Help - need pointers for playing a domination/conquest game succesfully

Blasphemous

Graulich
Joined
Feb 23, 2002
Messages
3,079
Location
Jerusalem, Israel
I have always played peacefully, though I played only on the two lowest levels, and now I want to know how I can play a succesfull game where the only victory options are domination and conquest. I've already tried three times and succeded only to make an ass out of my self.
Please help me learn the way!
 
ShadowFlame,

I am more of a builder than a fighter, but I've been warmongering recently, and have been doing pretty well. First off, I strongly suggest Japan. Second, just so you know where I'm coming from, I play on Monarch mostly, and I quite unashamedly restart until I have a decent (imo) starting spot. If you take pride in playing out whatever start you receive, think of this as more of a Regent-level guide.

You can see horses from the start. Build a core group of cities (on a normal map we're talking about 5-8 cities), connect them up, build temples and barracks in each, and start pumping out chariots. DO NOT research horsebackriding yet! Get yourself bronzeworking and ironworking. You may also want to build some vet warriors before discovering ironworking, or at least before you connect up some iron.

Then, once you have a good sized force of chariots (for a normal map, I'd say 15) and a few spearmen and/or vet warriors, get horsebackriding and upgrade your chariots to horsemen. Also, upgrade your warriors to swordsmen.

Now, line up your troops next to the border with your neighbor. Call him up, declare war, and attack. Attack, attack, attack. I usually attempt to totally wipe out the first civ I hit. Then, I proceed onward to the next target. That one I often leave alive with a city or two, after taking all tech and money for peace. Hopefully, you will gain a great leader or two in the process. If you can manage to set up the forbidden palace in a nice, central location, far from your capitol, you will effectively double your economy. Do it early, as in the ancient age, and you're golden. Settle down and build up for a while, and then you can attack a new civ with Samurai in the middle ages. This will trigger a golden age if you haven't had one due to Wonders yet.

In my most recent game (and I acknowledge I got a little lucky), I used the chariot -> horseman upgrade to destroy China and cripple India and France in the ancient age, gaining four great leaders (Pyramids, Great Library, Forbidden, Sistine Chapel). I finished off India and France just after the destruction of Zululand in the middle ages (Samurai), and am now toying with Persia with Tanks vs. Musketmen. I could win via domination at any time, but that's not my goal. Clearly, it doesn't always go that well, but an early horseman rush is pretty effective against anything short of Hoplites or Legionaries.

-Arrian
 
I'm also having difficulty getting a Conquest victory..

taking over the world is HARD dammit!!!



I'll have to try Japan; the samurai are a pretty good UU aren't they? That's one of the civs I haven't done yet.. along with a bunch of others, come to think of it.
 
Three Basic Starting Strategies:

http://forums.civfanatics.com/showthread.php?s=&threadid=15439

Brief summaries of these strategies for early war:
1) Warrior Gambit
send first two warriors together looking for enemy. Attack.

2) Swordsmen Conquest
Build 4 to 6 cities, research iron, build about 10 swordsmen or upgrade from warriors. Attack nearest enemy.

3) Horsemen Conquest (now combined arms)
Build 8 to 15 cities. Build an army of about 20 attacking units. Crush the enemy of your choice. Bribe the others if needed.

4) Knight (or Calvary) Conquest
Good for maps with a lot of open land, often good for large and huge maps. Build about 20 cities. Build Horsemen. Save gold. Get Chivalry on the cheap. Upgrade the Horsemen to Knights. Attack in force. Crush the enemy. Enjoy. Same outline works for Calvary.

