In a recent thread I discussed how badly I suck at planning for wars, while in other aspects of the game I do pretty good. Well, the situation's reared its ugly head again.
I started on a pretty nice isolated continent, or at least I thought it was isolated. Turns out I've got a neighbor -- Sitting Bull, one of the most annoying AIs in the game. It's too late to reload Turn Zero and delete him via worldbuilder (heh) and I'd rather not reroll this start entirely. So the obvious solution is that SB must die...the question is, how soon?
My inclination is to wait until janissaries or maybe even grenadiers (especially grens that have been upgraded from CR2 macemen, those kick ass) but I realized there's a brief window of time to take him down with just maces & catapults instead, if I can get them in play before he gets to Feudalism. The only problems are, (1) I'm not really sure how to do this efficiently, and (2) switching over to military production basically means giving up on building Wonders, esp. the Great Library and maybe even the AP.
On the other hand, perhaps this could be a learning experience for me, to become comfortable with a semi-early rush without getting sidetracked by Wonder Spam. (Or maybe I could do both...the unknown AIs seem to be very backward, since I landed Buddhism as my 4th researched tech and even built Stonehenge, when I was actually trying for failgold -- lol.)
Anyway, here's the save & some screenies, in case anyone wants to offer advice. Yes, I know the game is on Prince...it's how I roll, deal with it.
I started on a pretty nice isolated continent, or at least I thought it was isolated. Turns out I've got a neighbor -- Sitting Bull, one of the most annoying AIs in the game. It's too late to reload Turn Zero and delete him via worldbuilder (heh) and I'd rather not reroll this start entirely. So the obvious solution is that SB must die...the question is, how soon?
My inclination is to wait until janissaries or maybe even grenadiers (especially grens that have been upgraded from CR2 macemen, those kick ass) but I realized there's a brief window of time to take him down with just maces & catapults instead, if I can get them in play before he gets to Feudalism. The only problems are, (1) I'm not really sure how to do this efficiently, and (2) switching over to military production basically means giving up on building Wonders, esp. the Great Library and maybe even the AP.
On the other hand, perhaps this could be a learning experience for me, to become comfortable with a semi-early rush without getting sidetracked by Wonder Spam. (Or maybe I could do both...the unknown AIs seem to be very backward, since I landed Buddhism as my 4th researched tech and even built Stonehenge, when I was actually trying for failgold -- lol.)
Anyway, here's the save & some screenies, in case anyone wants to offer advice. Yes, I know the game is on Prince...it's how I roll, deal with it.
Spoiler :