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Help save my flipped city

Discussion in 'Civ6 - General Discussions' started by gremlins0, Feb 20, 2019.

  1. gremlins0

    gremlins0 Chieftain

    Joined:
    Apr 19, 2003
    Messages:
    72
    I lost my capital around 100 turns ago and reclaimed it around 70 turns ago. I cannot get it to stop flipping from culture. I am using the +2 gov policy & +2 garrison. Even after putting in a governor city just flips slower. Part of the problem is the -3 from not having a religion and my religion is basically extinct so I can't reclaim it in the city. Other than razing one of the nearby AI cities (I am well behind in science), is there any way to fix this city to be loyal. The city is growing incredibly slow and I can't manage to increase its population in a timely fashion before it flips. Also I originally built the gov center there but apparently it got lost when I lost the city. I now can't build a new one until I get to pop 7 which isn't going to happen.
     

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  2. BrotherInJah

    BrotherInJah 60% of the time works every time

    Joined:
    Aug 7, 2010
    Messages:
    395
    Location:
    Location, location, location..
    Pillage blue cities to reduce their pop, or remove them from the map.

    Or make it rebel again, wait till it will get more pop and reclaim again
     
    agonistes likes this.
  3. Moxx

    Moxx Chieftain

    Joined:
    Nov 7, 2005
    Messages:
    29
    If you can fit in another city North of Jenne and/or east of Gao, it would help with loyalty pressure. Although they may have their own pressure issues initially. Either way - I like that you are trying to salvage this slow start.
     
    agonistes likes this.
  4. Janskey

    Janskey Chieftain

    Joined:
    Mar 6, 2014
    Messages:
    352
    Location:
    Finland
    There's three rainforest tiles in range, right? Chop them for food/production, with Magnus if there's enough time to establish him in the city. You have enough gold to buy a builder, if there's none available elsewhere.
     
    agonistes likes this.
  5. SxSnts9

    SxSnts9 Chieftain

    Joined:
    Jul 16, 2014
    Messages:
    158
    60 science per turn and 35 culture per turn on turn 210? There's your problem. Unless you're on Settler or Chieftain this game is a loss anyway. Getting your population up in your own nearby cities and razing a blue city or two will probably keep the city for you, but it won't do you much long term good.
     
  6. gremlins0

    gremlins0 Chieftain

    Joined:
    Apr 19, 2003
    Messages:
    72
    I was playing on King and didn't want to quit since I can't remember the last time I lost on king. I hate playing with this Civ since my production is terrible. I managed to save the city by doing a bread & circus in a neighboring city. I have since taken half of their cities and am on my way to coming back :)
     
    agonistes likes this.
  7. SxSnts9

    SxSnts9 Chieftain

    Joined:
    Jul 16, 2014
    Messages:
    158
    I find this shocking, but good on you if true. And yes Mali is brutal for production early game, but by turn 150 it doesn't matter as you're swimming in so much gold and faith you should be ok. Plus with all the mines you should be building your base production will easily catch up, though that 30% malus towards buildings and units can still be rough. I find them a lot of fun and strong in their own right, but not top tier.
     

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