Help me (Prince)

Rolixer93

Chieftain
Joined
May 31, 2006
Messages
16
Ive been taking some advice and have become more aggressive in Prince, but after I completely destroy two civs im completely below on the list and just cant claw myself up. Can someone give me some help on this subject?
 
All that warmongering probably left your science in shambles. What are the victory conditions? I would recommend doing everthing you can to get the major techs (like trading with a friend), and just focusing on getting back up to speed unless it's a conquest victory, work for the military techs and just wipe everyone else out.

Edit: You can also hover your mouse over the score screen in the lower right hand corner, on your name it will give you a breakdown of your points, so you can kind of see what area you are lacking in (science, land area, etc.)
 
Then just work on the big military techs (gunpowder etc.,), see who is #1 on the list and maybe go for their cities if they aren't too far/powerful. Usually taking out #1 brings you up quite a few places after taking just a few cities. Also remember to take their strategic resources out asap. Try to only have 1 or maybe even 2 civs at war with you at any given time (depending on the map I guess), keep everyone else happy, and maybe bring in an ally to destract the computer while you build up your military a bit
 
The overall score is not a big deal. Things to check are power and how you're doing on tech (offer techtrades with other civs and that'll tell you how advanced they are).
Difficult to be specific with specific info i.e. what civ you're playing, what year you're in, how far along in tech you are, how many cities you've got.
 
I'd suggest conquering just ONE civ, and then focusing on building your economic infrastructure. By the time you have your tech level back up to 90% or so, you'll have the income to be able to support a conquest victory.

Wodan
 
Try bribing another Civ to war on a third, slowing them both down in the tech race. Then if the chance arises, finish off the losing side.
 
Don't keep too many cities until you have both Code of Laws and Currency and have an economy that can support your expanded size. On Prince level, you don't want more than 7-8 cities before you've got courthouses up... so raze anything but the best cities that you conquer, and rebuild (or recapture, if the AI has rebuilt there already) them later when you can economically support it.

I find a good general rule is that when the research rate drops to 50% it's time to wrap up your campaigns and get the economy going. Economies are driven by cottages, courthouses, and markets primarily (and later grocers and banks figure into it).
 
ownedbyakorat said:
...Economies are driven by cottages, courthouses, and markets primarily (and later grocers and banks figure into it).

The other big help in an early economy: There is an extra building you can build with a Great Prophet on a city that has founded one of the religions. That building gives you one coin for EVERY city where that religion has spread in the world, and I think doubles the chance that religion will spread along the trade routes. That could be many dozens of ducats per turn added to your income (which is a big early boost).

A city with a founded religion would be the ideal city to conquer and hold in your first couple conquests.
 
score isn't a problem, if you go for conquest
don't worry about this, just keep on conquering as fast as you can (cashing in the gold from razing enemy cities and from pillaging if you can : don't worry about deficit as long as there is money in the coffins)
 
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