help to track a ctd

keldath

LivE LonG AnD PrOsPeR
Joined
Dec 20, 2005
Messages
7,578
Location
israel
hi all,

ive added my xml mod to kmods,

ive done some conversion to the normal mod with new stuff (merging my moon mod),

but when i start the game - i always get a crash on map generation (once the blue bar finishes).

ive went through the files, compared it it to every file in the vanilla kmod, compared to the vanilla bts xml.

theres nothing on the various logs, no error message, nothing.

i even created a debugg dll, and i cant find the reason for the crash.

are there more ways to track down a ctd like this? i dont know what else to do.

plz help an old modder.
 
hi ,

yes ive thought at first,

i had a breakthrough:

http://forums.civfanatics.com/showpost.php?p=12122489&postcount=1769

in the mod - ive removed all of the vanilla units , and made new ones.
it seems the error part, speaks on something to do with units, so i guess it something in my xml and the units, but i have no idea what that could be. i removed the part from the code and the mod loaded and was able to start a game.

maybe some1 knows what the problem means? cause i cant read c++ :(
 
Back
Top Bottom