Hey there, I'm looking for some help with my war game. Space race is my go-to game type, and I can consistently win, followed by cultural. I play at Prince (for 100% wins) or Monarch (for a challenge).
My games typically start with making a try for an early religion plus some kind of prophet wonder so I can build a shrine. I get a nice level of gold going (making money at 60% on the tech slider) so I can capture a few cities without going into the negative. Next step is to whip up an army of 10-15 modern units with seige support and head towards my nearest neighbor. I usually give them a good beating and end up with a decent number of nice additional cities and continued gold surplus. It's when I tangle with my second neighbor that I have problems - it always seems like I get into this situation where I'm building a lot of units (focusing only on strategic buildings as necessary, everything else all-out unit production) but I get bogged down at one chokepoint or another where I push hard and gain a little ground, then the enemy pushes hard and takes it back, and we just kind of have this back and forth over a city or small bit of land which seems to never end. At this point I start to fall behind because I'm not making effective use of my material. Major tech milestones I've met around the time I bog down are iron working, code of laws, construction, then macemen. I use lots of suicide cats and end up producing mostly those after I've got my base of city capture swordsmen which eventually get upgraded to macemen.
I do automate workers, so there's that, but I don't feel like that's affecting my game too much - at least with the specific problem I'm having. Typically I'll play Montezuma for spiritual/aggressive, but I run into similar problems with other civs except possibly Rome since their UU is so dominant.
Any thoughts? I really want to master the CIV war approach, and not just with Rome. I'm happy to dig into some academy articles/AARs if anyone has any recommendations.
My games typically start with making a try for an early religion plus some kind of prophet wonder so I can build a shrine. I get a nice level of gold going (making money at 60% on the tech slider) so I can capture a few cities without going into the negative. Next step is to whip up an army of 10-15 modern units with seige support and head towards my nearest neighbor. I usually give them a good beating and end up with a decent number of nice additional cities and continued gold surplus. It's when I tangle with my second neighbor that I have problems - it always seems like I get into this situation where I'm building a lot of units (focusing only on strategic buildings as necessary, everything else all-out unit production) but I get bogged down at one chokepoint or another where I push hard and gain a little ground, then the enemy pushes hard and takes it back, and we just kind of have this back and forth over a city or small bit of land which seems to never end. At this point I start to fall behind because I'm not making effective use of my material. Major tech milestones I've met around the time I bog down are iron working, code of laws, construction, then macemen. I use lots of suicide cats and end up producing mostly those after I've got my base of city capture swordsmen which eventually get upgraded to macemen.
I do automate workers, so there's that, but I don't feel like that's affecting my game too much - at least with the specific problem I'm having. Typically I'll play Montezuma for spiritual/aggressive, but I run into similar problems with other civs except possibly Rome since their UU is so dominant.
Any thoughts? I really want to master the CIV war approach, and not just with Rome. I'm happy to dig into some academy articles/AARs if anyone has any recommendations.