Playing my first game with the Heroes. A couple of thoughts as a muddle through my first game. Some of these may be obvious or may have been talked about in release videos or developers notes but these are things I learned by playing and it will affect how I play it in the future: 1) Don't recruit the Hero until you have a foreseeable need for it. I didn't appreciate the fact that they have a life span and will die after a bit. 2) Pay attention to the area where the hero dies. Each monument gets two Heroic Relic spots. You get an Epic Poem about your hero that is automatically generated upon the hero's death. The second spot is a Heroic Artifact that can be unearthed in the general area where your hero dies. When you get an archeologist, they can uncover the artifact and place it in the monument. This does not take up one of the three charges the archeologist gets. Next game, I am going to drop a map pin in place to mark the spot. 3) I jumped on the first hero I came across, next time I will be a bit more selective to make sure the hero, and their respective bonus, works with my play style. 4) Heroes make great "meat shields" when attacking another city. The AI tended to focus resources on getting my hero. Their high movement bonus makes it easy to move them out of harms' way to heal up and get back in there. 5) You can "teleport" the heroes from city to city just like a great person which makes moving them around your map much easier. Here are the Heroes I got in my game and my thoughts on each. I tend to be more of a "turtler". You leave me alone, I leave you alone. You mess with me, I wipe you from the face of the planet. If your playstyle is more aggressive or military focused, this might not help too much: Himiko: My first Hero, her buff is great for establishing Suzerain Status and a great way to get levy troops to help in an early war from a city-state that has a ton of units. I will go for her again for sure. Maui: Oh how I love Maui, his ability to spawn bonus and/or strategic resources is very nice. I respawned him a couple of times to "seed" parts of the map I had an eye on but didn't have the ability to settle just yet. If you try to use Maui's power on a spot that has a resource that hasn't been revealed yet, it keeps you from doing so which is nice intel to have as well. King Arthur: I wasn't a fan of Arthur. You have to have a unit to spare to generate the questing knights and the questing kinghts expire. I'll probably pass on him next time. Anansi: I got him late in the game and will probably try to get him sooner. His bonus gives you a nice science and culture buff that is more helpful earlier in the game. His ability to take resources off the map gives you a great way to "troll" other players who occupy spots you can't or don't want to get to but allows you to deny those resources to the other player.