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Help Me Do Okay: The Ascent of Sitting Bull the Wise

Discussion in 'Civ4 - Strategy & Tips' started by The Oz-Man, Jan 15, 2012.

  1. The Oz-Man

    The Oz-Man Enter: The VAIKE!

    Jun 1, 2007
    Dayton, Ohio
    My timing was just a hair off with the Education bulb, and I obviously missed it this time. I don't think the missed overflow was too hateful, but yeah, admittedly a bad mood.

    Binary research is something I have to actively tell myself to do! I've been really bad about it this game for sure.

    For the record, I've played a little bit into the next round--just enough to get Caravels into the water and scout the other continent. Here's what I found...

    Spoiler :
    You all mentioned a Charismatic leader and an Expansive one? Washington! He shares a continent with Mansa and Saladin. Mansa and George are both into the Tao, while Sal's a Christian. Not a lot of love there--I suspect the war I alluded to in the post was between Sal and George.

    The best part? After discovering them all, I can reasonably conclude that, yes, Pacal is the tech leader. The trade toward Optics (and a subsequent trade for cash since I SUDDENLY NEEDED TO UPGRADE SOME OF MY GARRISONS AT MESA VERDE HMM I WONDER WHY) put him into WFYABTA territory, but George and Mansa are good for quite a few techs (Sal is way backward).

    So the game is definitely winnable.

    I think tomorrow evening I'm going to try to play through to the end just to put this game behind me (though I'll stop if I hit a big decision point). Like I said, it's been a bit of a slog, so I'd rather get it over with and move on to another game. It's certainly been different from the last two comparatively simple games, but I don't want to get too bogged down with this one game.

    I did roll the dice for the next game (if there is one) when I found the other continent, and the next leader is going to be...

    Spoiler :

    So we'll have that to look forward to as well.
  2. learner gamer

    learner gamer King

    Sep 4, 2009
    Oz: Without wishing to sound at all harsh, :) I’d say the difficulty you’re experiencing is partly a reflection of your reliance on caste system when (i) you don’t appear to be making much use of it in your latest save and (ii) IMHO the map is much more suited to using slavery. With that in mind, I was actually going to suggest that you might want to try playing a game as Monty – either on the forum or offline – and try using the whip to complete builds. IMHO, Monty’s UB gives you a great opportunity to see just how powerful the whip can be. :)

    Re: your save. Toku’s WHEEOOHRN, so be prepared for a DoW (which I see from your latest spoiler you got). I’d also question one or two builds eg. (i) an unnecessary aqueduct in Crow Creek and (ii) the absence of a courthouse in Standing Rock. That aside, things are looking OK... perhaps just one more trireme to keep barbs off Standing Rock’s seafood would be ideal.

    FWIW, I’d do the trade with Pacal to open up optics and enable you to see who else is out there (EDIT: which your latest post suggests you did). You might also want to settle that offshore island for the whales and extra trade route income. Looking further out, I’d suggest the tech you really want is actually either (i) banking or (ii) astro to help you raise the slider. Going constitution > rep will of course be a good alternative if you plan on running loads of specialists.

    Talking of Pacal BTW, now that you’ve hit the WFYABTA limit and met the other AI, what impact does that have on your EP allocation?

    In all, as you mention in your last post, the game is eminently winnable...so well done for hanging in there. :goodjob: That takes me to my last point: now that you’ve met the remaining AI (mentioned in your last spoiler), what plan are you beginning to formulate to bring this one home?
  3. The Oz-Man

    The Oz-Man Enter: The VAIKE!

    Jun 1, 2007
    Dayton, Ohio
    I think you're absolutely right about slavery given how much food we have (please don't be afraid to be harsh--I need to hear it!). I think my problem is that I tend to associate slavery with games in which I do a lot of warring, which is a mindset I need to break. I was hoping running a lot of specialists (which I was until the barbs tore up my fishing boats) would ameliorate the tech rate pains I'd been having, but it's not really as strong as I was hoping, especially without Rep.

    I'm still thinking EPs need to stay with Pacal to keep the spies busy. He's my biggest threat in the game, and his border cities are cultural monsters. Maybe ratchet it up a bit more? Again, I haven't used spies much before, so any advice that way would be helpful.

