Callonia
Deity
- Joined
- Jan 14, 2010
- Messages
- 2,180
I've built plenty of farms in civ 3 and 4 but this series is the first time I've become stumped over their purpose. Mainly because of the limitations on happiness.
Now I should explain how i treat farms in my games of civ 5.
I tend to farm the wheat hex with no questions, mainly because i cannot build anything in there else short of great person improvements and forts. And, riverside hills tend to get themselves farmed in a heartbeat because thats 1 food, 2 hammer and 1 gold early game.
And anything else pretty much have me ignoring the farms, because i don't really see the incentive and benefit in it, but due to increased happiness cap in gods and kings i have started to consider maybe I should make use of farms once again.
But problem is, i don't understand and see the value in farmed grassland and plains hex and tundra even less so.
Because I don't want to hit the happiness cap too quickly before i'm ready and i like to fight alot. Only exception is the capital, i don't mind if it grows really big, its teh capital ya see.
And whenever I invade an opposing country, and I have complete military superiority to the point where i completely eclipse their troops i tend to go on a razing spree of their farmlands before i conquer their city because its annoying to have those cities grow too quick due to farms covering every single hex it have which would bump up my unhappiness while being unproductive at same time so conquered territory tend to have vast swathes of burnt ground before i send the workers in to convert them to trade posts.
Again, farms have to compete against tradeposts, but, for me the tradeposts win every single time with sole exceptions of riverside hills and wheats hex. Because those trade posts allow you to maintain bigger military than a farm would. I've gotten as high as 1.8k gpt >_>
However despite my ability to see the value in farmlands, I tend to build granaries and waterwheels in high production lands with bad lands for farming, because granaries and waterwheels allow me to conserve hexes for cash making and production making while keeping me from breaking into unhappiness too quickly..
But i've considered them for high science cities but then again,, i could easily just plop them down into a jungle and start using those jungles for science. Is farmed science city competitive with an jungle science city? Sure they will need to have gold spent to get the buildings built in reasonable amount of time but, i don't mind that.
help pwease.
Now I should explain how i treat farms in my games of civ 5.
I tend to farm the wheat hex with no questions, mainly because i cannot build anything in there else short of great person improvements and forts. And, riverside hills tend to get themselves farmed in a heartbeat because thats 1 food, 2 hammer and 1 gold early game.
And anything else pretty much have me ignoring the farms, because i don't really see the incentive and benefit in it, but due to increased happiness cap in gods and kings i have started to consider maybe I should make use of farms once again.
But problem is, i don't understand and see the value in farmed grassland and plains hex and tundra even less so.
Because I don't want to hit the happiness cap too quickly before i'm ready and i like to fight alot. Only exception is the capital, i don't mind if it grows really big, its teh capital ya see.

And whenever I invade an opposing country, and I have complete military superiority to the point where i completely eclipse their troops i tend to go on a razing spree of their farmlands before i conquer their city because its annoying to have those cities grow too quick due to farms covering every single hex it have which would bump up my unhappiness while being unproductive at same time so conquered territory tend to have vast swathes of burnt ground before i send the workers in to convert them to trade posts.
Again, farms have to compete against tradeposts, but, for me the tradeposts win every single time with sole exceptions of riverside hills and wheats hex. Because those trade posts allow you to maintain bigger military than a farm would. I've gotten as high as 1.8k gpt >_>
However despite my ability to see the value in farmlands, I tend to build granaries and waterwheels in high production lands with bad lands for farming, because granaries and waterwheels allow me to conserve hexes for cash making and production making while keeping me from breaking into unhappiness too quickly..
But i've considered them for high science cities but then again,, i could easily just plop them down into a jungle and start using those jungles for science. Is farmed science city competitive with an jungle science city? Sure they will need to have gold spent to get the buildings built in reasonable amount of time but, i don't mind that.
help pwease.