Help on animating warships with nifskope

Jarmrik

Warlord
Joined
Oct 9, 2016
Messages
226
Hi all,
I need some help to animate one of my WIP units. It's a kind indus/steampunk/dieselpunk (choose your preference) battleship with various turrets and effects.
The problem is that everything looks fine and animates correctly in Nifskope, but once in game, the turrets get back to the place they have in the original unit I use as a base.
If someone could help me in doing/explaining me how to do the thing well, it would be really nice. I've attached my model and the base model with its anims.
Scylla Class.jpg
 

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One easy fix I use for that that doesn't require messing with the 3D application itself and can be done in Nifscope easily:
  • You can't move the turret nodes themselves as their coordinates are directly set by the animation;
  • BUT you can move nif nodes that aren't directly controlled by the animation;
  • What you do after you exported is insert additional nif nodes as parents of the turret nodes (basically insert them "between" the body node and the turret node);
  • Then you're free to adjust the position of the turrets to wherever you'd like.
 
One easy fix I use for that that doesn't require messing with the 3D application itself and can be done in Nifscope easily:
  • You can't move the turret nodes themselves as their coordinates are directly set by the animation;
  • BUT you can move nif nodes that aren't directly controlled by the animation;
  • What you do after you exported is insert additional nif nodes as parents of the turret nodes (basically insert them "between" the body node and the turret node);
  • Then you're free to adjust the position of the turrets to wherever you'd like.
Well, I come back to you quite disappointed. I fail in animating this one.
If it looks fine in Nifskope, it doesn't in game. The various turrets float next to the hull. There's no doubt I'm doing something wrong. The main problem I see is that turrets don't turn on themselves but in relation to the centre of the model. What do I miss? What am I supposed to adjust: the turrets models themselves? the new parent nodes?
 
You're on the right track; you need to move both - moving turrets themselves ensures they are on the rotation axis and not flying around in arcs; then moving "support" nodes so that the rotation axis and the turret sit where you want them
 
After long moments of loneliness, I finally managed to animate it the way I want.
Thanks a lot, Walter.
 
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