I know this is a mod, but the game is basically the same in terms of battle mechanics. I'm using the ROM mod btw. I'm realizing how bad my military tactics really are in my current game. Usually I have more tech and/or more units and blow through anyone. I normally play on noble or prince and the ai really presents no real challenge (yes I should challenge myself more, but don't wish to for one reason I'm discussing now). Current game I'm facing an enemy with a larger army than me, and I'm struggling. Earth map 28 civs ROM mod. I'm the maya. I wanted a peaceful game, and I intentionally limited myself so I wouldn't get too high a score and the end game wouldn't be so boring. Well I don't have to worry about that now. The celtics blew through most of Europe and South east asia along with a few SE asian islands. They have a massive empire over 500 point lead and 1.3 power ratio in their favor (using one of the mods in ROM). Their navy is huge. I don't recall the normal game ai making this kind of navy. For whatever reason they declared war on me out of the blue. Other than a different religion I really did nothing to them (I did bump up espionage a little bit so I could see what they were researching). It took my best efforts to keep them off North America (I held central america, mexico, and the contigual U.S., I left Canada to my vassals and babylon/iroquios (who aren't vassals). In the end, they were able to keep one city of my vassals. I had to end the war, as their navy was decimating mine, and I didn't want to lose my stack with 2 warlord units in it. I recently watched the Let's Play Civ videos, and it seems so easy for them. But the ai doesn't behave like their ai did. Their ai just sat back and let the human take their cities. The ai here doesn't do it (maybe the beefed up AI in ROM helps in this regard). They will actively try to destroy my SOD. And my main problem is I'm having trouble protecting my SOD, especially my siege units. They are hit by flanking from their heavy cavalry (this is actually a middle ages unit) and horse archers. I used pikeman and macemen to help defend. But the flanking attacks beat up on my trebs pretty bad. I was hoping to take Paris and raze it to weaken them and force peace. But my attack stalled out, and I sued heavily for Peace. 4000 gold (the alternative was they waned a border city I called Ontario). Funny thing is their modifiers said they have -1 for war not going well for them. If the war wasn't going well for them, why did they want so much? I suppose because they knew they were stronger than me. Anyways my navy that landed the ships near Paris was decimated. I was just barely able to get my troops over there without losing them, but then lost the ships after I landed. Their navy is staggering. I can't believe how many units they have (and this is on Noble difficulty). I have the tech lead, but just barely. In fact, he beat me to naval cannon tech. So his navy is more developed than mine by far. The war is over, but I want to make these guys pay. Is this a good idea? I have a few ideas, I'd like to hear your suggestions. a)turn all my cities to building units. Build up about 30 fluyts (carries 3 units) land about 90 units over in a 1 turn war declaration and hit them unprepared. I may lose my navy, but at least I get my land units over. I'm still several turns away from Cavalry and the Curis...whatever they are called. Might be like 20 or 30 turns away. I'm on epic speed as well (I normally play marathon), so I have limited time to use my army before he can counter it effectively. b)wait until I get cavalry and cannons, then build up about 90 units and hit them hard. The risk is they will declare war on me again before that happens. I prefer to get my ships over safely during peacetime. It ensures they have less units on their western border (which is Paris). And they have so many ships, it's risky to try to get across safely. c)wait until I get tanks, fighters, early bombers, and airports to drop in reinforcements. d)wait until I get nukes e)continue on my original plan of a "peaceful" game with either a scientific or space victory. This would require me to play "defense" and resist their attacks. I can keep my borders pretty well safe. It's hard to resist attacks on my vassals. Not that I care about them that much. In fact, it's almost better that they lose cities, so when I take them back I often get a tech (mod does this). It's easier to retake back a city on my continent, although I was unable to take back one before I sued for peace. I might be able to get them off my back if I change to their religion (or no religion) or maybe if I build up a stronger military than them they won't attack. But it seems to me the ai factors in their vassals strength when determining their relative power- I think. The risk here is that I actually lose. I have never actually lost a game in the modern ages. I usually abandon if I think might lose. I know, I'm a wimp. That's why I'm making this post, I want to play better to ensure I win. I think the main danger is they win by diplomatic (they already have 4 vassals and more population than me), possibly cultural, domination, or possibly space ship (though I think I can beat her to the techs as I'm financial). If I do go the warmonger route, how do I better protect my stacks? I think the better thing to do would have been to draw them out of the city. I realize that mistake I made. I wanted to make my attack fast before they could reinforce their western border with too many units (their roads allow 3 movement), but I failed evidently. It's hard to draw them out in enemy territory as they get so much movement from their roads. France isn't a very large area, so the coast isn't far from Paris. An alternative is to hit weaker cities in SE asia. But I'd like to hit their powerhouse cities and their capitol to severely weaken them.