    The endgame, I think, will involve strategic teching for the purposes of getting trade since I've got two good trade partners on the other continent. I don't want to help them out too much, but neither is as big a threat as Pacal is. Late-game, I'm leaning toward running SP and US for a production boost. Crow Creek has the potential to be a real powerhouse with a Levee, so either that or Mound City are probably my best Ironworks choices.

    I have a tendency to run my space race games mostly the same way: beeline Computers, build the Internet, rush-buy the Space Elevator (with an Engineer and cash) if I can grab the Kremlin, then set aside cities late-game to producing either troops, parts, or Wealth (to run the slider close to 100%). Superconductors are also a tech priority for labs, but I vacillate between picking them up before or after the Elevator techs.

    I see Crow Creek, Mound City, Chinook, and Snaketown as my strongest production cities, so they'll likely do the bulk of the heavy lifting for the parts. Secondary production cities will spam troops just in case Pacal tries something once we revolt out of his favorite civic.

    Regarding the war with Tokugawa that's coming up...

    Spoiler :
    It was hilarious and awful. He had a decent stack with a lot of siege, but his city-attacking troops were all axes, swords, and horse units. The worst thing that happened was that he pillaged Mesa Verde's copper (he didn't even pillage the gold despite having troops standing on it for two turns!). After bombarding Mesa Verde's borders, he threw every single unit he had at the city, and not one of them survived. I kid you not. His entire stack was massacred. After that, he paid me for peace, a little bit weaker and hopefully a little bit wiser. :p
  4. learner gamer

    learner gamer King

    Sep 4, 2009
    Re: EP. IMHO, the two keys are (i) focussing them and (ii) having a plan for them. The first point is necessary to give you EP in sufficient quantities to use them whilst the second point considers their uses (eg. to see research on a techer, to initiate a target city revolt etc.).

    With the above in mind, I’d agree that focussing them on Pacal sounds like a decent short term plan. At the rate he’s teching (in part I suspect by nabbing TGLH and Colossus), it’s likely going to be possible to steal more techs from him. To put it another way, now that you’ve stolen a tech from Toku and traded for backfill, do you really want to allocate Toku any EP? If so, what plan do you have for using them?

    Whether Pacal remains the game’s leading techer after his sea based wonders obsolete will be interesting to see. As you mention, GW and Mansa may well present handy trade partners in the late game.

    Re: end game. Looks as if you have a solid plan. :) FWIW, I find the space elevator often comes too late to be useful (unless I pop a GE or two) and tend to go for labs + build space parts instead.
  5. The Oz-Man

    The Oz-Man Enter: The VAIKE!

    Jun 1, 2007
    Dayton, Ohio
    Chapter 6
    Into New Frontiers
    Part 1: Curs and Comrades

    (Well, it's finished.

    I'm not going to tell you how it ends, but I did my best to claw my way back into the game. This first post will reflect the brief bit I played last night; the rest will go up in short order. It was a rough one, and I certainly paid for some earlier mistakes, but it was certainly educational.

    Other Monarch players may learn a lot here, particularly in how to compensate for early mistakes. Everyone else can shake their heads at me. :p

    Goals for this round were simple:
    1. Catch up to our neighbors.
    2. Surpass our neighbors.
    3. Get to space before anyone else.

    For a more detailed treatment of my strategy, see previous posts. Right now, though? To brass tacks!)

    The wisdom of the ancients taught that the sea was to be both feared and revered, but behind its frothing waves lay great secrets.

    Sitting Bull was no young man anymore--he could scarcely remember when he was. His earliest memories now were of his wife, Light Hair, and how her wisdom had laid the foundation for the Great Sioux Nation. Truly, the Sioux were mighty, the people happy, and the border cities could remain secure from the barbarous Japanese through simple demands of tribute.

    But still Sitting Bull yearned to conquer death. Immortality does not quell these obsessions; it aggravates them. The Sioux would have to conquer the sea. And while no king knew of such knowledge, Pacal of the Maya was prepared to set the stage with a generous deal.

    Research into Optics began as the enlightenment began in earnest.

    Seeing now the wisdom in all faiths, Sitting Bull allowed for each to be practiced and celebrated. In addition, the oppressive police force--who had once subjugated the cities for any minor infraction--was forced to allow for freedom of expression thanks to a great charter the Bull had personally drafted. The bullies would give way to the bully pulpit, and the kingdom would prosper.

    There was just one problem.

    Shogun Tokugawa was at last prepared to call Sitting Bull's bluff.

