help me please

Jandor

Warlord
Joined
Jun 18, 2001
Messages
213
help i keep running into a problem when playing TOT

right im biulding myself a nice little empire taking over the odd cuty and generally being more advanced than everyone else

then.....
all my money gets sucked away everyone becomes unhappy and france conquers my capital

help.....
 
You're probably building too many city improvements and your taxes are too low to maintain it. Sell some of your aquaducts or raise your taxes. This should solve your money problem, and with France takin' over, build more military instead of improvements. With the unhappiness, your cities are probably too big for your happiness improvements like temples to maintain. So, in a gist: Sell aquaducts, stop building improvements and military instead, raise taxes a little, and build happy improvements in the cities that need it.
 
Maybe you should consider changing government form. I did this once and stayed in despotism for too long and my carefully constructed civ dried up completely. This is only a guess at what you may be doing wrong, but change to monarchy asap and your growth will continue unabated.

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in vino veritas
 
Originally posted by Bud2998:
. Sell some of your aquaducts B]


Does this mean that when you have a sewer system, you can sell your aquaduct, and when you have mfg plant, you can sell your factories, I remember doing this in CIv1 but can't figure if it's doable in civ2.
Has someone compiled a list of buildings you can sell (obsolete buildings)


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Ni !
 
You can't sell your aqueducts and continue to grow (even with a sewer system). But if you are having happiness problems, then you don't want to grow any more anyway.
Jandor - hard to give yo uany advice because you don't give many details. What govt type are you. What is the year (and the state of tech development). And what level are you playing at?

But if you have an advantage in tech already, and a money problem, then raise taxes at the expense of science. And try using techs to buy the support of other civs, then demanding tribute from them.

Also, if you have a tech lead, then how are you allowing another civ to take over your capital - build more military units and
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them
 
its the beggining of the renaisance and my goverment is a monarchy i have about 7 citys.
 
With only 7 cities in Monarchy, it would seem tough to get everone unhappy, even at deity. With only 7 cities, you might consider using Republic. If you don't want that, build the SoL and switch to Communism until you can make democracy work. In a dire emergency, you can switch to Fundamentalism, and all financial and unhappiness problems will doubltess be cured.
 
Originally posted by starlifter:
With only 7 cities in Monarchy, it would seem tough to get everone unhappy, even at deity. With only 7 cities, you might consider using Republic. .

Personally, I find that republic is worse than monarchy when you only have so few cities. It is much harder to keep your people happy in a republic than it is in a monarchy. I suggest that you build more cities or an army so that you can take them away from your opponents.
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[/B]If you don't want that, build the SoL and switch to Communism until you can make democracy work. [/B]

I agree completely. Communism is much better than monarchy.

[/B]In a dire emergency, you can switch to Fundamentalism, and all financial and unhappiness problems will doubltess be cured. [/B]

If you allready have the tech advantage, I don't see whats wrong with switching now. It will wipe away all of your unhappiness and give you lots of money, as all temples etc give you money.
 
Switch to fundamentalism,sell all of your worthless improvements, build an army and take over Paris
 

posted July 09, 2001 11:29 AM

Switch to fundamentalism,sell all of your worthless improvements, build an army and take over Paris

LOL, a great philosophy! Smite thy enemy's capital, and bribeth thy cities thusly cheapened
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by HIEROPHANT:

If you go to fundy it is easy to buy all the computer cities.

Ditto for Democracy, except you can raise gold more rapidly in a Democracy (after you get it going, that is).
 

posted July 10, 2001 01:37 AM

In fundy i spent money to make money in a game i had the max of 126 cities on psx and made 5000 gold a turn but on the computer it could probably to get close to 10,000 gold a turn since the max is 255 cities.

Fundy pales in comparison to the massive amounts of gold a good Democracy can generate. In GOTM 6, I am cranking out and spending about 15,000 to 20,000 gold per turn. In slow years, when I research 6 advances per turn, I only take in about 10,000. Of course, expenses are about 4,000 per turn. And I have nowhere near even 200 cities... closer to 100, I think. But I demand a lot of effort from my democracy, and I'm not at war. Fundamentalism is simply too pathetic in late game, unless lack of war planning demands a free hand in the use of nukes and aggression in a random way that a Democracy cannot allow (e.g., the damn Senate).

I ran a quick test. I can generate 26,000 gold (gross) per turn under Fundy, but only 23,000 (gross) in Democracy. However, I gain about 10,000 gold per turn from freight under democracy. In Fundamentalism, that rate would be cut to about 5,500 to 6,000. At 20% science, fundy can get an advance once every 2 turns. This is terrible, because, all the Fundy science (except for about 10 beakers) is wasted... flushed down the drain, every turn. Gone. Kaput. Might as well just throw that 20% away... its no good as luxuries or science.

And the hidden penalty is the instant growth that is essential to fuel my Democracy is gone under Fundy. If I had been in Fendy during the last 20 or so turns, Fundy would be cranking out about 6,000 gold every turn, not 26,000. It is Democracy that made this possible!
 
posted July 10, 2001 11:29 AM
why waste frieght on trade when i can get civ points for it as food carvans.

Freight can boost your score 3 ways: science, gold, and food. It's all in the game's mathematics. The gold will not directly translate into points, but can be used to buy a Courthouse, for example.

Food caravans can indeed boost city populations, but it is sort of like shooting ducks in a barrel...
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EDIT: Fix icon.

[This message has been edited by starlifter (edited July 10, 2001).]
 
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