heres an idea

kristopherb

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i like the idea of earthquakes ,moutians volcanoes,etc.

to make this happen when you first start the game it could come up with different plates eg pangea could get 1 plate terra could get 3 plus . the plates will deside on the chance of a volcanoe eathquake and chance of a new island(sea spaces only)or ulitmate destructoin .if the eath quake is big enough it could cause a river or sea.

earthquakes could change the plates (plates could break of) and form new plates

you wouldnt be able to see the plates untill geology (industrial era)

at the begining you could have the coise of light activety,mild activety,and unstable

your ideas would be welcome
 
Its a nice idea, but I think it might just complicate things and I dont think it would be easy to program (although this is coming from someone who knows nothing about programming).

If natural disasters were to happen in the game, I would just prefer it to be a random thing like having an earthquake happening at a random place at a random point in time, and volcanoes like in Civ 3 where they are a terrain square but seem to errupt at a random point of time.
 
I think some sort of enviromental impact on the game would be good seeing as the enviroment has played such a major role in shaping human history. It's certainly the biggest missing factor in the game.

However a random event that just wipes out one or more of my cities would just piss me off beyond belief and force me to quit the game or reload, and I'm sure I'm not alone in this.

It would be fairer, if less realistic to make enviromental catastrophies strictly a result of player abuse.

An example would be, if a city gets too unhealthy there is a risk of disease. Imagine a middle ages style plague that wipes out half of your population because you didn't think to build an aqueduct etc.

You could even have plague infected animals that you could fire into other civ's cities with catapults to infect other civ's as well.

I also like the idea of over foresting taking it's toll and leading to flooding, desert land etc.

As long as the events are strictly the result of player decisions, rather than simply random events I would be all for it.
 
We have something like this in Age of Civilizations. We have Earthquakes and Volcanos which can destroy land, people, and cities.
 
Speaking of human made disasters, has anyone had a nuke plant meltdown?
 
how much fun would it be if you were on diety, and could win in a couple turns and POOF! massive volcano destroyes you and ai wins. what strat do you use to win?

no thanks...
 
Codeman said:
how much fun would it be if you were on diety, and could win in a couple turns and POOF! massive volcano destroyes you and ai wins. what strat do you use to win?

no thanks...

Er... I don't think a single volcano could destroy your entire civ unless it were an Exit Mundi-style supervolcano. If you really were "a couple of turns" from winning, losing even a major production city wouldn't do much unless it were one of your three Legendary cities.
 
sheerin said:
Speaking of human made disasters, has anyone had a nuke plant meltdown?

Yeah, I have had it happen once. It just spread some fallout and a I happened to have a bunch of bored workers just sitting around doing nothing so they had it cleaned up pretty quick. City suffered only a little starvation.

I like the idea of the earthquakes or some form of disaster but I have to agree that it would have to be a direct result of the players choices. I would have to say it would be pretty heartbreaking to watch as a tsunami wiped half of your seaboard of the face of the planet and you had no way to provent it.

How about having aliens attack once you discover satelites? Build Area 51 as a National Wonder which adds research or something. Yeah, I am making this up as I go here.
 
Earthquake, Tsunami, Volcanoes and Plague. All dependent on where your cities are and what point in the game it is.

I don't like too random, but then again I never built a city near mountains in Civ3 if I could help it, for example!

Maybe there could be "Disaster Early Warning" after Radio or something, and sea-walls/Earthquake- proof buildings you could insure with after that.
 
Older than Dirt said:
If you like such disasters you should move to Indonesia and play the game there. Just don't let anyone see the game if you have founded or spread Judaism.
good call,im from new orleans my house took 13 ft. of water cant tell you how happy this string makes me
 
- nuclear winter: increasing ice and tundran-areas and decreasing waterlevel
- global warming: expanding desertzones, decreasing ice and tundran-area, therefore increasing waterlevel
- plagues and diseases are a good idea
- over foresting also
- vulcanoes could be interesting. they could create new island for instance
 
Not to be mean or anything, but this idea would just make me really annoyed if it was implemented. I would get really annoyed that something that I can't control could ruin my hard work. I now it happens in real life every day, but this idea would make the game a little too realistic;) ;)
 
0d1n3oo3Broad said:
- nuclear winter: increasing ice and tundran-areas and decreasing waterlevel
- global warming: expanding desertzones, decreasing ice and tundran-area, therefore increasing waterlevel
- plagues and diseases are a good idea
- over foresting also
- vulcanoes could be interesting. they could create new island for instance

Volconoes creating new land takes millions of years doesn't it?

