I'm trying to get my mod of the Middle Ages in Europe ready for playing but Civ4TechInfos.xml is giving me a lot of trouble. I'm actually making a completely new tech tree, which of course makes it all a lot more complicated.
First I wrote up all the techs, ignoring costs, flavors and icons, just focussing on having a functioning entry for each TechType. That works fine, no errors are reported during launch and all the techs display correctly in the Civilopedia. I also assigned them some rough grid co-ordinates.
Then I wrote up the tech requirements. With patch v1.52, the requirements were all correct in the Civilopedia, but the game would always crash to desktop once I hit EOT on the first turn, or after a while browsing the science advisor, without any error message at all. Since the techs weren't too wisely placed on the grid, and the arrows were all messed up, I concluded maybe I'd just have to arrange the techs properly first.
Then came patch v1.61, and now there's no CTD. However, the tech requirements either don't show up at all, or are completely wrong, pointing to the wrong tech. I tried deleting all the techs except the first 10 or so, just to see if they would work properly, but they don't. Since there's no error message at any point, I have no idea why this isn't working.
If you think you can help, please verify the attached Civ4TechInfos.xml file.
First I wrote up all the techs, ignoring costs, flavors and icons, just focussing on having a functioning entry for each TechType. That works fine, no errors are reported during launch and all the techs display correctly in the Civilopedia. I also assigned them some rough grid co-ordinates.
Then I wrote up the tech requirements. With patch v1.52, the requirements were all correct in the Civilopedia, but the game would always crash to desktop once I hit EOT on the first turn, or after a while browsing the science advisor, without any error message at all. Since the techs weren't too wisely placed on the grid, and the arrows were all messed up, I concluded maybe I'd just have to arrange the techs properly first.
Then came patch v1.61, and now there's no CTD. However, the tech requirements either don't show up at all, or are completely wrong, pointing to the wrong tech. I tried deleting all the techs except the first 10 or so, just to see if they would work properly, but they don't. Since there's no error message at any point, I have no idea why this isn't working.
If you think you can help, please verify the attached Civ4TechInfos.xml file.