    The army that tore across the border was no mere raiding force as it had been years earlier. This was a mighty army bent on conquest, and the wealthy city of Mesa Verde was its target. Tokugawa himself led the charge; donning his ceremonial armor, he beckoned his siege to unload their brutal payload against the city walls of the hill-town.

    As one king led his army to conquest, another helped Sitting Bull discover how to create siege of his own.

    (I did it for Lit. HBR didn't get any play at all, but Construction would later help us backfill, as you'll see.)

    The secret of Optics allowed the old triremes patrolling the waters near Standing Rock to be refitted into sturdy Caravels capable of withstanding long travel. In Cahokia, Sitting Bull and his advisers began drafting a new Constitution, one that sought to dissolve the monarchy and further grant power to the Sioux people.

    But in the north, the catapults had done their work. Now, their boulders tore at the garrisons of the city themselves. These, however, were no token guards; longbowmen had been shuttled to the front from Mound City (recently emboldened by the Heroic Epic inspired by the brave charioteers from centuries before) for decades. In the end, Tokugawa's armies hurled themselves up the hill and found themselves subject to the rain of arrows from the world's mightiest archers. What Sitting Bull's forces lacked in numbers, they made up for in technique. The Japanese army was massacred; the Sioux lost not one single soldier.

    So great was the victory that the general who led these longbowmen was honored in a grand ceremony in Moundville.

    He traveled to the barracks at Mound City and set to work training troops.

    The Japanese army was crushed. Sitting Bull's core cities were now producing macemen capable of crushing the remaining Japanese opposition. Nebuchadnezzar pleaded with his king to allow him to lead the Sioux army into conquest once again.

    But time had softened Sitting Bull's heart. The Japanese were not as cruel as he had once imagined; they were merely unenlightened. A war with Japan would see many casualties among the innocent. And the war would further slow the Sioux economy, allowing the Mayans to pull even further ahead in the technological race.

    Instead, Sitting Bull summoned Tokugawa personally to visit the great city of Cahokia for the first time.


    "I warned you of this," Sitting Bull said. "Come now, brave shogun. Let there be no more bloodshed here. You asked for war, and we have proven ourselves."

    Tokugawa agreed; the Sioux king was honorable. One final tribute was given, and the issue with the Japanese never once came to blows again.

    Tokugawa's map revealed a frigid barbarian kingdom that stretched to the very edge of the world.

    In Standing Rock, a man of science set the groundwork to invent the Printing Press.

    And still the exploratory Caravel puttered toward the setting sun in search of the land of the dead.

    Suddenly, a great green field seemed to appear in the sailors' telescopes, rising with strange new vegetation. "LAND!" the sailors shouted. Indeed, the land was inhabited--a land of promise and opportunity devoted to the mysterious Taoist faith. The ambassadors aboard the ship were pleased to break bread with the leader of this American land: a fair but stern king named George Washington.

    The sailors purchased a map of America and found that this nation was bordered on either side by others! King Washington, of course, confessed the truth to the sailors: this was not the land of the dead, but rather a land of men like those in the Great Sioux Nation. Light Hair's spirit did not travel this way.

    But there was still much to be learned. The caravel set north and found another fine land just at the border. These people were opulent and wealthy, rich in wondrous creations and perhaps only a close second to the Maya in that regard. The leader of these Malinese people was a generous and enlightened king named Mansa Musa.

    Even these distant lands, though, were not without their barbarians. Off the shores of Mali, a fishing boat held merchants from the southern kingdom: Arabia. Their leader, Saladin, was a paranoid man who held the others in tremendous contempt. He was technologically backward and lacking in social graces. He was, in many ways, the Tokugawa of his lands.

    Sitting Bull consulted his list of secrets...

    ...and realized at once what could be done. The Maya would offer no more trades to Sitting Bull for fear that the Sioux would surpass their greatness. Mansa Musa and George Washington, however, held no such biases. In fact, when tales of the vainglorious Maya reached their ears, they were eager to share what they knew.

    The Grand Triumvirate, as it came to be known, was born: Mansa Musa of Mali, George Washington of America, and Sitting Bull of the Sioux Nation.

    (Yeah! Eff you, Pacal! WFYABTA that!)

    Pacal still held many secrets that Sitting Bull could not yet claim; however, the Sioux wise man was not worried. He had a plan.

