One of the many things that needs a bit of rework in this game is how little trading resource happens, which in turn makes diplomatic negotiations a much more drier, irrelevant affair. That is the logical consequence of making every resource a strategic one: there's little incentive for trading resources rather than keep hoarding them, an effect encouraged as well by tie-ing different affinities to certain resources. As it is now, resource trading is a zero sum game. So how could we fix that? I think that a very good way for resolving this situation would be to make strategic resources confer a set of general, empire-wide bonuses, giving them utility beyond allowing you to make more buildings or units. This way, trading resources would be a proposition that would make both trading partners richer, rather than merely "swap buildings / units". These are the effects that I would suggest for having access to each different strategic resource: - Firaxite: +15% science in all your connected cities - Floatstone: +25% to culture and growth in all your connected cities - Xenomass: +4 global health and +1 health in all your connected cities - Petrol: +4 energy in capital and +30% energy in all your connected cities - Alluminium: +2 production in all your connected cities - Geothermal: +20% to wonder production in all your connected cities What do you think of this idea? Good? Bad? Perhaps it could improve with different resource effects?