jeffreyac
Mostly Harmless
Hi all,
First - this is my favorite mod for Civ IV. I love the flavor, the additions, and the general feel of the game. But...
...I just can't figure out how to work stability in early and mid game. I spend the whole game with a focus on stability (never changing to slavery or caste system, or any other civic that increases instability, connecting all cities, even beelining to Monarchy to try and get a more stable government, etc) but it never seems to be enough.
Last game, for example. Had a city that was a fair distance away, so I knew it'd be a worry. Stacked it with a garrison (had the biggest army a=on the planet, and fully half my units there), had decent culture, etc. Still ended up rebelling. The listed reasons for instability included 'financial trouble' - I was running 60% science, with a surplus... Even had a successful war right outside the borders of this city - still didn't help.
So, really, what does it take to get rid of 'financial trouble'? And what does it take to keep an empire stable? Seems like, for me, any more than about 5 cities and I just begin to collapse unless I spend every effort with stability as the focus.
So, I love the mod, but I need to learn more about it. Is this normal for everyone else (focusing exclusively on stability) or am I missing something?
Is there a listing somewhere of what the various bonuses/penalties to stability are?
Lastly - I know, I could just turn the stability portion off. Problem is, I love the idea, and really want to be able to play with it. I'm just struggling greatly trying to figure out how to make it work!
Too often, my games either end with a) my empire fractures into civil war as I fail to keep my cities stable, or b) I'm successful in keeping my few cities stable, but then I'm steamrollered by another civ as I haven't really spent any effort at anything other than stability issues - so science and offensive military suffers...
First - this is my favorite mod for Civ IV. I love the flavor, the additions, and the general feel of the game. But...
...I just can't figure out how to work stability in early and mid game. I spend the whole game with a focus on stability (never changing to slavery or caste system, or any other civic that increases instability, connecting all cities, even beelining to Monarchy to try and get a more stable government, etc) but it never seems to be enough.
Last game, for example. Had a city that was a fair distance away, so I knew it'd be a worry. Stacked it with a garrison (had the biggest army a=on the planet, and fully half my units there), had decent culture, etc. Still ended up rebelling. The listed reasons for instability included 'financial trouble' - I was running 60% science, with a surplus... Even had a successful war right outside the borders of this city - still didn't help.
So, really, what does it take to get rid of 'financial trouble'? And what does it take to keep an empire stable? Seems like, for me, any more than about 5 cities and I just begin to collapse unless I spend every effort with stability as the focus.
So, I love the mod, but I need to learn more about it. Is this normal for everyone else (focusing exclusively on stability) or am I missing something?
Is there a listing somewhere of what the various bonuses/penalties to stability are?
Lastly - I know, I could just turn the stability portion off. Problem is, I love the idea, and really want to be able to play with it. I'm just struggling greatly trying to figure out how to make it work!
Too often, my games either end with a) my empire fractures into civil war as I fail to keep my cities stable, or b) I'm successful in keeping my few cities stable, but then I'm steamrollered by another civ as I haven't really spent any effort at anything other than stability issues - so science and offensive military suffers...