    The drafting of the Sioux Constitution at last allowed for new government reforms to take effect. Sitting Bull's title as king became ceremonial, and full control of the government was conceded to an elected parliament. The Bull himself was considered an adviser, a wise man, and the true voice of the Sioux people, and though power had passed on in theory, respect for the ancient king meant that his word was still law in practice.

    The Grand Triumvirate convened yet again...

    ...and new technology arrived.

    Sioux vessels were now the envy of the world--which the Sioux soon discovered to be round rather than in the shape of a paper crane as had been previously believed. Of course, Sitting Bull remained generous in his wisdom.

    With trade routes now online across the sea--both for gold and for hard trade goods--the Sioux Nation at last entered a period of economic prosperity. In the northeast, a merchant named Vasco de Gama celebrated this wealth with a trip to Mutal.

    The advent of Physics brought Tycho Brahe to Crow Creek for the creation of an Academy...

    ...while the collectivist rabble-rouser William Donovan ushered in a Golden Age.

    It took some time before the Sioux Nation allowed its new collectivist ideology to be codified into a theory of State Property (mainly because I forgot, which was dumb because that was the whole point of the GA!), but the switch brought newfound efficiencies to the land. Crow Creek in particular felt the change, as the long-dormant workers set themselves to converting the city's riverside farms into productive watermills. Crow Creek was later--with the construction of a powerful Ironworks--to become the production center of the Great Sioux Nation, bolstered by levees that harnessed the mighty river to increase productivity.

    The scientist Al-Kindi founded his own academy in Moundville shortly thereafter.

    (I put academies in any city that was generating a lot of science--I think there was one more in Mesa Verde as well, which was finally able to hold its borders thanks to the Hermitage.)

    And, at round's end, Sitting Bull made yet another trade.

    Communism was largely kept secret. While the Taj Mahal had been denied to Sitting Bull by the conspiratorial Maya (but the failgold was nice!), another structure had begun construction in Snaketown. Were Communism let out of the bag, its construction would be in danger. With each year that ticked by, Sitting Bull waited, eager to see if he would--at last--be capable of creating a true Wonder of the World.

    (Did it happen? Find out next time when we hit Part 2: The Envy of the World!

    ...tomorrow. Because that took longer than I thought and I'm old and tired.)
  6. WelshGandalf

    WelshGandalf King

    Sep 6, 2010
    Is this some cultural reference I don't get or just a random statement? Either way, it made me laugh :)

    As always I enjoy your writeups. Maybe you need to give yourself a break after this one though? Your economy really took off here, good work, those foreign trade routes can help an awful lot.
  7. The Oz-Man

    The Oz-Man Enter: The VAIKE!

    Jun 1, 2007
    Dayton, Ohio
    Chapter 6
    Into New Frontiers
    Part 2: The Sky Calls to Us

    (This is where I picked up the other night. First off, the demographics screen was MUCH better at this point. I thought I had a screenshot of it, but I must've accidentally deleted it. In any case, we started this round at #1 in everything important except production, and Pacal already has Assembly Line for factories. We were pretty far ahead in GNP, too. That didn't last forever--Mansa passed us late, I think--but it was nice to be back in the driver's seat again after feeling like I was spending so much of the game chasing my tail.

    This is the last round of the game. It's a nail-biter. Want to know how it ends? Either read on or just skip to the bottom.

    Oh, and no, the paper crane thing isn't in reference to anything; I'm just tired of the "world is flat until we find out otherwise" trope. ;)

    And now, back to your overwrought narrative!)

    More than any other secret that he had learned, it was the Scientific Method that shook Sitting Bull to the core.

    Experience. Conjecture. Hypothesis. Test. These were the methods of modern science. They had brought the Great Sioux Nation into a new period of glory, and--with the recently acquired secrets of Rifling traded from Mansa Musa (for Biology--he threw in some gold, too)--they were now more than capable of defending themselves from any and all incursions.

    But the secret of Light Hair's spirit eluded the Bull. And now, he was becoming more and more convinced that it could not be found... that spirits, like much of the wisdom of old, crumbled before pure science.

    "Up," he said to his friends in the Sioux Parliament. "Up. We must go up. If the Land of the Dead is not beyond the sea, then it must be in the air. We must travel higher and further than any man has ever dared, and we will find what we seek there."

    The relatively young Senators clicked their tongues at this foolishness, but they said little. If the wise and ancient Bull wished to explore the skies, then the skies would be explored--if only because great knowledge lay there.

