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help with corruption please

Simak

Chieftain
Joined
Jan 31, 2008
Messages
97
I'm playing the conquests, as I just started playing civ 3 from a hiatus from Knights of Honour. So, I'm Rome in the rise of rome conquest, and I'm having a problem with corruption. I'm at war with Persia, as I doubt I will get the 20% land requirement in the 35 turns I have left, since I only have 9% of the land now. So, with a point victory in mind, Persia is my only contender.

So, I'm attacking their cities with the idea of razing them to hurt their overall score before the quit time lapses. I just conquered a city that I took over on asia minor to use as a staging base for further raids on the persians. I have 4 population, and I'm making 7 shields in that town, but 6 out of the 7 are lost due to wastes/corruption. How can I get those shields working for me. My dilemma is that I'm having a hard time building anything to help with the lost shields. So, eventhough I'm trying to build a courthouse, it will take 60 turns to finish. By that time, the game will be over.

HELP:confused:
 
First you probably will have little effect on the score by taken a few towns. The score is accumulated. If you are close and making more than them per turn, then it could do it.

As to corruption forget about. It is not worth he cost. Best to just turn everyone in a specialist, tax or science. Starve down the pop that way or pop out workers.
 
I'm 150 points out of the top. I have 35 turns left, and I'm gaining 5 points per turn. So, the end will be very close. I figure I have 35 turns to mess up the persians. Sitting back and doing nothing and hoping my score surpasses theirs is hoping for victory. Attacking them and destroying them is assuring that victory.
 
Yes if you are only +5 per turn, then you can help yourself by taking down towns. I would expect you do being gaining much more than that by now.
 
Since it's accelerated production, the best way to build improvements is to pop-rush. If you're in republic, obviously you can't pop-rush and have to cash rush.

Town pop 4 build Courthouse 40 sh (under acc prod with pop-rush)
ONE turn = 1 shield
Now select Hurry Production, two pop die and the next turn, you have a pop 2 town with a courthouse. The Courthouse will probably give you no more than one additional shield and that only when your town produces some 6+ "raw shields", which still leaves rushing the only viable alternative.

If you're in republic and your hurry production option is to cash-rush, wait one turn before you rush so you have one shield or the price will be double. Now rush (39 shields at 4 gold/sh = 156 gold) and the next turn you should have a pop 4 town producing two shields net. No matter what, two shields net per turn aren't going to help you win, but this might:

Since I suspect you're in Republic, my advice would be to make as much cash as possible (= no science and as little lux as possible) and cash-rushing first a barracks (Heal in one turn + veteran troops), then as many legonaries as possible like this:

Capture turn - build barracks (10 sh)
-"- +1 - hurry production (1 shield produced, 9 bought at 4/ea = 36 gold)
-"- +2 - build Legionary III (45 sh)
-"- +3 - hurry production (1 shield produced, 44 bought at 4/ea = 176 gold)
-"- +4 - build Legionary III
-"- +5 - hurry production (= 176 gold)
-"- +6 - build Legionary III
-"- +7 - hurry production (= 176 gold)
-"- +8 - build Legionary III
-"- +9 - hurry production (= 176 gold) [etc]

After 10 turns, your new acquisition should have yielded a barracks and four new veteran Legionary IIIs at a cost of 740 gold. provided you have the gold to keep this up, you ought to have a chance of capturing the required 20%.

Ramble over...
 
where does he say he has accelerated production on?
 
Simak says he's playing the Rise of Rome conquest. That scenario is acc prod, at least on my version of the game.

:)
 
I thought that was only on the MP version??
 
if you are trying for a histographic score victory and have so few turns left i would recommend turning up the happy-slider so that most of your towns are full of happy people. this is because score per turn is the sum of territory and (2xhappy + 1xcontent) citizens (specialist count the same as content). If you are in republic and you accumulate a grievous amount of war weariness you may get a better score differential by making peace than you do by continuing to conquer.
 
Don't forget the corruption model is set to the size of the last random map generated. I think for the ROR conquest, you want to set it to Large by generating a large random map before playing the conquest. See the thread in my sig. If you last generated a small or tiny map, corruption would be unbearable.
 
Simak says he's playing the Rise of Rome conquest. That scenario is acc prod, at least on my version of the game.

:)


You may be able to turn it on, but its not on by default. I think you are confused by the 3 "intro" scenario's. They have AP on.
 
You may be able to turn it on, but its not on by default. I think you are confused by the 3 "intro" scenario's. They have AP on.

Spoiler :
RiseOfRomeAP.jpg
 
ROR is not suppose to have AP turned on. Yours is the only one i've heard about.
The Multi Player map has AP on but the single player ROR scenario does not :)

Spoiler :
RiseOfRomePlayerSetup.JPG


Now I'm confused!

This is the actual set-up screen once I select the RoR biq and I cannot unselect AP!?!. My version is the three-disc CIIIC & bar code/ISBN 5-743211-810420. If I open the file with the editor, unselect AP and try and save the editor informs me that the file is write-protected & I have to use a different name.

Surely my game is not the only one???
 
The MP maps are in the scenarios folder and the single player ones are in the conquests folder @_@
 
Very strange.

I noticed also, in your post #14 screenshot, that the checkbox before "default game rules" is unchecked, I don't know if that has any meaning.
 
If you want to change the "default game rules" - such as selecting AP (as is in this scenario) or "retain culture on capture" etc - you have to uncheck the "default game rules". No fiddling or diddling on my part, scout's honour.

Kumquat! The scenarios are in the main menu under "Civ Content" in my C3C version of the game.
 
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