, so theres not much choice unless they move currency back..
     
  15. Civsassin

    Civsassin Immortal

    Joined:
    Nov 13, 2007
    Messages:
    830
    Location:
    Virginia Beach
    I find the key to getting the gold output the OP was referring to is a decent sized puppet empire - 5 to 10 puppets. They automatically have a gold focus, so they will prioritize gold producing buildings. I also prioritize the colossus if I have a city that is ripe for it.
     
  16. warlordtheft

    warlordtheft Chieftain

    Joined:
    Jan 15, 2006
    Messages:
    47
    In the early game (BC to 0 AD) you'll have the most trouble. Keys to a good economy:

    1.Have a large capitol.
    2.Have a well designed road net work. Basically make sure that you don't build any uneccesary roads and reuse your road network as much as possible. THe same goes for railroads.
    3. Build Machu Pichu.
    4. Puppets help.
    5. You can sell luxuries too.
    6. Make a beeline for markets.

    In the later stages of the game, prioritize the building of economy buildings. Also, buy production related buildings rather than econ ones. Using gold to creat gold is sometimes counterproductive.
     
  17. Rpger29

    Rpger29 Chieftain

    Joined:
    Aug 11, 2011
    Messages:
    309
    Check out your maintenance costs. Depending on what difficulty level you are playing on (especially if you recently moved up a level), you might be experiencing harmful levels of unit or building maintenance.

    Streamline things as much as possible. Avoid duplicate buildings that have maint costs, and have only exactly as much military as necessary for defense or conquering.

    The others have all given the standard good advice.

    It is not uncommon to be able to earn 500gpt (non-GA) on Prince/Marathon/Small by the end of the Industrial Age.

    Also, Golden Ages are your friend. Look to maximize their length and frequency.
     
  18. snarzberry

    snarzberry Chieftain

    Joined:
    May 28, 2010
    Messages:
    1,240
    Location:
    New Zealand
    You should always prefer to sell resources, both kinds, to the civs you think most likely to attack you. You get the resources back for a re-sale if they do, and as dave pointed out with regards to strategic resources this can hurt their army.

    High gpt comes from conquering. Puppets + trading posts and peace deals.
     
  19. Ajuga

    Ajuga Chieftain

    Joined:
    Apr 17, 2012
    Messages:
    303
    I like to take the social policy (I believe it's in tradition) that removes the upkeep on garrisoned soldiers. When having a wide empire it can save you a lot of money. Of course when under attack you have to sacrifice this but I find it well worth the effort if I'm not going for domination.
     
  20. The Pilgrim

    The Pilgrim Chieftain

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    It's only good in combo with Military Caste or if you choose more policies from Tradition, something I cannot see a reason to do with wide empire. Otherwise wasting two policies on garrisoning couple of units in borderline cities and save 5gpt is not optimal.
     

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