    Outside of Sitting Bull's obsessions, though, the nation was moving along at a fine clip. Steel and Steam Power had been researched, and Crow Creek had become the production center of the land. Pacal, however, was less than pleased. Viewing the Grand Triumvirate as a slap in the face to thousands of years of Mayan/Sioux solidarity, the Mayan king summoned Sitting Bull to Mutal, both to urge him to dissolve the Triumvirate and woo him with a heartrending version of Lionel Ritchie's "Hello."

    No such deal was made, and the only thing to soften Pacal's heart was the merchant Enrico Dandolo's imminent arrival with trade goods from Standing Rock.

    The advent of Electricity saw Sitting Bull once again seek out the Malinese king to backfill old secrets.

    Music was, essentially, thrown in for free. The real prizes were Corporation and the Railroad, which would pave the way for new technologies down the road.

    All of this trading was well and good, but the real goal was to come. New wonders would need to be built, and new secrets would need to be unlocked first. Sioux scientists sought a way to see all technologies travel to their shores--perhaps through the very wires that could conduct electricity.

    (Yup--beelining Computers for the Internet, and it's on the way to the Space Elevator techs to boot. I decided to give it a try, counting on getting a GE down the road.)

    Phase one began in short order with the invention of the Radio.

    And as a means to drill the oil from the land to the south of Chinook was sought, Snaketown completed another phase of the Parliament's grand plan to enter space.

    But a means was needed to allow the Sioux government to utilize the purchasing power of the Kremlin at a future date.

    Oh, Geo-orge!

    The arrival of the Assembly Line not long after this point allowed Sioux production to kick into high gear. However, word had gotten out about the state of the rest of the world. The old Caste System had served its purpose well, but the people would need to be satisfied. Sitting Bull led the grand announcement at Cahokia: the Caste System was to be dissolved, and the Sioux people were to be liberated.

    Another day, another trade mission to Mutal!

    And more gold was later earned by selling the secrets of Communism to Pacal.

    But the Mayan kind was tired of seeing his neighbor flourish. Where once Pacal was the envy of the world, it was now Sitting Bull who held the technological edge. What could Pacal do except stand back with envy and respect?

    No more. He had heard of how Sitting Bull had made demands of the Japanese in the past, and he traveled to Cahokia with his own demands. Flanked by machine gun-wielding Infantrymen, Pacal clasped his hand together.

    "It seems, old chum, that you have neglected our friendship," Pacal sneered. "You have neglected the Hindu faith. You have neglected the right of Hereditary Rule as I taught you years ago. Your insults to the Maya have not gone unnoticed. And in order to make things right, we must have... satisfaction!"

    Sitting Bull blinked incredulously. "...the map?"

    "THE MAP!" Pacal said with a vile laugh, his stolid soldiers joining in.

    Sitting Bull shook his head and slid one of the many Map of the World pamphlets he had sitting out in his office. "There. Please don't hurt us."

    Pacal and his soldiers cavorted out of the office, laughing all the while. "Victory! Victory at last belongs to the Maya!"

    Hearing of Sitting Bull's apparent weakness, the backward Arabs demanded a piece of the pie as well.

    Saladin--without the knowledge of basic shipbuilding--was laughed out of the Sioux embassy. When a similar threat came later from the Japanese (who demanded Rice), Sitting Bull acquiesced, finding no worthy trading partner for the product. The matter was never addressed again, and Japan and the Great Sioux Nation remained in an uneasy peace that holds to this very day.

    The secrets of Industrialism and Plastics soon arrived, and Sitting Bull found himself in a rare position: he was the ceremonial king and spiritual voice for a nation that was now the most advanced and the most economically powerful in the world. A pair of fine wonders--in Crow Creek and Mound City, respectively--were built to commemorate this newfound knowledge.

    The mighty Redentor served as an inspiration for the people, allowing the Sioux to slip in government reforms without notice (I didn't use it too much--maybe a switch in and out of Universal Suffrage here and there.) The Eiffel Tower, meanwhile, would broadcast the legendary Sioux music across the land, inspiring the people and enforcing Sioux culture in the contentious border cities (Except it kind of didn't work. D'oh!).

    With Artillery and Rocketry researched, the Sioux at last began their goal of searching the skies. By this point, Sitting Bull had long abandoned any pretense of finding the mystical land of the dead. Such spiritualism was not borne out by raw science. It was with some whimsy that he watched as the first rockets departed from Spiro in the south. Answers are up there, he thought. But they are not the answers I thought I wanted.

