As I continue to learn the ins and outs of Civ 7, I have a question about waging war.
Initial details: Sovereign difficulty, Augustus/Egypt = Me, Jose/Mississippi = AI opponent in question. I have played Civ at least semi-successfully since Civ 2 so I’m not new to Civ warfare. I can wage war in 5 and 6 (one unit/hex versions) just fine.
So Jose is on my border and just had his next to the last city taken by Xerxes on the other side. I’m spamming extra vision with scouts on Jose’s border so I see he has 3 units left visible. I’ve wanted his capital for a while so I’ve prepared for this moment. I have 8-9 units of relatively equal strength to his on one side of his Cap, a commander holding 4 more (plus one spare unit) on the other side.
I advance with the 8-9 unit front. Out come three chariots and two flame archers in defense. Fair enough. He had extra units I didn’t see. But I prepared for this too. As soon as those units are occupied with my 8-9 in a war of attrition, I move in with my flanking commander and his units to attack the fortified districts. But two turns later, here come four MORE defenders pouring into those districts in addition to his other front. I can take part of the city but not all.
Again, fair enough. I use some of my front-side force to wipe out his initial defenders, though it’s a bit of attrition because of terrain and movement. I lose as many units as I kill but I still have a decent force left (albeit in the red) to try again. I back off with my flanking force too, having left two visible defenders behind relatively unscathed because of the walls.
Recapping: his front force is gone. He has two district defenders. I have an army healing in front and a full commander healing in back.
As my front army heals, I reinforce it. I can create a chariot every 3 turns in my capital. That at least equals or exceeds his production I imagine because my cap is built for production. I also out-produce him in gold 2-1, so I’m buying some ballistas to knock down those districts. A few turns later, I’ve healed and redone my army, maybe better than before.
I take the same approach. My front army advances. This time it’s only chariots in defense, but they charge. Five of them. That’s more than twice the defenders he had a few turns ago. (And keep in mind I out-gold him for buying and he can’t possibly be churning out chariots much faster than I am.)
So fine. Another war of attrition up front. I deploy my army on the back side to flank him and…four more units appear.
Long story short, I tried a third time too. Same thing. Eventually I spent most of the ancient age experimenting, trying to win this war. He just kept spawning.
I’m not asking whether the AI gets free spawns. Obviously it does. I’m not even really complaining about it. A challenge is a challenge. Here’s my question after grinding myself into an endless war of attrition to prove a point:
Has anyone figured out the *parameters* of the AI “cheat” spawns? Is there a known limit on how many units they’ll spawn, or how often the spawn will trigger? After a while I seemed to get 9 opposing units, at least six of which were new, with each attack. Also—and I know this would be hard to answer—did my tactic of flanking the AI with a second army then cause two spawns?
Any help understanding how the game works in this vein would be helpful.
Initial details: Sovereign difficulty, Augustus/Egypt = Me, Jose/Mississippi = AI opponent in question. I have played Civ at least semi-successfully since Civ 2 so I’m not new to Civ warfare. I can wage war in 5 and 6 (one unit/hex versions) just fine.
So Jose is on my border and just had his next to the last city taken by Xerxes on the other side. I’m spamming extra vision with scouts on Jose’s border so I see he has 3 units left visible. I’ve wanted his capital for a while so I’ve prepared for this moment. I have 8-9 units of relatively equal strength to his on one side of his Cap, a commander holding 4 more (plus one spare unit) on the other side.
I advance with the 8-9 unit front. Out come three chariots and two flame archers in defense. Fair enough. He had extra units I didn’t see. But I prepared for this too. As soon as those units are occupied with my 8-9 in a war of attrition, I move in with my flanking commander and his units to attack the fortified districts. But two turns later, here come four MORE defenders pouring into those districts in addition to his other front. I can take part of the city but not all.
Again, fair enough. I use some of my front-side force to wipe out his initial defenders, though it’s a bit of attrition because of terrain and movement. I lose as many units as I kill but I still have a decent force left (albeit in the red) to try again. I back off with my flanking force too, having left two visible defenders behind relatively unscathed because of the walls.
Recapping: his front force is gone. He has two district defenders. I have an army healing in front and a full commander healing in back.
As my front army heals, I reinforce it. I can create a chariot every 3 turns in my capital. That at least equals or exceeds his production I imagine because my cap is built for production. I also out-produce him in gold 2-1, so I’m buying some ballistas to knock down those districts. A few turns later, I’ve healed and redone my army, maybe better than before.
I take the same approach. My front army advances. This time it’s only chariots in defense, but they charge. Five of them. That’s more than twice the defenders he had a few turns ago. (And keep in mind I out-gold him for buying and he can’t possibly be churning out chariots much faster than I am.)
So fine. Another war of attrition up front. I deploy my army on the back side to flank him and…four more units appear.
Long story short, I tried a third time too. Same thing. Eventually I spent most of the ancient age experimenting, trying to win this war. He just kept spawning.
I’m not asking whether the AI gets free spawns. Obviously it does. I’m not even really complaining about it. A challenge is a challenge. Here’s my question after grinding myself into an endless war of attrition to prove a point:
Has anyone figured out the *parameters* of the AI “cheat” spawns? Is there a known limit on how many units they’ll spawn, or how often the spawn will trigger? After a while I seemed to get 9 opposing units, at least six of which were new, with each attack. Also—and I know this would be hard to answer—did my tactic of flanking the AI with a second army then cause two spawns?
Any help understanding how the game works in this vein would be helpful.