Bad Player
Deity
Lplate has come up with some great ideas and it would be a shame to not use them! But if we start a new game then we all know those ideas and it's not a surprise for the player.
Lplate has come up with some great ideas and it would be a shame to not use them! But if we start a new game then we all know those ideas and it's not a surprise for the player.
Ravus - I call dibs on Camulos again if we do. I'm having fun here.
On Taranis though, I believe both the modmods I've seen him in he discovers that Mulcarn is no more he finds the brief flicker of Mulcarn that is in Auric. For a time he accepts Auric in lieu of Mulcarn, but then decides he wants the position of God of Winter for himself so he can re-winter the world. His goal, as I understand it, is to reclaim the throne and the divine precept so he can carry on where Mulcarn left off - though probably without much care for the Illians.
LPlate I think you are a natural for Esus (I mean that as a compliment) - I feel like you've been type-cast now! . Esus has the ability to make lots of plot twists that doesn't make sense for other gods.
I wonder if this game would make a good basis for a scenario:
- interesting plot twists
- clan of embers on the other side of a mountain range to Bannor
- other features?
Might be worth thinking about after this game... And with a scenario, python coding could allow certain things to be done (if required).
We have the White Hand present in this modmod. Here's my rather rambling and wandering idea, as I'm thinking it up as I go along.
Speaking of Barnaxus - who's to say he won't have some allegiance for Taranis? I can't find any lore-references to support this, but from what I gather Barnaxus has the symbol of the White Hand on him. The symbol of Mulcarn's priesthood, if I recall correctly. Doesn't that at least suggest a few ties?
That in itself gives an idea, assuming no one claims Mulcarn. As Ravus mentioned, we don't have Illian or Frozen nations, but who says they have to be present? We have the White Hand present in this modmod. Here's my rather rambling and wandering idea, as I'm thinking it up as I go along.
Spoiler :Auric may or may not be around, but the remnants of the former Illians are - mostly concentrated around Letum Frigus, but this provides a place for the nations of Erebus to go to guarantee some form of revenge on them for how the Illians treated them in the Age of Ice.
So if the Illians want to survive, they have to hide and what better place than right under the noses of those who would kill them? Living as a possibily upstanding Kuriotate or Amurite, the Mulyalfar elves hidden among the Winter Court, maybe even a few dwarves that might have sided with them.
And with that, groups of them might try to keep the old ways alive (old ways = Illian rituals) along with the knowledge. The Illians aren't around - but their cult might experience a resurgance. Nations that choose not to suppress it might find they gain a Priest of Winter, or another winter-related unit. Nations that directly oppose it might find themselves on the receiving end of a priest's summoned blizzard.
Following this, we already have several theories that the lost knowledge to bring a God into creation is still in Erebus somewhere - lore wise, at Aifon Isle. Who says it has to be Auric who ascends? I'll grant, he was able to because of some shard of Mulcarn within him, and Taranis is his Archangel and therefore no less qualified. But without Auric around, who knows what would happen if another leader went to the caves beneath Letum Frigus?
Yeah, that probably doesn't make too much sense and it wanders all over the place. I figure it should be understandable enough, given that it was made up as I went along and with a deficiency of tea.
I think I'm going to remedy the latter now.
@Ravus Sol,
Did you have any idea what CIV you were thinking if using or what the back story would be for the next DI?
Speaking of Barnaxus - who's to say he won't have some allegiance for Taranis? I can't find any lore-references to support this, but from what I gather Barnaxus has the symbol of the White Hand on him. The symbol of Mulcarn's priesthood, if I recall correctly. Doesn't that at least suggest a few ties?
That in itself gives an idea, assuming no one claims Mulcarn. As Ravus mentioned, we don't have Illian or Frozen nations, but who says they have to be present? We have the White Hand present in this modmod. Here's my rather rambling and wandering idea, as I'm thinking it up as I go along.
Maybe that could be an event or event chain. Suppression of the white hand causes some positives and some negatives but allowing it alao causes some positives and some negatives (e.g. receiving a priest of winter).
I rather like the Cassiel/Amurite partnership myself. It doesn't go to the extremes the Grigori do, casting aside the gods almost entirely, and by your own (possibly inadvertent) admission, they're perfect for Esus.
Plus I had a little idea form while I was reading it
I'd vote for Cassiel and the Amurites also. I think the Elohim idea would be my second choice.
Cassiel/Amurites aren't just perfect for Esus. Oghma is the main God for Amurites and Dagda was Cassiel's boss. Mammon is the usual manipulator. Sucellus could be an interesting God, seeing as He's allowed within Creation - reemphasising that the Gods are just higher/equal beings.
As we're dealing with an archangel mortal player, the Gods may have to plan to act on the people to force Cassiel in certain directions (or force him to acknowledge the inevitability of certain choices).
Would the Grigori be specifically excluded from the civs in the game set-up?
Is Cassiel bound to Erebus or can he visit the Vaults of various Gods?
As we'd have an immortal leader, would a game turn represent longer than a month?
Did you have any special rules (anything like Verdian's settlers) in mind?
I like the council. Every God player (except Dagda) would have a character on it. The agendas of the council members and their sphere's associated Gods wouldn't necessarily align.If I did Amurites I had planned to make a more ensemble cast quite quickly, with Cassiel around he is able to provide the Amurites with a better history of the world and for better or worse has helped shape them into a Nation run by a Magic council similar to the Patrian nation. Each sphere of magic has a seat in the council and the most sage person for that chair holds it. Cassiel holds the seat of Balance and Force and while he does not have more power then any of the others he is the speaker for the council and helps bring order to the meetings.
Sorry for being AWOL for so long. You see, I've been indulging in a lot of RPs in two other sites, and lost track of time.
I like the council. Every God player (except Dagda) would have a character on it. The agendas of the council members and their sphere's associated Gods wouldn't necessarily align.
We'd have to do a bit of pre-work on the Hermetic thread (why is it called that?) to work out council factions and which council members typically back each other. Again, those alliances might not reflect the alliances of the Gods. Council debates might take a fair bit of discussion to choreograph.
I'd suggest that at the start of the game the Amurites would have Mysticism and an Elder Council building in the capital to reflect the ruling council. The God players can work out an appropriate tech/building freebie for the other civs to start with.
Including all the civs at the start and then letting us delete them is a good idea. God players might want to think about if they have a preferred leader of some civs to suit the story (We can always say it's X, but it's neater if the pictures and the traits the AI is playing with match the God player's plans). I assume you weren't going to add in every leader also.