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Welcome to PRE-IOT(?) Hero High 3Hero High 3 is above anything else a writing/roleplay project. Players will be able to create their own characters, and add their own bits to a bigger shared universe. This project is very character-driven, focusing on interactions, and stories, and development of characters. Ultimately there is no winners or losers; the objective here is to tell stories and roleplays. There is no rule about controlling one character at any given time - the only requirement is to get one character accepter before posting the next one.
This story is centered around a group of teenagers metahumans trying to survive a very different high school: a power-exclusive private boarding school. This project was inspired by several other projects and books. Here are a few: the school was heavily based on the one presented in Mutants and Mastermind - Hero High handbook (as such it follows the same description with few to none alterations done by me); the idea behind Hero High IOT; the help I had from other IOTers; and ideas I wrote years.
While there is no such thing as post limitation, I would like to emphasize that a commitment of one IC post per week (or two weeks) would be the objective of this project.
Rules and Notes
Code of conduct:
- Be nice and respect your fellow friends.
- As the GM I reserve the right to do anything in the game, up to and including kicking players out for inappropriate behavior.
- Do not kill off other characters without permission from the player.
- No godmodding or metagaming.
- Keep all interactions within the realm of general comfort; romance and violence are encouraged, but let's not get too descriptive. Fade to black is our friend.
- Have !fun!.
Spoiler :
Our story goes back to Plato and the Atlantis Myth. As he wrote, the Atlantean people were the most advanced at their time with cities reaching as high as the clouds, and transportation that required no cattle or horse. There was no place for the sick or poor. They had technology at their fingertips, all thanks to a rock that - as they told - fell from the sky.
But even the Atlantean amazing creations could not save their civilization from the inescapable doom: the rock-that-fell-from-the-sky which powered the entire continent caused a massive explosion. As Plato reported in his diaries, the blast of energy engulfed the island and its inhabitants to the bottom of the ocean. An expectable that could be seen from all over the world.
Today we know simply as metahuman energy, harmless to all forms of life, which emanates within all things. And even with our rudimentary ways of collecting data about this phenomenon, one premise exists: this energy flows in different forms and strength from individual to the other; two cannot have the same intensity or powers. Said energy is also responsible for giving abilities to certain humans - those lucky enough to experience overwhelming situations and emotions; when the situation they face is enough to trigger the subconscious into breaking the imaginary lock. Heroes from comics and legends.
Each one with their own reserve of energy. Numbers that shows that more than 98% of the world population ends up with such low levels of energy that would be impossible to them to acquire abilities - the “dormants”. Furthermore, the younger the non-dormant individual is, the easier is to go through such life change events which could break the limits of his or her energy, and spark the metahuman abilities: between the 11th and 18th birthday.
Moreover, scientists found out about the occurrence of metahumans from birth - what could be described as trauma during labor or traumatic event during gestation - and those whom acquire powers hereditarily - although the powers are never the same, they are in fact from the same “branch” or sometimes slight differences. Another characteristic common to many metahumans is an enhanced metabolism. Many meta-humans need to eat larger quantities of food after using their powers. A few of them derive their energy from external sources, such as fire or radiation. No metahuman has an inexhaustible amount of power.
Another curiosity about the metahumans is related to their aging. Some metahumans have reported that their abilities suffered exponential growth as they got older. This oddity has been seen more frequent within the superheroes league; and like musculature, the constant training and combat not only raised their abilities potential but also - in some rare cases - granted new abilities. This effect was even more common when dealing with huge stress of facing the deadest conflict.
But even the Atlantean amazing creations could not save their civilization from the inescapable doom: the rock-that-fell-from-the-sky which powered the entire continent caused a massive explosion. As Plato reported in his diaries, the blast of energy engulfed the island and its inhabitants to the bottom of the ocean. An expectable that could be seen from all over the world.
Today we know simply as metahuman energy, harmless to all forms of life, which emanates within all things. And even with our rudimentary ways of collecting data about this phenomenon, one premise exists: this energy flows in different forms and strength from individual to the other; two cannot have the same intensity or powers. Said energy is also responsible for giving abilities to certain humans - those lucky enough to experience overwhelming situations and emotions; when the situation they face is enough to trigger the subconscious into breaking the imaginary lock. Heroes from comics and legends.
Each one with their own reserve of energy. Numbers that shows that more than 98% of the world population ends up with such low levels of energy that would be impossible to them to acquire abilities - the “dormants”. Furthermore, the younger the non-dormant individual is, the easier is to go through such life change events which could break the limits of his or her energy, and spark the metahuman abilities: between the 11th and 18th birthday.
