MeteorPunch
#WINNING
Just wondering if anyone has tips for testing a large number of sound files? Like if you've done a mod with hundreds of new units lacking sound files, what you did to add them and make sure they are decently synced to attack animations.
What I've been doing is throwing a group of maybe 40 in the editor with a bunch of soundless barbarian units to attack. This way I'm checking to make sure the sound matches the unit and they sync to animations well, but it's kind of time-consuming and I just want to see if there's better methods.
Also would borrowing sounds from completed mods be frowned on? Sometimes it's easier to do that than to find a ready to use sound file.
What I've been doing is throwing a group of maybe 40 in the editor with a bunch of soundless barbarian units to attack. This way I'm checking to make sure the sound matches the unit and they sync to animations well, but it's kind of time-consuming and I just want to see if there's better methods.
Also would borrowing sounds from completed mods be frowned on? Sometimes it's easier to do that than to find a ready to use sound file.

But luckily many of them are vehicles which can share similar sounds files, the same with human units by the same creator...they are generally animated the same and can share sounds.