Basic strategy is the build a few cities, claim resources, build an army, save some gold, upgrade units. The key is to attack with overwhelming force. Wait until your army is powerful enough to take several enemy cities. Give in to their demands if your army is not ready.
 
ok youve had 3 replies all say kill early early early. well, not the only option available. That option basically relies on having some good luck early on a smallish map, well how about an option that works great on bigger maps. To give you a basis for my skill lvl- I normally play huge/12 civ/ mon or emporer. Best score 8500 conquest win in monarch.
First thing with my route...... screw the offensive units. Ancient/ middle ages consist of expand, build necessary defensive units 2-3 a city depending on neighbors/situation/lay of the land. Get those cities up, running and cranking out settlers/defenders/improvemnts. Get the tech lead, short of emporer- that should be easy with either max science then selling tech or no science and buying tech.

any wonders along the way great pyramids/sistine/bachs/copernicus being big early ones. By the time industrialization and sanitation are discovered there are not many improvements to be built until modern age so get your cities with all improvements built and well defended 4 per city roughly. Pick up the the theroy of evolution, use two advances to build hoover dam and get power plants in all cities on main continent. Then beeline to motorized trans. Switch all cities to tank building.... they will be there for awhile. Pick a prosperous civ or three with nice bountiful lands... doesnt matter which.... they are 3-4 techs behind you. When you have a fair amount of tanks 75-150 depending on map size and opponent size invade on any fronts you wish... 4 infantry in a city will take out damn near anything they throw at you. Steamroll away all the while having science as high as you can afford. After razing a couple layers of opponents cities switch a city or two to settlers and 3-4 cities to infantry for each settler city. Meanwhile, continue your tank march forward, backfilling with new cities. In orderto save money instead of buying temples/libraries use captured workers/artillery to fuel the improvement a little trick I like to call "deathcamping":D. continue steamrolling/ backfilling until money runs out/ corruption is too much of a prob/ or computers are researched. make peace. Sell obsolete techs to AI using cassh for defender upgrades to mech inf and city improvements. Move palace to combat corruption in new areas if necessary. Get modern armor. Rebuild/upgrade the tank army as necessary. Rinse and repeat.
Obviosly the key to this working is having good production in most cities instead of godly production in a few. Is my way the best?? Dunno, dont care it's just a different way to skin the same cat. Will it work on small or tiny maps? I dont play em but I kind of doubt it for the same reasons reversed that the early kill method doesnt work as well on big maps.
 
My strategy tends to be more similar to dikwhits way of conquering.
In my games if i build 6 or so cities and then produce horsemen i will fall back in expanding and the AI will gobble up the land. I build granaries, temples, settlers, and spearmen and Great Libary and one other wonder in the Ancient age. I try to grab as much land as i can. Then i often take out one civ with knights. Then improve and build and get those Middle Age wonders. Then as soon as i get cavalry i start to fight. In the the Industrial Era, the AI loves to fight.
Most wars end up cavlary vs. riflemen. 2 or 3 cavalry can take out 1 or 2 riflemen. I try to conquer 2 or 3 civs in this era also combine it will MPPs. Then i get infantry and fortify my borders big time and send more cavalry with artillery and infantry and take infantry defended cities. A few usually. THen wait for tanks to roll around quickly conquer before mech infantry. The way to do that is too build hospitals and factories before getting Tanks so you can have big time production. Then use Modern Armor and take care of the rest along with some ICBM's.
Ancient era for expanding. Middle for building, and towards the end for warring. Industrial early for warring and later managing and then more warring till the end of the game.
 
I find it easier to crush enemies early on, because you can beat them to horses or iron. I especially like to move with swordsmen now that horsemen don't always retreat in 1.17. Go straight to ironworking and do whatever it takes to get a road to iron. Then crank out swordsmen as fast as possible and attack someone who doesn't have iron.

Later in the game, the AI usually has roads built everywhere, so they "happen" to have all their resources. A good strategy then is to find a civ with only one rubber (for example). Pillage their rubber source immediately, and then move in. If you can convince the other civs to agree to trade embargos, that's a big help too.

One other thing. If you're fighting someone with a similar sized military, it's often best to defend for the initial onslaught. Catapults/cannons/artillery are great because they help you defend, plus you can bombard the crap out of them to weaken them, then just clean them up with your horsemen/cavalry/tanks. Then counterattack after you've taken out a lot of their offense.
 
When you go to take over the world do not attack anyone tell your the most powerful country, then start "sweet" talking the second most powerful country .(you'll need a good allie) After you've done that attack the 3rd most powerful and so on tell you and your allie are the last one's left.(By then you should still be the most powerful and should be able to stamp on whoever's left)

And here's something else, if your having trouble getting to #1 attack the country right above you. (make sure you can attack and live through) and so on and so forth.
 
