help on emperor level

Guan Yu

Chieftain
Joined
Jan 11, 2002
Messages
25
hey guys im having a huge hard time jumping from monarch to emperor or was it regent to emperor, well it was the level before emperor.

okay here are my problems,

in previous levels i always bought my tech because i found it easier then investing and researching. but now the ai wants me to pay huge sums of money for techs that are by far too old to use and when i dont go explore and try to buy contact other civs im getting huge demands for contact with other civs.

because of my lower tech levels i can't get the wonders i need so thats another problem.

i've got no problem producing settlers and workers and then getting buildings but its just the lack of techs is killing me cause i can't get out and attack the ai which has superior units.
 
I would sugest building up your military, I am still on monarch, but one thing I have noticed is that if the AI thinks you are puny then it give you crap deals, but if you are a little bigger, you get better deals. not sure if this helps, but my 2cents

[pimp]
 
You can forget getting most wonders on Emperor, or any without a leader on Deity. It's entirely possible to win without them though, so that shouldn't get you down. Staying up with tech can be a major problem; one solution is to fight an early war and get techs for peace. This can be risky, but can also pay off big (particularly if your civ has an ancient age UU). If you're more peaceful, always buy techs at last-civ cost. One thing that sometimes works is staying caught up as much a possible, but not actually fighting until the late industrial/modern era because those units can never become outdated. And there's always the UN that can be built...
 
It's a rare game when you can keep up with the AI on tech research without extortion on the highest levels. You have to get very lucky with goody huts and with contacts. Regardless of how you want to try to keep up with the Joneses, you should always be going for a 40 turn research rate at the very least.

If you can survive being in the rear of the pack until late game, that good infrastructure you've built up will eventually give you a shot to catch up and even pull ahead. For me, it seems like if I'm tech backwards in the early ages, it takes until steel or tanks that I become tech advanced. If you're first to tanks you can roll over the AI pretty easily.
 
On most maps an early war is the way to go. One easy plan is to build warriors, save gold (turn off research) and upgrade to swordsmen and attack. Get techs in the peace treaty. On some maps the first war gets you into the game, and it will take a second and maybe third war to get you into the lead. On huge maps, one war is often enough--build War Chariots or Horsemen and save gold to upgrade to Knights.

As several others have written, forget about building wonders, capture them instead.

An alternative to war is ICS (Infinite City Sleaze). ICS builds as many cities as possible, as quickly as possible, in as small a space as possible. Some players see ICS as an exploit, but it is effective. Search for posts by Aeson for details on this powerful strategy.
 
At Emperor or Deity, it's useless to try to build any Great Wonder. Since I'm alway going to be behide in techs most of the time, I can't possibly build any Wonder even if I have a leader. So, there is only one thing left to do: "war". Yup, just like BillChin just said, if you see a Wonder that you like, sneak attack and take it away from the AI.:)
 
I'm sure it is easier to win by warfare at Emperor but with a good starting position I do find it possible to build Wonders at Emperor and win 'relatively' peacefully. I like to avoid wars whenever possible. The key for me is to get the Pyramids and the Great Library. I then spend nothing on research until the GL is redundant.
I do have to risk starting to building Palaces before the GL gives me the tech (or before I have discovered it) to build a particular Wonder so I can get a sufficient building head start.
It is also vital to play against at least 8 AI and to contact all or most of them early.
Most of my wonders are therefore not in my capital. I develop two cities close to the capital just for building wonders. I use the capital mostly just to pump out workers to add to the pops of these two cities and to fully develop them, just roads and mines, no irrigation. Both cities have to be on rivers as there is no time to build aquaducts in them; just a temple to begin with. No need for granaries as I always go for the Pyramids, actually I give up if I dont get it.
In fact in my current game I have built most of the Wonders.
Play Huge Panagea, as Americans (with some barbarian activity to benefit from the goody huts) or as French with no barbarian activity. These two give the vital Pyramid tech straight off. Any higher barb activity and I just find this strategy too difficult.
 
I started playing on the monarch level a couple of days ago and I'm having the same prob as the creator of this topic. With chieftain, warlord, and regent I didn't have too much trouble winning a decent victory. It just took some patience. However, with monarch, the ai is stopping me cold. The strategies I used in regent are just keeping me alive, but eventually I will lose the game. I may just be making simple mistakes, but I came here anyway to get some advice from some of the higher level players.


So maybe I should play with more ppl (i play with 6 ai civs) on a bigger map than standard?

Also, I'm pretty good at fighting wars with the ai civs, but their technology is too hard to beat with just numbers and strategy...

