The Oz-Man
Enter: The VAIKE!
Hi-diddly-ho, Civ-a-rinos!
I guess three makes a series, so let's set our sights a little higher this time and leave sucking behind altogether. Once again, help for lower-level players is the name of the game, and this time, I'm going to do my best to do okay at it.
When last we left our not sucking heroes, we played out a Fractal map with Pangaea tendencies, using cunning diplomacy and a mid-game war with Gandhi to propel ourselves to a climactic, Conquistador-fueled showdown with the entire world. We've had two games so far and two easy victories; is it, therefore, Time to Move Up a Level?
Not quite yet. The last map felt easy, with a squishy early opponent with some great land. And, of course, Spam Cuirs Until Bad Guy Dies seems to be a fine strategy at these lower levels.
This time, we'll be doing things a bit differently.
First of all, the map script is different (Hemispheres with 2 continents after a few Random continent numbers generated too many isolated AIs--thanks to a friend of mine for checking). Second of all, we're not going to kill 'em all and let Shiva sort 'em out this time. I played Shaka as the slavering warlord eager to crush the world, and I played Isabella as a conniving backstabber... also eager to crush the world. This time, I will not accept anything other than a peaceful victory.
Fortunately, we have a leader who can take us there. Ladies and gentlemen, please welcome... Sitting Bull of the Native American Empire!
...or the Great Sioux Nation. Yeah, as you might have guessed last time, Civ IV's propensity toward "Sitting Bull, leader of all the Native Americans!" feels kind of weird to me. So we'll be matching Bull up with his real-life people, Dog Soldiers notwithstanding. Last game, Sitting Bull was our second rush target and probably the toughest AI opponent since he teched Feudalism in the middle of the invasion; this time, we're hoping that he fares a bit better.
Bull has a lot going for him that allows him to turtle up and protect himself from outside incursions--the Protective trait, his Totem Pole UB (+3 XP for archers as a Monument replacement), and the Dog Soldier UU (a slightly weaker, resourceless Axeman with an extra bonus against melee). Along with Philosophical for quicker Great People, Sitting Bull seems inclined to turtle up and go for a peaceful victory.
One nice thing about Bull is that he starts with Fishing and Agriculture, which means there's a very good chance we'll have something for an early worker to do/a chance to build a quick work boat if need be. If we start with the right resources, we can go straight for Mining.
And the start?
Nice and green, with corn that'll irrigate automatically at CS if we settle in place. I think we can farm the nanners until Calendar gets going.
Mining will probably come first to get some production going, and I'm inclined to get Pottery up soon since this should be a nice commerce-heavy capital. I'd like to get a site with better early food sources to work some specialists and get those early scientists up and running; a lot of that, though, depends on what's around. We're probably near the middle of the map with jungle around, which will probably dictate which way we can settle.
This is the short version; I'll plan more long-term in a bit. One of the complaints I received last time was that I managed my early worker moves poorly; this time, I'm hoping to do better.
Here's the save. Let me know what you guys think.
IMPORTANT NOTE: Please place map spoilers inside spoiler tags until we meet the neighbors and get a lay of the land!
I guess three makes a series, so let's set our sights a little higher this time and leave sucking behind altogether. Once again, help for lower-level players is the name of the game, and this time, I'm going to do my best to do okay at it.
When last we left our not sucking heroes, we played out a Fractal map with Pangaea tendencies, using cunning diplomacy and a mid-game war with Gandhi to propel ourselves to a climactic, Conquistador-fueled showdown with the entire world. We've had two games so far and two easy victories; is it, therefore, Time to Move Up a Level?
Not quite yet. The last map felt easy, with a squishy early opponent with some great land. And, of course, Spam Cuirs Until Bad Guy Dies seems to be a fine strategy at these lower levels.
This time, we'll be doing things a bit differently.
First of all, the map script is different (Hemispheres with 2 continents after a few Random continent numbers generated too many isolated AIs--thanks to a friend of mine for checking). Second of all, we're not going to kill 'em all and let Shiva sort 'em out this time. I played Shaka as the slavering warlord eager to crush the world, and I played Isabella as a conniving backstabber... also eager to crush the world. This time, I will not accept anything other than a peaceful victory.
Fortunately, we have a leader who can take us there. Ladies and gentlemen, please welcome... Sitting Bull of the Native American Empire!
...or the Great Sioux Nation. Yeah, as you might have guessed last time, Civ IV's propensity toward "Sitting Bull, leader of all the Native Americans!" feels kind of weird to me. So we'll be matching Bull up with his real-life people, Dog Soldiers notwithstanding. Last game, Sitting Bull was our second rush target and probably the toughest AI opponent since he teched Feudalism in the middle of the invasion; this time, we're hoping that he fares a bit better.
Bull has a lot going for him that allows him to turtle up and protect himself from outside incursions--the Protective trait, his Totem Pole UB (+3 XP for archers as a Monument replacement), and the Dog Soldier UU (a slightly weaker, resourceless Axeman with an extra bonus against melee). Along with Philosophical for quicker Great People, Sitting Bull seems inclined to turtle up and go for a peaceful victory.
One nice thing about Bull is that he starts with Fishing and Agriculture, which means there's a very good chance we'll have something for an early worker to do/a chance to build a quick work boat if need be. If we start with the right resources, we can go straight for Mining.
And the start?
Nice and green, with corn that'll irrigate automatically at CS if we settle in place. I think we can farm the nanners until Calendar gets going.
Mining will probably come first to get some production going, and I'm inclined to get Pottery up soon since this should be a nice commerce-heavy capital. I'd like to get a site with better early food sources to work some specialists and get those early scientists up and running; a lot of that, though, depends on what's around. We're probably near the middle of the map with jungle around, which will probably dictate which way we can settle.
This is the short version; I'll plan more long-term in a bit. One of the complaints I received last time was that I managed my early worker moves poorly; this time, I'm hoping to do better.
Here's the save. Let me know what you guys think.
IMPORTANT NOTE: Please place map spoilers inside spoiler tags until we meet the neighbors and get a lay of the land!