Howdy,
I'm fairly new to this game myself, and I speak only from my own personal experience, but here's some of what little I've learned so far.

1a.) Cultural, diplomatic and dominance victories only piss me off, since they can come without warning on any given turn during the later stages of the game. There is no realism here, since this is (in my humble, war mongering opinion) a game of conquest and not score keeping.

1b.) The retirement date of 2050 sucks. On a huge map it always comes just when things are really starting to get intense and interesting.

You can solve both of these problems with hwinkel's TCG saveGame editor, which can be found about halfway down the page on this thread: http://forums.civfanatics.com/showt...&threadid=14093
Or you can skip all the discussion and just go straight to it:
http://forums.civfanatics.com/showt...&threadid=15620
Note: this editor also allows you to give yourself, and anyone else, as much gold as you want. This is a great temptation, but it really does take the intensity, uncertainty and, I think, a lot of the fun out of the game if used to excess.

2a.)Build your cities and fortresses on hills and I believe that you get an additional defense/offense bonus. (I repeatedly lost battles to conscript units using elite modern armor in just this way until I figured it out.)

2b.)ALWAYS attack from hills if possible.

3.) Bombard enemy units until they are in the red, then kill them off with conscript units . . . usually upgrades them to 'regular' status.

4.) As for creating leaders and elite units, I've found that if you catch barbarian camps when they still have two units in them, you can easily upgrade your modern armor from veteran to elite by simply attacking them twice (winning two battles in one turn) which does the trick. I leave a portion of the map under my control dark for just such a purpose, almost like a live-fire training area, where my modern armor goes to get elite status during peace time. Not only is this a real plus when war breaks out, but when elite units win battles leaders are sometimes created. I've created almost a dozen in the last three days in just this manner. Also, build the military academy, which allows the city that builds it to also build army generals just like any other unit.

5.) As far as capturing and holding onto enemy cities goes . . . I don't. It requires far too much unit power to begin with, especially during the heat of war when every unit counts, and even if you do station multiple units in a captured city there is no guarantee that it won't switch back to the other side (eliminating your units in the process) on any given turn, especially if the city population is more than 20. (I lost three armies and eight or ten modern armor in one city on one turn in just this way, not to mention assorted ships and aircraft fortified there . . . frankly it just doesn't payoff.)
Solution: use settlers. Make them as much a part of your battle-plan as armies. During wartime, a settler can carve out a settlement right in the middle of enemy controlled territory. I typically don't do this as a rule (remembering: one step = one square movement = one turn) but choose instead to bring them right up to the enemy's territorial line (zero movement points) and building there, then attacking again and using another settler to build again. You will need enough gold to wage this sort of battle, because you'll need to build a barracks (for unit repair) and possibly an airport (for reinforcements) on a one turn basis. (And probably more than once or twice if you're being heavily bombed.) Employing this sort of 'attack-build-attack-build' strategy, it becomes relatively easy to cut an entire country up into two, or even three parts at its narrowest points, thus cutting off 'zero movement' supply lines in ALL directions. Keep in mind that vacant territory left behind you can be big trouble if it still has railroads built on it, since this becomes a zero movement area for one and all. So fence it off with YOUR cities. Thank god a city can't be bombed or bombarded into obliteration, but remains at '1' no matter how many stealth bombers, battleships or missiles dump on you; not to mention getting your units 'off the street' and into a collective area that is far easier to defend than open country . . . especially for wounded units.

I'm sure that all the other advice posted here is good stuff, and I'll see if I can employ it as well in my next game, but as for now (I'm currently waging world war with both France and England, the last two civs left with me in the year 2124AD) I can only say that conquest really is, for me, the ultimate victory in this game, since diplomacy should, but does not, allow for a mutual victory by one and all, true culture means little without a way to protect it in the face of tanks, and dominance (civ size) is grossly unrealistic . . . since it does not take into consideration the forces, agenda or determination of either side.;) ES
 
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