I lost a war with China and Japan (I was India) in my last game. Chinese Riders+Japanese Samurai against Swordsmen= I lose.
 
Originally posted by Zeromus

So maybe I should play with more ppl (i play with 6 ai civs) on a bigger map than standard?

Also, I'm pretty good at fighting wars with the ai civs, but their technology is too hard to beat with just numbers and strategy...

Hi

Not sure if I am one of the more experienced players, I've certainly spent a lot of time having my butt kicked by the AI but anyhow here's my ideas.

I can win at Emperor with an adaptation of my old strategies from CivII, however that has taken me since December! I still hit a wall at Diety and I am begining to think I may never get my basically non-aggressive strategy to work at that level.

Anyhow as to your question clearly a bigger map is more likely to give you a breathing space at the start of the game. This is of no use however unless you have a strategy to catch up with Ai's huge tech and production advantages. If not you are simply going to fall further behind and would be better off going for very early conquest on a small map. I have never actually tried this at any level by the way so have less experience than you about what happens then.

I go for the eight opponents 1 because I rely on the Great Library and you get techs which are known by two other civs you have contact with. No contact and the GL does nothing. Full contact and you get a slingshot into the second age and some wonders but you need to have half built palaces ready to change to Wonder production when you get the tech.

Also because I submit to the Hall of Fame and the rules require 8 civs. (Just got knocked off the top of the Emp. chart, but I shall return, unfortunately I cheated slightly in my current game, so cannot submit it)

To begin with and to get at least one victory why not look at the 4000BC situation and do not start until you have a promising landscape, preferably with a food bonus square or two. Cheating, maybe, but this game is hard enough and you learn things from winning that you cannot learn from losing. (its also more fun).

Think about what your strategy is and carefully choose the right civ. I think the civ benefits, militaristic, scientif etc are much more important than what Unique Unit they have. Not that one set of characteristics is better than the others just that you must find one that fits your style. Perhaps later on you can try and find ways of winning with random selection.

Develop cities for particular purposes. eg Wonders, Military, Workers/Settlers, research, maximising food or sheilds etc appropriately.

Scout for resources and build towards them once you have cities in that prime real estate close to your capital. These close cities are key, they are the only ones that will work close to max. efficiency, at least until you have the Forbidden Palace.
NB You dont need scouts to scout, I use whatever I can spare, Chariots/Horsemen are best if you have them. Mostly I just use Warriors, 5 at least and they sometimes survive barb attacks, unlike scouts.

Build roads and mines leave irrigation until it works under Mon. or Rep, even then concentrate on mines unless, a city is not growing.

Settle on river banks, whenever you can, even if this creates some overlaps and gaps.

Give yourself a break with a low Barb activity setting, but dont forget no barbs and you get no goody huts. Frankly unless you play an expansionist civ eg Americans, these huts in CivIII are more trouble than they are worth in my experience.

If you can build or capture Wonders, I would go for the GL and any that give a benefit or building in all your cities.

Finally dont put your precious workers on auto at least until late in the game, micromanagement is key.

Hope some of this is relevant to your play.
 
Wow! Thanks alot for the reply! It's tips like these that I was looking for. I'm sure that what you said will help because I usually automate my workers, only have one warrior or two scouting, and I also have every city developed and used in the same way. I shall adjust these things in my next game. I believe that things like this are strategies that are always implemented (at least at this level). That's what I like about this game. There are things you probably always should do (like expansion early on) but you also have to make decisions on your own.

Oh, yeah....

Originally posted by Corkmaster
Frankly unless you play an expansionist civ eg Americans, these huts in CivIII are more trouble than they are worth in my experience.


I noticed that too. On the harder levels, these "goody huts" seem to have angry warriors every time :mad:

Thanks again. I was also thinking about joining one of those succesion games but I don't know how.
 
I beat Monarch! Yay for me!

It was a diplomatic win and Egypt still had a thousand point lead over my final score, but I'm still satisfied. I was 7 turns from learning The Laser that would let me build the last spaceship part and no one else had any parts built besides me.

I'd like to thank the Academy(like my pun?:) ), Corkmaster, and everyone who gave me advice on my war against the evil AI.

Ok, enough of that. Time for big bad Emperor :eek: .
 
This is off the subject, but anyone want to see a ******** battle? On this little chieftain game i was playing, I lost a city defended by tanks and mech infantry to... ARCHERS!!! WTH! I mean, come on! this is ridiculous!


Anyone want to check it out?

Or have a logical explanation?

I put the save file as an attachment, but it's not showing. I can send the saved game as an email attachment if anyone wants to have a look
 
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