Heroes of Hopeville

Wayne makes a generous donation in his favor.

And also, I work saturday, so I won't be able to get on until 730-8. If the mission is ongoing I will join up then, more likely towards 8.

I am also off next tuesday so if anybody wants to schedule a mission then I will be able to get on and help out.
 
Alright, I'll put it plainly: I have Wednesday, Friday, Saturday, and Sunday for missions this week. I assume we want both Haiti and Tropico done before in-game August 1st, and I would like it if we can have everyone for the next general mission.

Accordingly, I am open to moving the general mission - even to Monday.

@Arya: The seneschel accepts your generous donation, and remembers your Uncle who has lived here all his life and accordingly recognizes you as a citizen previously overlooked by the law. However, the rules of the arena are still the rules of the arena - you wear civilian clothes, and have only a knife issued by the City. Additionally, the identities of the other competitors are kept from you until the day of the contest on pain of being disqualified.
 
Will do my best to make any of those, but the previous constraints I mentioned still apply.

Glad to hear that my donation was well received. I look forward to the match. Is it a match to the death, first blood, knockout? Also, do my feat disqualifiers such as harming civilians count in the arena when they essentially volunteer to be harmed?
 
Will do my best to make any of those, but the previous constraints I mentioned still apply.

Glad to hear that my donation was well received. I look forward to the match. Is it a match to the death, first blood, knockout? Also, do my feat disqualifiers such as harming civilians count in the arena when they essentially volunteer to be harmed?

Whoever stays in the ring longest, becomes the new Mayor of Hopeville. Nobody's died in the history of the election process (Once).
 
Alright, I'll put it plainly: I have Wednesday, Friday, Saturday, and Sunday for missions this week. I assume we want both Haiti and Tropico done before in-game August 1st, and I would like it if we can have everyone for the next general mission.

Accordingly, I am open to moving the general mission - even to Monday.

Sorry for all the confusion :c

Trying to get this all planned out now.
 
Name: Vicente Rey
Gender: Male
Alias: Orbit
Description: For equipment, this is roughly representative. Green eyes, the eyebrows, and those fingernails though? No, thank you.
Class: The Master of Gravity
Age: 21
Finances: 4 (Family Man)
SP: 11
HP: 50
Stats:
-STR: 5
-DEX: 5
-INT: 10
-WIS: 17
-CHA: 13
-AIM: 9

Feats:
Null:
Makes a single physical object within your line of sight ignore gravity so long as Orbit is conscious. Can only be used if WIS above 8, size limit is a small car. Dragon-class characters are immune. Costs two actions to use. Already active effects cease if WIS drops to 8 or below. Costs 24SP.

Attraction Manipulation:
Creates or alters the strength of gravitational attraction between two physical bodies within your line of sight, maximum increase 3 kN as long as Orbit is conscious. Size limit of both objects is that of a small car unless one object is planet Earth. Takes two actions. Cannot be used if WIS below 8. Already active effects cease if WIS drops to 8 or below. Costs 20SP.

Attraction Manipulation Boost I:
Maximum increase is now 4 kN. Costs 8 SP.

Attraction Manipulation Boost II:
Maximum increase is now 5 kN. Costs 4 SP.

Flight:
80KPH flight, ceiling of 1.3KM. Stops working if WIS drops below 8. Costs 1SP.

Flight Synergy - Null:
Allows Null to count as a single action, if the other action taken that turn is Flight. Costs 2 SP.

Flight Synergy - Attraction Manipulation:
Allows Attraction Manipulation to count as a single action, if the other action taken that turn is Flight. Costs 2 SP.

Flight - Intelligent Dodging:
Allows Orbit to substitute DEX with INT for dodging while using flight. Cannot be used if INT is below 8. Costs 2 SP.

Equipment:
Costume, as the picture in the description

Bio:
Spoiler :
From a very early age, Vicente had known that he was… different, somehow. His earliest memory is of a ball rolling off a shelf when he wanted to play with it. Similar memories dominate his early childhood, but the incident that will always stand out in Vicente's mind is the incident that happened when he was six.

