Hello everyone,
I’m fairly new to using Vox Populi, and I just want to start by saying that it’s an absolutely fantastic mod. At this point, I honestly can’t imagine playing Civilization V without it anymore.
Unfortunately, I’ve run into compatibility issues with some mods I used before. In particular, I really miss two mods that add new units to the game, which are very important for my preferred playstyle:
UAV Unit Pack
Additional Units Mod (Steam Workshop)
steamcommunity.com
I’ve already tried to modify these mods myself to make them compatible with Vox Populi. I managed to get the models to appear correctly in-game, and the units can even move on the map, but they don’t actually do anything — for example, they cannot attack or perform their intended roles.
At this point, I’m a bit stuck and would really appreciate some help from more experienced modders. I’m looking for:
- Guidance on what exactly needs to be changed to make custom units fully compatible with Vox Populi, or
- A step-by-step explanation, or
- A worked example for at least one of these mods — I’ll try to adapt the rest myself based on that example.
Any advice, documentation references, or practical tips would be extremely helpful. Thank you very much in advance for your time and support — it’s greatly appreciated!
I’m fairly new to using Vox Populi, and I just want to start by saying that it’s an absolutely fantastic mod. At this point, I honestly can’t imagine playing Civilization V without it anymore.
Unfortunately, I’ve run into compatibility issues with some mods I used before. In particular, I really miss two mods that add new units to the game, which are very important for my preferred playstyle:
UAV Unit Pack
Adds 3 Unmanned Aerial Vehicles to the game
- sman1975
- air helicopter uav unit
- Civ5 - Modern Era Units
Additional Units Mod (Steam Workshop)
Steam Workshop::Tactical Nuclear Missile
I’ve already tried to modify these mods myself to make them compatible with Vox Populi. I managed to get the models to appear correctly in-game, and the units can even move on the map, but they don’t actually do anything — for example, they cannot attack or perform their intended roles.
At this point, I’m a bit stuck and would really appreciate some help from more experienced modders. I’m looking for:
- Guidance on what exactly needs to be changed to make custom units fully compatible with Vox Populi, or
- A step-by-step explanation, or
- A worked example for at least one of these mods — I’ll try to adapt the rest myself based on that example.
Any advice, documentation references, or practical tips would be extremely helpful. Thank you very much in advance for your time and support — it’s greatly appreciated!