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Help please

HeadBandit64

Chieftain
Joined
May 5, 2008
Messages
24
Location
Bandonia
Alright, before I say the following I know some moderatior is going to eventually close this down because I could have found answers to the following questions elsewhere but I have tried to no avail

*pant* *pant*

Anyways, how exactly do you make units (particularly models), new techs, new resources, and new improvements/wonders. I am asking because I really want to make myself a fantasy mod and I want to make my own models (for wizards ect.)

And by the way, if you are interested, send me an e-mail and I will give you the finished copy. I plan on posting a game for it, distributing the mod ect.
Lastly, if it matters, I will be basing the mod after a little game called Dungeons and Dragons.

This is my first major project and I expect it will take me until early July.
 
Anyways, how exactly do you make units (particularly models

This is my first major project and I expect it will take me until early July.
Well first of all making your own units is a huge undertaking and I would probably look at July of next year for a completion time.

You need several programs to make units and mod graphic files and time to learn how to use them.

Poser
Will allow you to use the PDM / PDF and follow UtahJazz's tutorial.
Cinema4D
Will allow you to make all your own models and animate them hope you have some excess cash laying around though.
http://www.daz3d.com/i.x/software/bryce
Bryce works well for "hard skin" units like vehicles.
Then you will still need a "2D" raster or vector program
Photoshop
Photoshop is top of the line and you will pay for it.
Corel
Paintshop Pro offers the tools needed at a much discounted price.

There really is no fast simple easy 1,2,3 way to do what you want to do. You need progeams and the skill and knowledge to use them.
 
There are different D&D campaigns - perhaps he's planning to model it after a different one.

Have a look through the Tutorials subforum to find out how to do some of those things. Also, the best way to work out how to put things together is to download some other mods and scenarios and examine the files carefully.
 
Not to throw a spanner in the works, but isn't there already a D&D mod?

I hope there is because I would not like to drop cash on a program I will use most likely once. If you know where I can get some good wizard or fantasy unit graphics please tell me. Also, I am making my mod after my own campaign setting called Thoria. Private Message me if you want to know more about said campagin setting
 
Search the unit forums, especially the Unit Library and Unit Artists thread.
 
Thank you, but can I change the Stats of said units and how do I make my own techs!
 
Thank you, but can I change the Stats of said units and how do I make my own techs!
You can set the stats for any unit to anything you want using the editor (rules/edit/units).
You can also change the techs and names of the eras using the editor although it can be tricky because you need to set the x,y coordinates for the tech and if you do not have a way to see were they end up they can overlap.
There are some utility programs you can use to assist you. Look Here
To make a new tech graphic you will need a 2d raster or vector program that allows you to index the palette and assign civ specific colors.
 
:wavey:what do you mean by x,y coordinants?

Thanks for the assist though, greatly appriciated :wavey:
 
in the science advisor screen, the techs are at a specific place. their upper left corner has an x and y coordinate. check in the editor the tech tab in the edit rules window.

if you change that, you change the position of the tech.

thats basicly what to know about those coordinates, or am I missing something?
 
:lol: I have no Idea but that sounds good to me! :lol:

also, if i am to download units, what folders would i put them in (game folders, program folders ect.)
 
:lol: I have no Idea but that sounds good to me! :lol:

also, if i am to download units, what folders would i put them in (game folders, program folders ect.)
The easiest starting point would be to use this it gives you the correct folder structure and includes tutorials for adding buildings units etc.

in the science advisor screen, the techs are at a specific place. their upper left corner has an x and y coordinate. check in the editor the tech tab in the edit rules window.

if you change that, you change the position of the tech.

thats basicly what to know about those coordinates, or am I missing something?
You are correct. Civ multi-tool gives you the ability to move the techs around in the tech tree if you do not have a graphic program that allows you to figure it out manually.
 
Wow, this is all a bit overwhelming. Ok, last thing (hopefully) when I download the mod for conquest do I save it to a folder or run the file. (sorry again if it seems that I am completely incompitent)
 
If you download a mod or scenario you need to have the biq and the folder associated with it in either your conquests / scenario's folder or conquests / conquests folder.
 
Have a look through the Tutorials subforum to find out how to do some of those things. Also, the best way to work out how to put things together is to download some other mods and scenarios and examine the files carefully.

QFT. Read my mind Plot.
 
thank you all, I am a little zonked out and tired right now but I guess i will look over the files on the weekend... I guess that things will work out on thier own with the mod...
 
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