As children of that age are wont to do, Vicente was exploring, crawling around in trees and climbing all manners of walls. Like children of that age are also wont to do, Vicente lost his grasp, and fell towards the earth. However, after a brief moment of panic and something happening, Vicente realized that his fall was different from how it ought to be. Namely, he fell in a slow and orderly manner, rather than the rapid fall that other children would have experienced. Oh, he still hit the earth, but the impact was the equivalent of falling a foot or so, rather than that of falling from a tree several yards tall.

When he subsequently tried to stand up, still feeling rather confused, another weird thing happened; he was suddenly flying through the air. Luckily, he hit a tree, rather than disappearing into the sky. Very confused, he slowly made his way home, pulling himself along trees and the ground. His parents were able to recognize just what had happened: Vicente had superpowers, and after a brief questioning and a few quick experiments, his parents theorized that he could negate or control gravity.

While Vicente was naturally excited about having superpowers, it was kept quiet, because while it was nowhere as bad as it had been in the past, powered individuals were still occasionally used as scrape goats for whatever went wrong. Vicente's parents degreed that he was never to use his powers outside their house until he had more control of it, and made a few rules, such as not using his power frivolously, and, most importantly, never to use them to hurt anyone.

Despite their precautions, it was eventually discovered by the rest of the village that Vicente had superpowers. Children are simply not meant to keep secrets like that, so he was one day discovered practicing his powers, even if the specifics were still unclear to the rest of the villagers. To the relief of the Rey family, there was no backlash against them. The other villagers understood why they had kept it hidden, and several agreed that it was a good idea.

Unfortunately, this sentiment was not shared by everyone who heard of the boy with the ability to control gravity. In one of the nearby villages, a man who would later become one of the founding members of the Forgotten hear about Vicente, and decided that the bad harvest (as well as everything else in his life that went bad, such as his marriage, his job, his health… you get the idea) could not possibly he his fault, and that it was obviously because of people with superpowers.

Since the village had had an exceptionally bad harvest, stirring up anger was easy. While the anti-super sentiment was far from unanimous, a small gang was nevertheless formed. Feelings were flying high, men were riling each other up, and in short time, the group was thoroughly convinced that the world would be a better place without any of "the bastards lording their superpowers over the rest of us".

On the fateful day where this gang arrived to the Rey residence, Vicente was, for good or ill, not at home. At 16, it was deemed that he was old enough to utilize his powers for the good of the village, and as such, he was using his abilities to help with the harvest - gravity manipulation can be surprisingly flexible.

However, this meant that he was unaware of what was going on at his house until a somewhat villager's panicked yelling was heard in the field. Even a few seconds of listening to the recounting of what the gang was doing at his home had Vicente using his powers to fly towards his house - only to arrive as the gang was burning it down, several members obviously intoxicated.

All of this was, however, rendered all but moot to Vicente the moment his eyes fell on the corpses that lay on the grass: Vicente's family. In that moment, he threw away the rules that he had adhered to for a decade, and used his powers to gain revenge on those who had taken his family from him. He used his powers to send people up in the air never to come down again, to sending people flying into stones, to turn normally harmless sticks and stones into deadly homing projectiles, and more, rapidly sending the gang members fleeing.

In addition to the rules his parents had given him, he also threw away the life he had liven until then. He discarded his name, and instead chose to go by the name "Orbit".

Orbit spent the next few years with exploring his powers, while making a living by using his powers to assist with a variety of things, from crime-fighting to construction work. Of course, the overall goal of these years was to track down those responsible for his family's death. While Orbit successfully tracked down most members, he has yet to encounter the man behind it all.

Partly because of his own lack of success in this manner, Orbit has decided to join the Justice Guild. He hopes that the resources that the Guild has access to will allow him to finally track down and bring justice to the man who turned him into what he is today.