    In the mid-1800's, the Grand Triumvirate was at last codified with a mutual agreement of triangular defense. The barbarian states of Arabia and Japan--and the deadly superpower to the east, the Maya--would be carefully monitored. The Sioux, Malinese, and American armies would be united as one.

    In 1842, the rushing waters of Crow Creek were put to use in a project with utility that would stretch all throughout the empire.

    (Not really necessary, but it didn't take long, and I had enough cities pumping out units. Crow Creek had all the infrastructure it needed anyway.)

    Just as the first Sioux Satellites were launched, Mansa Musa decided to take that whole "Grand Triumvirate" thing a little too far.

    It was Pacal himself who sat as Secretary General thanks to his decision to court the barbarian states. Sitting Bull made the mistake of sitting the election out; he would not do such a thing again. In later years, Mansa Musa held Secretary General status, but little of note happened as a result other than an increase in trade routes throughout the land. (Pacal did get himself a nice villain penalty for defying Universal Suffrage for everyone, which was pretty funny.)

    In 1864, the old trade network with the Mayans became obsolete. If they feared that we were becoming too advanced before... well.

    (Hey, after the crappy game I had, call it Project: Schadenfreude. :p We got Divine Right, Military Tradition, Fascism, Military Science, Flight, Mass Media, and Refrigeration from the Interwebs--nothing too useful except Flight, but it was nice.)

    The arrival of Robotics prompted a change in the government to begin the project of constructing the first interstellar vessel in the world, the S.S. Light Hair in honor of the woman it was meant to discover. The Sioux parliament became a bicamerical legislature, with full voting rights granted to all citizens. With building projects now being subsidized at a tremendous discount thanks to the Kremlin (and with the help of the engineer Joseph Marle Jacquard, born in Cahokia some time ago), one final wonder was completed.

    (And, to be honest, it helped. Probably. More on that later.)

    In 1882, the final piece of the puzzle was in place...

    Laboratories sprang up across the empire for the final push towards construction of the Light Hair. Spaceship parts were assembled from Snaketown to Chinook to--of course--Crow Creek. Those cities not charged with building parts were set to focus on the creation of Wealth and the continuation of Research.

    Sitting Bull then posted this thing on the Internet because it felt really nice after how much the history of the Sioux people kind of sucked.

    (Good ol' Interwebs.)

    As the 20th century began, the engineer Leonardo da Vinci joined forces with an artist from Standing Rock to begin the final Sioux Golden Age.

    A later engineer--discoverer of Fusion Alexander Graham Bell--was settled in Mound City as it constructed the final engine for the space shuttle.

    One of the final notable people of this age, however, was Eystein the Wise. A luminary intelligence operative working out of the Kremlin in Snaketown, he had studied the Mayan border towns for decades. On the eve of his retirement, he was given one final mission, under orders from Sitting Bull himself.

    And thus did the Great Sioux Nation spend the final years of spaceship construction sending spies across the Mayan borders to burn down security offices and the glorious religious shrines that peppered the border towns. While Mayan culture still oppresses Snaketown to this very day, the Sioux spies found it cathartic to have something to beat on.

    Several years later, the vile shogun Tokugawa once again made an attempt to make Sitting Bull's life miserable! "So," he grimaced, "I cannot have Mesa Verde? Very well! WE WILL PILLAGE HIS SHIPPING LANES!"

    A quick application of "big metal ships with guns" dislodged the pirate problem.

    Not long after that, Sitting Bull checked on his spaceship parts and discovered, with horror, that the time for launch was less than he had thought.

    The Malinese had constructed tremendous projects to the arts in recent years, creating fantastic plays on Broadway, ear-splitting Rock & Roll, and jaw-dropping movies in Hollywood. Bolstered by these wonders, Mansa Musa was now a threat to having a cultural grip on the world, which would surely shut down the Sioux's scientific pursuits for some reason!

    There was little time to spare--and even less time when Japanese sleeper agents managed to destroy the spaceship's Stasis Chamber in Chinook. (I didn't know they could do that! Okay, memo to self: build spaceship parts AWAY from the border.)

    In 1927, word came to Sitting Bull's desk. The horns of war had blown. The Grand Triumvirate's defensive alliance had been dissolved. Sitting Bull was in shock--surely the Japanese now stood poised to make another attack!