Moreover, scientists found out about the occurrence of metahumans from birth - what could be described as trauma during labor or traumatic event during gestation - and those whom acquire powers hereditarily - although the powers are never the same, they are in fact from the same “branch” or sometimes slight differences. Another characteristic common to many metahumans is an enhanced metabolism. Many meta-humans need to eat larger quantities of food after using their powers. A few of them derive their energy from external sources, such as fire or radiation. No metahuman has an inexhaustible amount of power.
Another curiosity about the metahumans is related to their aging. Some metahumans have reported that their abilities suffered exponential growth as they got older. This oddity has been seen more frequent within the superheroes league; and like musculature, the constant training and combat not only raised their abilities potential but also - in some rare cases - granted new abilities. This effect was even more common when dealing with huge stress of facing the deadest conflict.
Academy for Heroes
Spoiler :
The effort to teach young aspiring heroes their duties is not a recently created idea; since pre-Colonial times there has been attempts of powers exclusive schools - be private institutions, or government, or home-schooling - but only after 1950 we saw the model of the secluded handpicked school change to boarding schools accessible for teens with superpowers from all around the world.
They called it Academy Program, created by the global organization responsible for “watching” the heroes - VIGIA, and the United Nations. It was an attempt to create a worldwide network of schools for the aspiring heroes, in which school was designated with three objectives in mind: ensure good education and protection to children and teenagers; teach them how their abilities works and how to use under a extensive guideline of ethics; and evaluate their potential as superheroes, giving a Hero Certificate when they reach the end of their studies.
There are more than 8000 facilities world-wide sponsored by VIGIA. Mostly build around rural areas, and are able to hold up to one thousand residents - students and staff. Each academy has standardized security system that consists of staff and student credentials to exclusive use on said facility. While they have guards to deal with any trespasser as potential invasion, most of the schools stay free from villainous plans... most of the time.
The main language adopted by the program and the academies is English and - after the parents permission - the students are allocated between the entire network of schools, independent of their country of origin. And by the end of the program, those with the Hero Certificate are given the opportunity to join the ranks within the organizations that deal with metahuman issues of their countries - be as field hero or in office.
They called it Academy Program, created by the global organization responsible for “watching” the heroes - VIGIA, and the United Nations. It was an attempt to create a worldwide network of schools for the aspiring heroes, in which school was designated with three objectives in mind: ensure good education and protection to children and teenagers; teach them how their abilities works and how to use under a extensive guideline of ethics; and evaluate their potential as superheroes, giving a Hero Certificate when they reach the end of their studies.
There are more than 8000 facilities world-wide sponsored by VIGIA. Mostly build around rural areas, and are able to hold up to one thousand residents - students and staff. Each academy has standardized security system that consists of staff and student credentials to exclusive use on said facility. While they have guards to deal with any trespasser as potential invasion, most of the schools stay free from villainous plans... most of the time.
The main language adopted by the program and the academies is English and - after the parents permission - the students are allocated between the entire network of schools, independent of their country of origin. And by the end of the program, those with the Hero Certificate are given the opportunity to join the ranks within the organizations that deal with metahuman issues of their countries - be as field hero or in office.
The Tyler Roman Academy
Spoiler :
Welcome to the The Tyler Roman Academy for Gifted Young Metahumans, a power-exclusive private school located atop the hill of Bairheights, in the rural New Jersey. The campus was originally designed to be a private school, but later rebuild by Robert Emmanuel Upton Salisbury back in 1960, who decided to honor the founder with his name.
The school is divided into three main areas. The first is the school proper with its chateau-style buildings surrounding the main quad on all four sides. Behind it is the second area upon which sits the gardens, three dormitories, and the Administrative Building. Behind that is the third area, a large open field with its tree groves and open green spaces for playing football, soccer, or just sitting and relaxing. Beyond that lie the baseball diamond, the Academy’s swimming pool and the Simulation Room. All multi-story buildings contain elevators, and all the buildings are fully wheelchair accessible.
The main entrance is welcomed by double gates for vehicles while visitors entering or leaving on foot can use the door set into the gate itself. The double gates open to reveal a parking area with doors leading into the building on either side, and a driveway leading through to the main quad. The parking is mainly for teachers and for parents with appointments. Otherwise, the visitor parking lot is outside the main entrance. A security booth at the gate admits visitors or directs them to where they need to go. All visitors must enter through here first.
The main quad is an open air courtyard surrounded on all four sides by school buildings. A circle of grass is stamped in the middle of the yard; at its center a statue of a proud-looking Robert Emmanuel. The main quad is the lunch stop for students looking to enjoy a beautiful day or just read, generally under the supervision of two or more teachers/monitors. It also has wood benches for students to sit and relax during lunch or personal breaks.
