Heretic_Cata's "All in One" Epic Mod THE EXPANSION HAS ARRIVED !!! This mod is dedicated to the Civfanatics comunity. It is my thanks to all of you here. Released: 22-July-2006 Expansion released: 15-February-2007 Requirements: Civ3:Conquests 1.22 IMPORTANT NOTE: If you've played my mod before and you would like to know what the new stuff the expansion has then look for the writing in red in the first and second posts. Introduction: Hi there ! My mod is a result of roughly 2 years of work (with large pauses ). There were 2 other rough versions of the mod during these years, but none of them got on the forum ... So this is my first released mod. The expansion too about 6 months to make - again with very large pauses. You don't need the previous version to play this mod. This will be my only major contribution to the Civilization3 community. So, i am announcing my retirement from modding civ3. Download: For users with average to high-speed connections: ALMOST DIRECT LINK (131 MB archive) Initial link was removed after 530 downloads. For users with Crappy connections: (some things have been removed to make the mod smaller) ALMOST DIRECT LINK ... (61 MB archive) If you would like a real dialup version with several packs please request it here and i'll make one. Initial link was removed after 35 downloads. Also, please dl the patches from this post. To make the game work properly. If you want to play my mod on an Earth Map, please download this; and put it in your scenarios folder. Be warned tho, it will be a somewhat different experience than on a random map. Instalation: Unzip the file into your "Civ3\Conquests\Scenarios" folder. The mod won't work if you throw it anywhere else. New Concepts: The mod is basicaly built around the standard epic game, but it has quite a few new concepts ... --> Civ-specific wonders - Each civ has a specific wonder that become available at certain moments in time. --> Positive-Negative buildings - Building a structure no longer necesarely means a benefit for your civ. Some buildings (wonders & improvements) have a negative effect as well as a positive one. It is up to you to figure out if your civ can take the bad effect in order to get an advantage. --> Religions - Each civ starts with a pre-determined researchable & buildable religion. --> Freelancer Guilds - You can find these as resources scattered around everywhere. This will provide a steady source of troups. However, depending on the region you are in, you can hire different types of freelancers. --> Negative bonus resources - You'll get pissed when you see one of these things ruin a perfectly good city location. And you'll get even more pissed some of these will appear later in the game right in the middle of your empire. --> Unique resources - There is only one of each on the map. Be sure not to miss them. --> "Guard Tower" Type units - You can build these to defend your cities from attacks. --> Mountains,jungles and marshes are now impassable. But don't fear of getting stuck in a box, all workers can road those terrains. --> Special rules for reducing loading times. Here are the numbers: 71 Improvements 85 Great Wonders 54 Small Wonders 24 New Resources 46 New Units The expansion has brought: 34 New Buildings 20 New Units 2 New Resources Check the second post to find the optimal conditions for playing my mod and to read a bit more about the mod itself.