I think it's a great idea. ;) I've always wanted to see natural disasters. I always like to to think of getting battered, bruised and beaten by the enemy, then a plague, eruption, psunami and Earthquake all happen at the same time in his country!:devil: Oops...:mischief: Great! :goodjob:
 
Mewtarthio said:
Er... I don't think a single volcano could destroy your entire civ unless it were an Exit Mundi-style supervolcano. If you really were "a couple of turns" from winning, losing even a major production city wouldn't do much unless it were one of your three Legendary cities.
This topic came up when cIV was just a rumor and I will say the same as before. ANY random event that affects production has the ability to cost the game. [PERIOD] Read thru any of the sucession game threads, there are several that came down to the wire. A random earthquake, volcano that lowers population or destroys a factory, would have cost the game. And that would suck for all involved.

another example: Your watching Star Wars at the end, Luke is about to fire his torpedo, the Falcon is closing in on Vader when the hyperdrive randomly craps out (we all know what a hunk of junk it is). Vader makes his shot, Luke dies, Deathstar fires rebellion dies, Credits roll. I bet everybody in the world would have fond memories of that movie. Why I bet they couldn't wait for a sequel!

If you all really want this just make it an option and I'm okay with it.
 
salty mud said:
Volconoes creating new land takes millions of years doesn't it?
well, i read a year or two ago that a little sea-volcano creates a little island near japan. it will take a long time, yes, but with a enough big vulcano which is a long time continuous active there could be a possibility of the formation of a little island. and if you see the time span in civ.... in the 4000 years before christ a little 4-tile island with the vulcano in the middle could be born. the only thing is, the 4000 years bc took just around 200 turns out of 660 (epic)....there would be a year-based-vulcno-eruption-system more logical. wasn't it in civ3 also a year-based-vulcano-eruption-system?

JavalTigar said:
ANY random event....
except the vulcanoes all events i mentioned aren't really random.
- nuclear winter: caused by nuclear war and meltdowns -> avoidable
- global warming: caused by factories, coal plants, perhaps over foresting -> also avoidable
- plagues and diseases: just an extensoin to the already implemented health-feature and therefor avoidable

of course, a global warming or nuclear winter indicator is a must be. like the "sun" in civ3, but better. it could also be that the global waming and nuclear winter are balanced and nothing happens....until someone decreases his coal plants or factories or fires a handfull nukes at someone :D

only the half of such a system would make the game more interesting. you have to take a look at your engagement in environmentalism or think two times about a nuclear first strike. now the only threat in the game are the other civs. especially in the late game it could become kind of boring. not so much as in civ3, but a kind of it. and such a system could be a challenge especially in the late game cause of the available technology there.

this would also be more realistic than the current one where nukes causing desertification
 
There's only one thing that would be worthwhile adding: volcanoes. The land around volcanoes is very fertile (lots of good minerals in the ash, I think), so you find settlements nearby. The downside? They erupt. So in Civ5 or whatnot, it could be a tradeoff. More productive terrain, but eruptions every now and then.
 
heres another idea each civilizatoin will have base uu and a leaders uu
eg england base redcoats leader(elizabeth)english long bow men

any replays are wallcome
 
kristopherb said:
heres another idea each civilizatoin will have base uu and a leaders uu
eg england base redcoats leader(elizabeth)english long bow men

any replays are wallcome

I would love it if each civ had more then one UU. The problem is that certain civs would become overpowered at certain time periods because they didn't have as much of a spread throughout time as others. Persia for example would have all of their UU's in the same time period.
 
instead of a civ with more uu, how about just a different uu for each leader. this way if a civ has a short 'time period' to chose from the civ is not over powered.
 
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