    The cause, however, was much more surprising.

    The shogun Tokugawa, once the vile aggressor against the Great Sioux Nation, suddenly found out just how cold a dish revenge could truly be. The Grand Triumvirate had arrived--late but not unwelcome--for a war of conquest. While President Washington would later regret sending his troops to Japan when Saladin made his move years later, the Japanese were at last made to pay for their earlier bluster.

    President Washington--in an exquisite motorcade--traveled to the traditional Palace of the Spirits in Cahokia where Sitting Bull lived. He had come to request that his friend join the war effort, to at last gain a measure of revenge for the ills they had suffered centuries before.

    However, he found the palace empty... except for a single note.

    My friend,

    There are greater wonders in the heavens than I can ever hope to find in this world anymore. I have searched these many eons for a means to bring back what I had lost; only now do I see what I have missed. All of this military bluster makes for an interesting show, but it no longer appeals to me. I have seen the skies from high in the Space Elevator, and from those heights, all humanity looks the same.

    The course we have charted for the inhabitable planet orbiting Alpha Centauri will place us there in the year 1940... though such years have little meaning to me now. If I am to live forever, I will see this gift of time not as a growing gulf between me and what is lost, but as an opportunity to discover the new again. And so it is with a heavy heart that I inform you that I will be joining the expedition personally.

    When I awaken from my sleep, I will be at this new world. Know that when I look out at its surface, I will think of you and our times together. You are a part of me, just as Mansa is a part of me, just as Pacal is a part of me.

    Inaction is a dread lady that binds us all. I will not allow it. I will be free, and my people will be free.

    My best,

    Sitting Bull


    (Okay! That was tiring. Post-game wrap-up coming up shortly!)
  8. The Oz-Man

    The Oz-Man Enter: The VAIKE!

    Jun 1, 2007
    Dayton, Ohio

    The tale of our expansion, from beginning...

    ...to end.

    The Americans and Malinese did a good job of taking a big bite out of Tokugawa, while Saladin managed to take a similar-sized bite out of Washington! It's sort of crazy how hostile the very last few turns were considering the very tense peace that lasted through most of the final round.

    Demographics in the end:

    No doubt Mansa was winning the GNP game by the end thanks to the fact that he was cranking out some ridiculous culture, but the endgame is--I've found--more about hammers.


    I think I'm getting better about building workers. I don't know what that one fort is--probably a tile I took from Pacal or Tokugawa that I didn't notice.

    And the overall score:

    Not my best, but considering I was sure that I was going to lose for about half this game, I'll take it.

    The title of this thread ended up being appropriate, because "Okay" is about the extent of how well I did. Some rounds--in particular the first two--went well, but in the end, I got bogged down hard. I settled aggressively, but I don't think I settled the right cities aggressively; I should've done a better job of securing the border before worrying about all of the backfill cities.

    What worked, though?

    * The early rush of Monty was a great thing, and thanks to everyone who encouraged it. We might have gotten him through horse archers as well, but chariots worked well enough (though I doubt it's as viable a tactic on higher levels without War Chariots or Immortals in play).
    * I think demanding tribute through the Liberalism race wasn't too bad a play. Tokugawa could've ruined everything with some strategic pillaging, and the delay allowed me to put up a true defensive force.
    * Overall, I believe I managed diplomacy nicely. Optics came right when I needed it, and having two new neighbors who were teching at roughly the same pace I was (for a while) was nice. In the end, I think what won the game was picking up Optics and Astronomy when I did--the former to start the backfill and the latter for the trade routes that finally helped the economy pick up.
    * That said, I didn't trade away everything; I only did so when I felt I had a lead on the things I wanted. Communism and Scientific Method stayed in my pocket for a long time. Techs not on the space line didn't even enter into the question. The Internet got them for me anyway.
    * Ultimately, I think the Space Elevator may have won the game. Mansa was dangerously close to a cultural victory (20 turns or so by the end), and a little saved production may well have saved our butts.

    I still need some work, though...