Six buildings form the main academic body of Tyler Roman Academy. They are all connected, and they frame the outskirts of the Main Quad. Here you will find most of the classrooms, teach officers & lounge, and student supply store is also located here. One of the wings is a two-story building, and a double winding staircases lead up to the classrooms on the second floor. The next wing is the library: a three-story high building.
The next building connected to the main quad is the cafeteria, a two-stories high building with rows of long bench tables and a well-stocked kitchen that serves a variety of healthy meals. The meals include access to the salad bar. Along one wall are vending machines serving a variety of drinks and candies. The cafeteria only serves breakfast and lunch during weekdays, to serve the day students. On weekends and at night, meals for boarding students are served in the staff restaurant, which was designed to feel more like a traditional restaurant than a cafeteria. On weekends, students are also allowed to order fast food delivery, which is dropped off at the Main Entrance.
Here students will also find the Rachael Ellsworth Devine Auditorium - or just Rachael Ellsworth Auditorium - is located around the Main Quad. It sees use throughout the week, from school concerts to guest speakers, from school announcements to theater rehearsal and school plays. On Sunday afternoons, a projection screen is dropped in front of the stage while a movie that’s already completed its cycle through the cinemas plays.
The next two buildings are the gymnasium and the chapel - both do not connect directly to the Main Quad but are considered part of the main buildings. The Gymnasium has a fairly strict “no powers” rule both for games and in general, to limit damage to the structure and risk to bystanders. The gym is large enough to hold a tournament regulation basketball court as well as the surrounding bleachers. It contains lockers and shower rooms for boys and girls, a weight training room, equipment storage bins, and the offices of the various coaches.
The St. Thomas was built when the school was originally founded, and is located between the gym and the garden is the chapel. It’s a comfortable place with its doors open throughout the day, hosting Saturday bible studies and Sunday service. Since the school has no official religion and one of its politics is the freedom of religious expression; they suggest that students should avoid preaching their religion or lack of one to others.
The Administrative Building is a three-story tall building. The ground floor holds the majority of the offices for the various departments required to run the school, including the orders and supplies desk, the parent/student liaison officer, accounting, and records. The offices of Headmaster and Vice-Principal are at the rear of the building, along with the private library. The administration lunch room is also located here. The second floor servers as housing for few teachers while the third floor is the Headmaster apartment. The basement contains the school’s mainframe.
Attached to the administrative building is the security office. Two security officers are always on call here to watch the cameras and respond to problems. The small building includes the monitor room, a small garage for the electric cars they use to zip about campus, and a coffee room with a comfortable cot for when a guard needs a break.
The Roberta Chandler Garden is placed between the students dormitories and staff quarters. In addition to the unusual plants, the garden includes a small Zen garden, rows of perfumed flowers, and benches to sit upon and enjoy the calm air.
The Staff Quarters is a four-story high building. Not everyone receives an apartment in this building but those essentially whose services are required almost full-time. The apartments of the fourth floor are slightly larger and capable of accommodating a family.
The first floor of the building is taken up by the staff restaurant and kitchen, where students and staff dine at tables and order from a prepared menu. The second and third floors are exclusive to the apartments, as is part of the fourth floor. The fourth floor is also reserved for a spacious kitchen with large bay windows, a dining area for those staff-members who enjoy cooking for one another, and a large communal area. The latter includes a big screen television, comfortable sofas, a wet bar, a fireplace, and a billiards table.
The last two buildings are the dormitories. Most of the rooms are double occupancy, meaning freshmen and sophomore students have a roommate. All double occupancy rooms have two beds, two study desks, and two bureaus as well as a phone jack for the room and separate internet connections. All floors have two bathrooms and shower stalls. Each floor also has one room for resident assistant. These seniors are trained as peer counselors and are often the first stop for students with a problem or who are scared.
Each floor has a student lounge with cable television. The dorm-monitor on duty is the one who decides on the television programs being watched, generally choosing with the consensus of the other students. The lounge also has vending machines and chairs and sofas. Also located on each floor is a small study hall for students to work on their assignments together, though the school library is also open seven days a week for that.
A portion of the basement in both buildings has been turned into larger lounges with some tables to eat on, a few pinball, music system and videogame machines, an announcement board, two billiard tables, a ping-pong table, and plenty of sofas and chairs. The other portion of the basement holds laundry machines and dryers, as well as cleaning supplies.
A large open field stretches out behind the dorms. Butternut and fir trees sit on perfectly manicured and landscaped lawns, while the Groundskeeping cabin lays nestled in a clutch of trees.
