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Help pls.: Master of Orion 2

Discussion in 'Other Civ-Related Games' started by Rogue52, Apr 23, 2017.

  1. Rogue52

    Rogue52 Chieftain

    Joined:
    Jun 21, 2009
    Messages:
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    Gender:
    Male
    Location:
    Germany
    Hi everybody,

    hopefully some kind soul, who is also still interested in "old" games, can help me. After many, many years I started again a game of Master of Orion 2. So far I´m doing quite well. But now I ran into a problem: As a "special event" there is now a monster lurking in hyperspace, that randomly devours one of my spaceships, that is in transit to another star system. As those "attacks" occur only after ending the turn, I can´t actively attack this "monster" (as I´m able to do with one of those stationary space creatures, that guards some high value star systems). Any idea, what I can do in order to get rid of this annoying nuisance? Thanks in advance!
    Kind regards
    rogue
     
  2. Pfeffersack

    Pfeffersack Chieftain

    Joined:
    May 10, 2003
    Messages:
    2,182
    Location:
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    You can't do anything else than wait until the monsters disappears (you get notified) and avoid traveling to other systems as long as it is present.
     
  3. Rocco.40

    Rocco.40 Chieftain

    Joined:
    Mar 2, 2015
    Messages:
    576
    The 1.50 patch allows you to effectively take this warp beast event out of the game by setting a high turn-delay for it.
     
  4. Rogue52

    Rogue52 Chieftain

    Joined:
    Jun 21, 2009
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    Male
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    Hi Rocco,

    thanks, but if I read the description for this patch correctly (I did not read the complete article, just skimmed it...), it does work only for the DOS-version of MOO. I play the win95-version. So I better not try it... ;-)

    Kind regards
    rogue
     
  5. Rocco.40

    Rocco.40 Chieftain

    Joined:
    Mar 2, 2015
    Messages:
    576
    It's always better to try the DOS version. :) There's really no advantage to stay on Win95..
     

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