However, another motivation of his is to ensure that what happened to him will not happen again. While the first part of this is naturally to stomp out groups like the Forgotten, Orbit also believes that the Justice Guild must eventually be expanded to cover all of Cuba, to provide a safe haven for supers to practice their powers without having to look over their shoulder in fear of what might happen should the wrong individual see what they can do.
 
Name: Rodrigo Suez
Gender: Male
Alias: Paladin
Description: A tall, Spanish-looking man with a quick smile. He often wears a hat of some sort. He has blue eyes and black hair.
Class: El Cid
Age: 23
Finances: Payday Loans
SP: 0 SP
HP: 50
Stats:
  • STR: 12
  • DEX: 11
  • INT: 3
  • WIS: 10
  • CHA: 4
  • AIM: 1
Feats: Extra Move: 1 extra move (15SP)
Magic Horse: Rocinante is a magic horse. He can fly. (9SP) (1.65 kM ceiling, 65kph flight, 50HP, 6 DEX, 5 WIS, 1s in every other stat).
Magic Shield & Armor: Provides 30 bonus HP that cannot be healed and is removed first, an opponent who damages the armor must succeed on a DEX check or have 0 STR next round. (8SP)
Magic Sword: Tizona is a sword, but does much more damage. It also talks. (2SP)
Magic Lance: Has a knockback effect on connection. Used best while charging. (1SP)
Blessing of the Lord: Heals target character 20HP and clears debuffs. Requires line of sight.
Minimum WIS 8. (25SP)
Cavalier: Does 3 times the total damage while riding a horse. (20SP)
Lord’s Determination: Clears all personal debuffs (8SP)
Equipment: "Tizona", his trusty Magic Sword
"George's Cross", his stalwart Magic Shield
"Rocinante", his loyal Magic Steed
Spoiler Biography :
Rodrigo was the son of two Spanish immigrants who moved to Hopeville in search of a better life. The Cuban propaganda and pro-Communist leanings drew them to the island, but it was not a idyllic as they thought. Rodrigo’s father, Juan, was only able to find a job at the docks, and the family was soon forced to live in the favelas which infested Hopeville. The family was terrorized by drug dealers, especially Alan when Juan refused to pay into his protection racket. However, the family managed to scrape by for a while, growing tighter knit in the process.

Which is what made it so hard for Rodrigo when Juan was shot dead in a gang battle. He managed to find his way home, where he died on the bed. His last words, spoken to Rodrigo immediately before he passed, were, “Do what is right.” It is that mantra which Rodrigo has held to, even in times of difficulty. When Juan said them, he had no idea how important they would soon become.

Months later, when Rodrigo was sixteen, he was scrounging for food in the local garbage dump. Suddenly, a pile of garbage gave way from beneath him and he found himself in a damp, smelly underground cave. But this cave wasn’t just a hole in the garbage: it was piled high with treasure, including a sword and a suit of armor! Rodrigo obviously did not know what to think, and was just about to go get his mother when he heard a voice say in Spanish, “Come here, boy.” He spun around to find the cave empty. He was about to get out of there, treasure or no, when it spoke again: “Come here, Rodrigo.” Thoroughly scared, he was nonetheless curious. But the cave was empty, so when it came a third time he just moved slowly to its source. Finally, after a few more “Come here”s, he realized it was the sword talking.

Without thinking, he touched the talking sword and a swarm of memories entered him: a young boy, who looks like Rodrigo, practicing at the sword. The same young boy learning to ride. A young man, giving a young woman a rose. The boy grown up, being knighted. That man being married to that same young woman. The same man with another woman. His wife storming out of the room. A curse being uttered in anger. A lovers’ resolution. The man fighting in hundreds of battles, too many to count. The man being approached by a group of knights, each with the sigil “The Knights of St. George” over their hearts. The man dying in battle, his soul trapped in the sword by an angry curse.

“Now you see, boy.” And Rodrigo knew: this... thing that was in his sword was once his ancestor. And with that, it all became clear, the visions fitting themselves into a single narrative: the man had been cursed by a spurned wife, and even when they had reunited it had not gone away. Later, the man became a great knight and was inducted into a prestigious organization, the Knights of St. George”, which had... less than illustrious intentions. The man, his ancestor, had died in battle and his soul had been trapped in the sword.