The heated swimming pool enjoys usage from spring through late fall, thanks to heat lamps that warm the air around the pool. No swimming is allowed without a lifeguard on duty, which is usually one of the certified students or teachers, but the pool is almost always open between the last class and dinner time, and always during the weekend. Once a month, the teachers and students gather to roast hotdogs and cook hamburgers in a barbecue pit near the Athletic Field. The pool includes a small shed for the pool supplies, changing rooms, and outdoor showers.
The Athletic Field is designed to handle baseball and soccer games, but not simultaneously, obviously. There are bleachers for both sports, but the school doesn’t have any competitive teams. Instead, they’re used for gym class games and, during weekends, for pick-up games. There’s a small supply shed with the bats, batting helmets, gloves, baseballs, soccer balls, and team jerseys.
The last building is the Simulation Room. A building dedicated to the combat simulator and the massive amount of tech needed to run it. The simulator can duplicate any environment and enemy using solid light technology. The simulator’s control room includes a bank of monitoring devices to measure performance values, movement, and power output to help the young super become more effective. The AI also has a threshold kill-switch that shuts the simulation down if or when the super is in legitimate danger, as well as safety protocols to prevent the simulation from ever turning lethal. The building - which stays close most of the time - also has space with a gym capable of handling many different levels of strength and speed, as well as accompanying locker facilities and showers.
The Underbelly comprises all those areas under the care of the janitorial staff, plus some places they don’t even know about. All the buildings have basements that are off limits because of the pipes and machinery to run heating or air conditioning, cold and hot water, and sewage. It’s actually possible to go from the dorms, to the Administrative Building, to the school’s massive basement without stepping foot outside. Naturally, these areas are restricted, but there are students that have found ways in and out of these locations.
The school is divided into three main areas. The first is the school proper with its chateau-style buildings surrounding the main quad on all four sides. Behind it is the second area upon which sits the gardens, three dormitories, and the Administrative Building. Behind that is the third area, a large open field with its tree groves and open green spaces for playing football, soccer, or just sitting and relaxing. Beyond that lie the baseball diamond, the Academy’s swimming pool and the Simulation Room. All multi-story buildings contain elevators, and all the buildings are fully wheelchair accessible.
The main entrance is welcomed by double gates for vehicles while visitors entering or leaving on foot can use the door set into the gate itself. The double gates open to reveal a parking area with doors leading into the building on either side, and a driveway leading through to the main quad. The parking is mainly for teachers and for parents with appointments. Otherwise, the visitor parking lot is outside the main entrance. A security booth at the gate admits visitors or directs them to where they need to go. All visitors must enter through here first.
The main quad is an open air courtyard surrounded on all four sides by school buildings. A circle of grass is stamped in the middle of the yard; at its center a statue of a proud-looking Robert Emmanuel. The main quad is the lunch stop for students looking to enjoy a beautiful day or just read, generally under the supervision of two or more teachers/monitors. It also has wood benches for students to sit and relax during lunch or personal breaks.
Six buildings form the main academic body of Tyler Roman Academy. They are all connected, and they frame the outskirts of the Main Quad. Here you will find most of the classrooms, teach officers & lounge, and student supply store is also located here. One of the wings is a two-story building, and a double winding staircases lead up to the classrooms on the second floor. The next wing is the library: a three-story high building.
The next building connected to the main quad is the cafeteria, a two-stories high building with rows of long bench tables and a well-stocked kitchen that serves a variety of healthy meals. The meals include access to the salad bar. Along one wall are vending machines serving a variety of drinks and candies. The cafeteria only serves breakfast and lunch during weekdays, to serve the day students. On weekends and at night, meals for boarding students are served in the staff restaurant, which was designed to feel more like a traditional restaurant than a cafeteria. On weekends, students are also allowed to order fast food delivery, which is dropped off at the Main Entrance.
Here students will also find the Rachael Ellsworth Devine Auditorium - or just Rachael Ellsworth Auditorium - is located around the Main Quad. It sees use throughout the week, from school concerts to guest speakers, from school announcements to theater rehearsal and school plays. On Sunday afternoons, a projection screen is dropped in front of the stage while a movie that’s already completed its cycle through the cinemas plays.
The next two buildings are the gymnasium and the chapel - both do not connect directly to the Main Quad but are considered part of the main buildings. The Gymnasium has a fairly strict “no powers” rule both for games and in general, to limit damage to the structure and risk to bystanders. The gym is large enough to hold a tournament regulation basketball court as well as the surrounding bleachers. It contains lockers and shower rooms for boys and girls, a weight training room, equipment storage bins, and the offices of the various coaches.
