Help me play at Monarch, please.

Why are you building a scout?
 
You do alot of things right, but you still specialize your city way to little. I made a save with changes and comments, main points beeing:
- Cities along river should be cottage cities and grow to cap (max before red face) ASAP, even if that means you wont work gold for some turns.
Hastings had to build a monument and library asap because Hannibal's culture swallowed the rice and gold. Kind of pushed things back there.
- You still have 2-3 too few workers (too many unimproved tiles at 200BC, esp in your capitol)
- You should trade more (can easily get 200 gold and many techs from AI), and why are you researching construction? If you want a catapult war, you are kinda late. Go either for music or CS (my choice would be CS, since you dont have marble and you capitol is great)
Like I said, I've not gone for a war in this timeframe since I first started playing. Didn't know how late was too late.
- Why not change to hinduism? Only diplomatic bonus, and most of your cities have hinduism from before
I've seen civs switch to a founded religion even if it wasn't a state religion. Didn't want to risk Sitting Bull going Confucian considering my non-existent military.
- Why do both of your northern cities have 1, and only 1(!), cottage each? Either make them commerce cities (cottage all land) or make them production cities.
I'll be honest, I'm not even sure about those cottages.:cringe:

Questions:
Do you know what to do with the GS?
That I'm not sure ofyet. I don't want to waste him on compass, might wait until I get it then see what he'll give me.
Will you go for war? Against whom? When?
Yes. Hannibal, then Rameses, as soon as possible.
Have you dicided on victory? My advice would be either culture (you can easily get 3 religions by bulbing philosophy, both tatoism and confusim catedral need copper for double speed and you can get 9 cities) or war (you have techlead)
Never gotten a culture win, not particularly inclined to try in all honesty. Looks like it's a simple case of "kill 'em all"

Why are you building a scout?

Because I need to do some more scouting of Hannibal and Rameses and it's the only land unit I can build right now with a move of 2.
 
Because I need to do some more scouting of Hannibal and Rameses and it's the only land unit I can build right now with a move of 2.

The problem with a scout at this point of the game is there are strong barb units and scouts do not survive too long. A warrior may have a chance to survive, even against an archer. But an archer is even better.
 
I played this game as a warm up for the current BOTM since I have been missing a bunch.

Initial thoughts
Financial trait will let me expand with minimal drag, so I decided to play to Lizzy's financial trait more than the more powerful Philo since this is a mid difficulty level. On higher level it is better to use the bulb path since GS's gives more bang for the buck. So cottages in the early game before specialists.

Plan
I planned for a some chops and whips but not to abuse the AI with worker steals. AI are not capable of recovering from worker steals at this difficulty.

The plan was to have about 11-12 cities and CS via sling or self learned by 1AD. Also was not sure if I was going to war sooner or not. I also decided not to give into any AI demands which is my normal diplo unless a huge stack is on my border. I also do not build that many workers and that is a weak point in my game but has not hurt too badly so far. I usually whip pop working unimproved tiles, so it is not a big waste.

Game
I played using Buffy. I settled in place and started a worker followed by a WB and a warrior. The tech path was Ag, AH, BW, TW, Pot, Myst, Poly, PH, Writing, Math and CoL I switched the build to a settler when the city grew to size 4 (before finishing the warrior) and completed with a chop and then revolted to slavery when the settler was on route. The second City was on top of the jungle dye and the third claimed the gold near Hanny by settling on the forested PH with several FP's and Ivory. The third city was also the planned Oracle city to fight Hanny's culture.

I was able to Oracle CS, a bit late because of poor game play and barbs, but was lucky to get it well after learning Alpha and nearly at the end of Currency on T83 (800BC). Founded Confu in the process but ignored Calendar because I forgot that BTS does not obsolete monuments when learning Calendar. Oh well that old age thing, and I also forgot that I can build the Glib.

Anyways, The forth city was to the south on a grass hill and can share food with the capital and work the copper mine. Fifth city was also toward Egypt and was founded on a plains hill with what and a fish to go with many hills. These two cities will become production cities where as the first 3 were mainly commerce/science cities based on the slider position.

Cities six and seven were to the north and these will be "do what ever" cities but have a feeling they will work more cottages than anything unless I decide to farm a copper and a iron tile. By the end of the BC's I was able to found 3 more cities; NW w/fish, iron and corn, West of capital, and a filler city toward Hanny. So I missed my target of 12 cities but I am in the process of building units and will likely have many cities by 500AD mark.

Next ?
I saved a plenty of chops for a reason; War. My plan is to attack and take 3 of Hanny's cities within first 5 turns of the war with 3 different stacks around 200AD and take 1 more city with a combined force of survivors before getting HBR + for peace. I plan for 3 defenders. so 2 of the stacks will have 3 cats, 1 spear and 3-4 axes/swords and the main will have double the cats and city takers.

During this time gather and send a Elephant based army to take out SB before he get LB's.
I just realized that Ramsey has completed the Kashi. Hummm......:scan:
 

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Right, bringing in Solyaris' suggestions, some of them at least. It's 25 AD, Sitting Bull has apparently proved me prescient by declaring for Confucianism. Makes me glad I didn't switch to Hinduism. Toyed with the idea of going for the Great Lighthouse, but I don't think I've got enough coastal cities to be worth it. Researching metal casting to get forges for my production cities, maybe after that I'll go for literature and try for the Great Library. Also managed to get some wine off Rameses in echange for fish.
 
Hastings had to build a monument and library asap because Hannibal's culture swallowed the rice and gold. Kind of pushed things back there.

-Fair enough, but you still worked the gold in your save, you should instead go for full growth (5 food vs 3 food is a big difference)

Like I said, I've not gone for a war in this timeframe since I first started playing. Didn't know how late was too late.

-If you are going for catapult/elephant war, you generaly want to start the attack before 1AD. There is no chance you'll be ready to attack before at least 200-300AD. On monarch you might still be okey, but on higher difficulty most AIs will have longbowmens by then.

I've seen civs switch to a founded religion even if it wasn't a state religion. Didn't want to risk Sitting Bull going Confucian considering my non-existent military.

- Just build a hindu misjonary if you want all you to be in hinduism. It makes a huge diplomatic bonus to share religion, and around 1AD, thats about the only way to get a AI to friendly. Friendly AIs can be a massive advantage, as they will gladly trade all their techs with you (and ofc, they wont start a war against you).

I'll be honest, I'm not even sure about those cottages.
-Sometimes it can be okey to have 1 cottage to grow on in production cities, esp if you are financial, but its usually a big waste of worker turns.

Questions:
Do you know what to do with the GS?
That I'm not sure ofyet. I don't want to waste him on compass, might wait until I get it then see what he'll give me.
- I would make a capitol academy or bulb eductation


PS: I think its alright to build a scout at this stage as long as you use him to explore AI teritorium and you dont have to pay upkeep for him. Its only 15 hammers, fairly late in game (never do this before 1000BC) and you can use him as supermedic later.
 
Okay, had to put this on hold for a little while, but I've dug it up again.

It's 1290 AD, I've got Rameses supplying me with horses that I'm using to build the cuirassiers that are going to stomp him. The other continent seems to be backwards as Hel, and I've probably made a whole new mass of mistakes.

I'm thinking stomp Rameses, then Hannibal, then Sitting Bull.
 

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