And then another set of images: The sword being recovered by one of the Knights’ members. The sword being stored in the Knights’ meeting room, hearing everything. The meeting room changing, becoming more modern. The sigil changing, forfeiting the cross of St. George for a deep black candle. Men clustered around maps as borders changed and they plotted. And finally one man stealing the sword and fleeing to Hopeville from Spain. That same man storing it, along with many other treasures here. And finally that man dying, coming to see his treasures one last time before dying, a bullet wound bleeding heavily in his chest. With a start, Rodrigo recognized his father.

“You see, boy, it is your legacy. You must use me to avenge your father and rejoin the Black Candle, as they call themselves today.” And Rodrigo listened, donning the armor, the sword, the shield. It seemed there was even a horse in the back, a very rare one. And he fought. Against hundreds of gang members crowded around, the bullets dropping from his armor like spitballs. He cut them down on horseback, using sword and lance to cut bloody swathes. And he searched, looking seemingly in vain for any hint of the Black Candle. But he learned to fight and be a hero, and many loved him. But more despised him, and he was beaten bloody night after night in brutal street fights against the gangs as they searched out the Paladin. He dared not tell; his mother, for fear of her fear for him.

When the heroes appeared, first silently and then in the open, Paladin ignored them. His fight was in the slums, not in the shining city many thought of as Hopeville. But slowly the sword, his great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-uncle fifth removed, slowly urged him to join them, hinting they may know of the Black Candle.

And so he has set out to find them, and to discover what they know. And if they know nothing, perhaps to help them, for he has seen the good they can do.
 
Alright. Looking at my schedule and other people's schedules, I am rescinding the request that players schedule their own personal mission.

Friday evening, we will do Tropico/Haiti whichever one the players wish. I think we'll start around seven this time, as there's no way I'll be able to make a Saturday mission.

Friday: Tropico/Haiti

Friday the 25th: Tropico/Haiti

Saturday the 26th: General mission, August 1st (Mayoral contest, etc)

I also must make the unfortunate announcement that I have been hired for a good job. My training starts August 9th and continues through the 20th during which time I will be completely incommunicado. My entire schedule will change after I assume my duties - it is entirely possible I will be working on weekends. We shall see what happens.
 
Due to a scheduling change on my part (Friday the 25th became my last day staying at University over the summer semester), I do not believe I can run a mission on the evening of the 25th as I suspect my roommates are planning something by the look in their beady little eyes.

Saturday the 26th will be either Tropico or Haiti. We will decide then when we can do subsequent missions.
 
Saturday's mission took the team to Tropico! Desperado brought the Justice Guild along to confront XCOM and discover the truth behind his assignment in Hopeville.

Over the course of the mission, the Justice Guild penetrated Tropico's internal security and eventually located the XCOM base after traumatizing a valet and getting a guard arrested. The Guild chose to surrender when XCOM soldiers demanded their weapons. The Shadowed Figure then explained to the Guild what XCOM's goals were, why they did what they've done to Carla Rodriguez, and asked Desperado to die to defeat the coming aliens.

Neckbeard, in the meantime, had been dragged before El Presidente for convincing the royal guards that he was probably a suitor. She immediately knew him as a superhero and attempted to execute him, but Neckbeard fled and managed to break Nashiru out of XCOM's alien containment.

Nashiru refused to allow Desperado to sacrifice himself, and a battle began. The Justice Guild of Hopeville defeated an XCOM squad, but left without Carla after a man identifying himself as "The XCOM Commander" convinced them the organization would change its path.

"Early yesterday morning, the Justice Guild left Hopeville by slowly drifting out over sea. We do not know where they've gone, and when or if they'll be back. Another example of our...superheroes...placing their personal concerns above our beloved city's well being.

Due to the suicide of our Mayor, all city-level governmental expenses & functions have been frozen, including our network subsidies.