    * Slavery! I should've stuck with Slavery much, much longer and utilized it much, much more frequently. Whipping out Courthouses is such a critical move, and I feel stupid for not doing it. Caste System was nice--especially late in the game when I was keeping the economy afloat with merchants--but I should've gone for it later than I did.
    * Settling more aggressively! Killing Monty gave us an opportunity, and truth be told, I think I blew it. Cities should've been settled to aggressively establish a border with Pacal in particular. I let him beat me to some choice sites where he proceeded to build lousy cities, settle Great Artists in them, and make my border towns' lives a living hell. Chaco Canyon in particular was a bad choice; settling to the east to cut off Pacal was the right answer there.
    * Earlier cottages! I'm astounded how often I forget what a difference it makes in the late game to have fully functioning towns. I sometimes forget this point with Philosophical leaders especially.
    * Late-game happiness! I had a real problem with this, especially when Furs and Ivory obsoleted and I lost some good trade deals with Washington. Chinook ended up pumping out missionaries for a while, but I still had issues late in the game. Any advice here?

    Overall, I don't like playing with Sitting Bull as much as Shaka or Isabella in the previous games. His UU is pretty poor, and capturing the barb cities was more trouble than I'm used to with straight-up axes. But Totem Poles! Totem Poles are probably the best part of the Sitting Bull package. Being able to crank out CGIII Longbows right out of the gate (and to plunk them down on a hill) meant that Tokugawa was doomed the second he crossed the border. Seeing his entire stack throw itself against my city without inflicting a single casualty was hilarious and fun.

    So in short, thanks for your help, everyone! Our next foray will be with our Grand Triumvirate buddy and leader of the free world, Washington, and it may well be my last game on Monarch. We'll see how it goes.

    Thanks for reading and thanks for your help; I hope you all enjoyed it.
  9. Killroyan

    Killroyan Deity

    Apr 10, 2006
    WP and a nice story. Looking forward to the next one. :)
  10. VoiceOfUnreason

    VoiceOfUnreason Deity

    Dec 5, 2005
    Culture slider? It slows your economy some, but it's an option to consider.
  11. The Oz-Man

    The Oz-Man Enter: The VAIKE!

    Jun 1, 2007
    Dayton, Ohio
    I probably could've done that safely and still won. Mansa was making me nervous, though, which is why I was reluctant. I'm wondering if I should've traded away my extra aluminum for at least one of his Hit Something resources. He wasn't really a threat to space since he was clearly going culture. Would that have been a safe move?
  12. zig_zac

    zig_zac Chieftain

    Aug 24, 2011
    Looking on the map: especially Monty is a part of you. ;) But that is some fine writing, I will follow the story of Washington.
  13. The Oz-Man

    The Oz-Man Enter: The VAIKE!

    Jun 1, 2007
    Dayton, Ohio
  14. Silverbow

    Silverbow Prince

    Aug 6, 2010
    - you were among the first (or the first?) to electricity and radio, yet didn't build either RnR or Broadway (especially RnR should've been possible, if Eiffel and Redentor were...)
    - even if you chose not to build them, it seems from the screenshots you didn't trade for the resources either - Mansa has Musicals, Singles, Clam and 15 gold and you aren't trading him aluminium for it, even though you're a given to beat him to space if he tried to (he really ain't)? Washington has Incense and Silk, he wants Cow yet you aren't trading for those either?:confused:
  15. learner gamer

    learner gamer King

    Sep 4, 2009
    Congrats on the win! :clap: :clap: :clap: And serious kudos for a terrific write up! :goodjob:

    That’s also a very honest appraisal of the game...but you’ve done better than OK IMHO. I’ve no doubt you’ll find the experience provided by this game valuable as you climb the ladder further. :)

    Re: caste system: Perhaps if you’re thinking about adopting it early in future (which has its uses), maybe consider whipping in at least granaries if you can, to encourage faster re-growth? You might also want to consider working more hammer based tiles earlier (ie. food then hammer then commerce based tiles) so that your key builds get finished earlier. :) IMHO, @Silverbow’s nailed your question re: happiness.

    I certainly wish you luck in your next game(s). However, I’m not sure if I’ll be able to follow your progress much from this point on...suffice to say that I’ve discovered Skyrim. :D Happy civving Oz. :)
  16. The Oz-Man

    The Oz-Man Enter: The VAIKE!

    Jun 1, 2007
    Dayton, Ohio
    I did give a try to Broadway, but as I recall Mansa spawned an engineer and beat me to it. I probably shouldn't have traded him Physics, to be honest; it didn't expect him to be pursuing culture as effectively as he was. I'll make it a point to check the victory screen more often.

    Definitely could've gotten R&R, though, especially if I'd built it instead of the Eiffel Tower (which honestly didn't help as much as I was hoping).

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