The St. Thomas was built when the school was originally founded, and is located between the gym and the garden is the chapel. It’s a comfortable place with its doors open throughout the day, hosting Saturday bible studies and Sunday service. Since the school has no official religion and one of its politics is the freedom of religious expression; they suggest that students should avoid preaching their religion or lack of one to others.
The Administrative Building is a three-story tall building. The ground floor holds the majority of the offices for the various departments required to run the school, including the orders and supplies desk, the parent/student liaison officer, accounting, and records. The offices of Headmaster and Vice-Principal are at the rear of the building, along with the private library. The administration lunch room is also located here. The second floor servers as housing for few teachers while the third floor is the Headmaster apartment. The basement contains the school’s mainframe.
Attached to the administrative building is the security office. Two security officers are always on call here to watch the cameras and respond to problems. The small building includes the monitor room, a small garage for the electric cars they use to zip about campus, and a coffee room with a comfortable cot for when a guard needs a break.
The Roberta Chandler Garden is placed between the students dormitories and staff quarters. In addition to the unusual plants, the garden includes a small Zen garden, rows of perfumed flowers, and benches to sit upon and enjoy the calm air.
The Staff Quarters is a four-story high building. Not everyone receives an apartment in this building but those essentially whose services are required almost full-time. The apartments of the fourth floor are slightly larger and capable of accommodating a family.
The first floor of the building is taken up by the staff restaurant and kitchen, where students and staff dine at tables and order from a prepared menu. The second and third floors are exclusive to the apartments, as is part of the fourth floor. The fourth floor is also reserved for a spacious kitchen with large bay windows, a dining area for those staff-members who enjoy cooking for one another, and a large communal area. The latter includes a big screen television, comfortable sofas, a wet bar, a fireplace, and a billiards table.
The last two buildings are the dormitories. Most of the rooms are double occupancy, meaning freshmen and sophomore students have a roommate. All double occupancy rooms have two beds, two study desks, and two bureaus as well as a phone jack for the room and separate internet connections. All floors have two bathrooms and shower stalls. Each floor also has one room for resident assistant. These seniors are trained as peer counselors and are often the first stop for students with a problem or who are scared.
Each floor has a student lounge with cable television. The dorm-monitor on duty is the one who decides on the television programs being watched, generally choosing with the consensus of the other students. The lounge also has vending machines and chairs and sofas. Also located on each floor is a small study hall for students to work on their assignments together, though the school library is also open seven days a week for that.
A portion of the basement in both buildings has been turned into larger lounges with some tables to eat on, a few pinball, music system and videogame machines, an announcement board, two billiard tables, a ping-pong table, and plenty of sofas and chairs. The other portion of the basement holds laundry machines and dryers, as well as cleaning supplies.
A large open field stretches out behind the dorms. Butternut and fir trees sit on perfectly manicured and landscaped lawns, while the Groundskeeping cabin lays nestled in a clutch of trees.
The heated swimming pool enjoys usage from spring through late fall, thanks to heat lamps that warm the air around the pool. No swimming is allowed without a lifeguard on duty, which is usually one of the certified students or teachers, but the pool is almost always open between the last class and dinner time, and always during the weekend. Once a month, the teachers and students gather to roast hotdogs and cook hamburgers in a barbecue pit near the Athletic Field. The pool includes a small shed for the pool supplies, changing rooms, and outdoor showers.
The Athletic Field is designed to handle baseball and soccer games, but not simultaneously, obviously. There are bleachers for both sports, but the school doesn’t have any competitive teams. Instead, they’re used for gym class games and, during weekends, for pick-up games. There’s a small supply shed with the bats, batting helmets, gloves, baseballs, soccer balls, and team jerseys.
The last building is the Simulation Room. A building dedicated to the combat simulator and the massive amount of tech needed to run it. The simulator can duplicate any environment and enemy using solid light technology. The simulator’s control room includes a bank of monitoring devices to measure performance values, movement, and power output to help the young super become more effective. The AI also has a threshold kill-switch that shuts the simulation down if or when the super is in legitimate danger, as well as safety protocols to prevent the simulation from ever turning lethal. The building - which stays close most of the time - also has space with a gym capable of handling many different levels of strength and speed, as well as accompanying locker facilities and showers.
The Underbelly comprises all those areas under the care of the janitorial staff, plus some places they don’t even know about. All the buildings have basements that are off limits because of the pipes and machinery to run heating or air conditioning, cold and hot water, and sewage. It’s actually possible to go from the dorms, to the Administrative Building, to the school’s massive basement without stepping foot outside. Naturally, these areas are restricted, but there are students that have found ways in and out of these locations.
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