This news broadcast was paid for by The Forgotten. The Forgotten: Who needs powers anyway?

This was Crystal Carson, reporting on the poor work ethic of the only line between us and violent criminals until we get someone, anyone, into the Mayoral office. On a more positive note, I am now announcing my candidacy for Mayor of Hopeville. I am certain in the knowledge that I shall be the one to lead us all forward after August 1st."


Neckbeard, Desperado, Orbit, Nashiru, Alice, & Synapse all earn 5SP.

Synapse earns SP due to Red being present for 95% of the mission, even though he never announced his presence. Therefore, I have ruled that Synapse defended the Hall of Justice against XCOM retrieval.

Today's date is July 30th.

Upcoming missions are Haiti and August 1st. Next mission will be July 29 at 5:00.

(Nashiru) The XCOM Commander claimed you can discover the Invasion Fleet's location by interfacing with an intact Shuyeni Scout Ship. Could this be related to the navigation orb you recovered in Borneo?
(Desperado) You have allowed the XCOM Commander to keep Colonel Carla Rodriguez with the XCOM Project.
(Desperado) According to the XCOM Commander, you need to find a way to prove the alien fleet is indeed coming to solicit the assistance of the superpowers.
(Neckbeard) You have salvaged materials from a destroyed SHIV and claimed documents from the XCOM Base.
(Alice) Despite how recent the Soviet raid Hex spoke about must have happened, the XCOM Base didn't look all that torn up.
(Orbit) On your return to the Hall of Justice, you found a white envelope marked with a large green "F" in your bed. There is no return address.
 
Ghost Armor Upgrade: Desperado may turn invisible for periods of up to three turns. Not discoverable through visual means - auditory, psychic, thermal, physical, X-ray, and Danger Sense are possible. Grants +5 to Stealth when activated, usable twice per mission. Invisibility disappears following an action which provokes a defensive roll, or upon suit damage. 5SP.

Purchased.
 
Synapse, Alice, Nashiru, Desperado, Neckbeard, and Orbit all gain 5SP. The continuation of last night's mission will be either tonight or Saturday evening.
 
Current SP: 10
Took:
  • The Power of Trust (4 SP): Neckbeard gains +2 to all rolls so long as he is within 4 meters of an allied character who trusts him, so long as CHA doesn't fall below 8
 
Psychic Storm (5 SP): Inflicts 25 + [WIS] -2 WIS -2 INT to all targets in a three meter radius which fail an opposed INT check. Minimum WIS 8, three uses per mission.

Purchased, cheers to DT for the concept in Ardores Immortalium :mischief:
 
Desperado, Nashiru, Alice, & Orbit all earn 5SP!

Synapse earns 1SP & 1 point each of STR, DEX, CHA, & AIM!

"Yesterday, an unknown organization bearing the insignia of a black candle assaulted the Hall of Justice, causing significant damage to this historic structure and nearby Hopeville Police HQ. Unfortunately, none of our officers were on duty due to the budget freezes until a new Mayor assumes office. No citizens were injured.

The Justice Guild then refused to answer questions as this reporter demanded to know the truth behind the holding cells, some of which are spattered with blood, beneath the Hall of Justice. It is this reporter's opinion that the Guild is definitely hiding the truth from the city of Hopeville, going so far as to lie about it on-camera as you will see in later segments.

On a more positive side, at least one member of the Guild acknowledges a responsibility of oversight for their abilities and very shortly we will have a new Mayor to define the future role of the Justice Guild.

Today, several stores in the downtown district were looted, windows smashed and major amounts of merchandise made off with. However, when Vanilla Importers, a subsidy of Gerani Industries, was attacked witnesses describe six people dressed head to toe in black appearing outside the store where they incapacitated all the looters.

Food shortages in the suburbs? With most shops in the city closing, few stored enough food to last the interim period until we have a new Mayor. Hemak Meat Packing, a subsidy of Gerani Industries, partnered with inner city gang "The Forgotten" to escort two trucks full of food into the suburbs.

