Henry George - Leader Concept

sTAPler27

Prince
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Mar 18, 2018
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Look I know we have plenty of American leaders so this might be overkill but we're yet to have any economists. And given the version of America focuses on the evils of the Guilded Age why not have one of the most important faces of those fighting corporate greed during that time.

 
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Love the idea. But being a gergist nerd I have some quips about the proposed ability.

The idea that LVT yeilds most outcome from rural districts is backwards. The most valuable land is in cities as it captures the agglomeration effect. Economic incentives under LVT do not actually push towards more rural districts. They punish rentseekers and promote more efficient use of land: more development with less sprawl.

So for the ability I'd propose something like this:

Single Tax:

+15% gold and production in cities
-1 gold -1 happiness in urban districts with only one building.
+1 gold +1 happiness in quarters
+1 gold on tiles with resources

This represents increased economic productivity after freeloading rentseekers are taxed out and on the gameplay side motivates towards the type of land development that would be reasonable under LVT.
 
+15% gold and production in cities

I like the unfilled districts having debuffs to represent the missuse of land but I think the percent modifier might be a bit generic.

-1 gold -1 happiness in urban districts with only one building.
+1 gold +1 happiness in quarters
+1 gold on tiles with resources

My methodology was that LVT also includes resource extraction which is more or less the purpose of rural districts. The removed adjacency from gold buildings was supposed to represent deinsentivizing land lords that wait for other people to develop surrounding areas so their property increases in value. I do think I would switch this facet of the power with yours.

The Endevour facet of the power was supposed to represent more so his Proctionism vs Free Trade mentality which he more or less says "why deprive yourself of trade because trade is almost alway benneficial to you outside with the exception of labor". I wanted to include more than the LVT stuff people might know him for.

If I retouched this would you mind if I used some of these ideas, also what's your take on the Agenda/Attributes/Start Bias
 
I like the unfilled districts having debuffs to represent the missuse of land but I think the percent modifier might be a bit generic

Gergist economy is the only one that actually deserves flat modifier like that as it's strictly superior to others, all of which disincentivise productive activities through non perfect taxation and/or allow economic rents to capture gains of other's labor.

Also notice that the bonus is not just in every settlements, but specifically in cities. Once again focus on the property development.

> My methodology was that LVT also includes resource extraction which is more or less the purpose of rural districts.

I think +1 gold on resources captures it well enough. Georgist economy isn't rural one. Skyscrapers are more efficient land use than farms.

> The Endevour facet of the power was supposed to represent more so his Proctionism vs Free Trade mentality which he more or less says "why deprive yourself of trade because trade is almost alway benneficial to you outside with the exception of labor". I wanted to include more than the LVT stuff people might know him for.

I think inability to reject diplomatic actions can be potentially game breaking. On the other hand, influence bonus towards endeavors is too generic and would probably be a better fit for some other leader. Maybe something specifically about trade related diplomatic actions? But frankly, I don't see a problem with whole ability being focused specifically on the most significant and iconic aspect of georgism.

> If I retouched this would you mind if I used some of these ideas

Not at all! That's kind of the reason for sharing ideas like that in the first place.

> also what's your take on the Agenda/Attributes/Start Bias

For agenda, there is always a safe option:

Efficient Land Use:

Like civs with many quarters

Dislikes civs with many unfinished urban districts

Alternatively:

Progress Without Poverty:

Increase relationship with players with high happiness and gold income

Significantly decrease relationship with players who have high gold income but low happiness.

But such agenda would make sense only if there is some kind of opportunity cost between gold and happiness in the first place.
 
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