Thirteen more people went missing today citywide - two of them, a student at Hopeville University were discovered. The student had suffered a fatal heart attack and simply been undiscovered. The other, a mother of six, was discovered shot in the head in an alley three blocks from her home. Her children have already been adopted by her relatives.

General Carlos of nearby Sal Juan army base has declared martial law until we put a new Mayor into office - army vehicles will be crawling our streets soon enough.

Despite all of today's good news, crime is on the rise - our last Mayor ensured all power flowed through him, so we can do nothing until we have another Mayor in office.

This broadcast was sponsored by Gerani Industries. Gerani Industries: You know you want to suck us off, baby.

...I'm sorry, I am being told that is not the motto of Gerani Industries and rather a cruel prank by my supervisor. Gerani Industries: You know you want us.

This was Crystal Carson, prospective mayoral candidate endorsed by the Forgotten & Gerani Industries signing off."

(All) Hex has escaped!
(All) The mayoral contest is tomorrow - stay in the city and keep order, or go to Tropico to talk to XCOM or Haiti to find Neckbeard's father?
(Orbit) You are now entered in the mayoral contest!

Today's date is July 31st.

Next mission this evening at 5, or tomorrow evening at 5.
 
I can make it either, though I may be a bit late tonight.

Also, purchased the anti-friendly/self-targeting on psy storm for 5 SP.
 
"Today, General Carlos brought in the garrison of Sal Juan army base, including many of this city's own young men, to place Hopeville under martial law. The CRA set up several aid stations throughout our fair city, putting a stop to most reports of looting and murders. They also ejected the Forgotten technicals outside the lobby, which was a relief to all of our staff. Rest in piece, Intern Rodrigo.

However, a detachment of the CRA engaged the Justice Guild after falling under mind control, and the Guild responded by shooting down the soldiers with lethal arms. Miraculously, no one died - but two soldiers remain in critical condition, and two others must be discharged due to permanent injury. Interestingly, four soldiers reported being freed from control by the Guild thus suggesting our very own Justice Guild wanted to hurt our protectors.

It may seem trivial at this juncture, but my investigation into the interior of the HoJ revealed a shocking story: Holding cells, damage to those cells, and bloodstains. Have the Justice Guild been holding prisoners and torturing them under our very noses? Miss Tanya Stasnimoda, a Soviet national the Justice Guild picked up near the docks, had this to say:

Tanya: I was so scared - They were asking me these really complicated questions about some project the Motherland's performing - I'm just an exchange student! I don't know anything about any of that! And the blood, so much blood...but the worst was the NATO attache, Desperado. He...he...

Crystal: It's okay, Tanya. Take your time.

Tanya: I need a minute. He forced his way into my mind, dragging through my memories, my deepest secrets. Everything I am, laid bare like I am not a person so much as a thing he was looking at!

Crystal: Miss Stasnimoda refused to comment further. She has filed a formal complaint with Soviet Ambassador Soytseyva. Does our Justice Guild have our best interests at heart? Clearly, some of them do - but the dangerous maniac known as Desperado is leading them down a different path.

In regards to the Mayoral contest later, this network has been provided with a complete list of candidates. In addition to the usual collection of fifty or so nobodies who entered on a dare or what have you, we have four major contenders: Iron Patriot, a psychotic member of the Justice Guild who is apparently a Cuban citizen; Orbit, a more recent member of the Justice Guild with no real reputation to speak of; Mr. Sunshine who all of you listeners know has kidnapped me multiple times; and myself.

Naturally, I support myself and ask my listeners to support me tomorrow as well. I know, I'm the only woman competing, but ask yoursef: Who would you rather have as Mayor? Myself, Iron Patriot, or Mr. Sunshine?

This has been Crystal Carson, backed by Gerani Industries. Gerani Industries: You know you want us."

Nashiru, Desperado, Synapse, Alice, Paladin, & Orbit all gain 5SP.

(All) The mayoral contest is next. Be ready - most likely everyone you know will be in attendance.

Next mission is on August 8th, the anniversary of Heroes of Hopeville.
 
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