Savage, Might, Courage, Agility, Endurance, Wisdom and Sorcery, these are the seven Pillars of A Hero's Talents.
This Mod add 3 Heroes for each Civilization and you can unlock more Heroes by completing world Wonders. These Heroes fight in the front line on battle field, gain new Talents of the seven pillars, discover powerful Artifacts, master new Skills/Spells/Auras/Adventure Abilities, and help you conquer other Civilizations.
You will find more fun in the game of Civilization with Heroes.
A New Version of this mod is here. This one is obselete now.
Download
steam workshop link:
BNW/GK/Vanilla version
All stars mod (an example to show how to extend this MOD)
You can also download a 7z file here, extract it to:
\My Games\Sid Meier's Civilization 5\MODS\
ChangeLog V8:
This mod DO NOT rely on any Expansion now, can work on Vanilla/GK/BNW with one version
Add hero quote audio for all hero classes when they hired, selected, use skills/spells or died
Add popup text display for ability yields
Heroes
Heroes are special units in this MOD. Each Civilization start with 3 national Heroes, you can hire them in Tavern with Gold. If you want more Heroes, you can build World Wonder to unlock Wonder Heroes.
Abilities
Heroes can use 4 class of Abilities : Skills that damage multiple targets; Spells that cripple enemy; Auras that increase one attribute while decrease other attribute; Adventure Abilities that discover artifacts or return to your Capital. Talents and Artifacts can enhance different Abilities. So let your Heroes learn the right Talent and equip with right Artifact to unleash the full power of Abilities.
Talents
Talents of the Seven Pillars system replace the promotion system, Heroes can learn Talents from seven diverse Pillars, which enhance different Skills, Spells or Auras, and make your Hero invincible. Each Talent Pillar has 3 Primary Talents and 3 Secondary Talents. There are also seven Class of Heroes, each Class start with a different Talent Pillar.
Artifacts
Mighty Heroes need mighty Artifacts. There are seven type of Artifacts in this mod. Each type of Artifact has 4 levels : Normal, Magic, Unique and Legendary. These Artifacts may active an Ability, grant free promotions or enhance an Ability.
Heroes can obtain Artifacts in the following ways : exploring Ancient Ruins or Encampment; Using Adventure Ability on Antiquity Site; Buying in Artifacts Shop with Gold; Kill enemy Hero and take theirs with Savage Talent.
Hero Trait
Hero Trait are special bonus that make a Hero different from another. There are 4 levels of Traits. Heroes with stronger Traits are more expensive in Tavern to hire. Each Hero are given one random Trait at game start, they may get different Traits in another game. As an exception, the seven Heroes on the seven Talent Pillars start with seven different Legendary Traits.
Extendable
This mod is designed to be able to work with other MODs. With well defined XML tables, other MOD of new Civilizations or Wonders can add Heroes in their MOD with litter efforts. Add a dependency to this MOD, write simple XML files and provide text string and art, your new Hero will be ready. You can also add new Hero Traits or even new Abilities without writting LUA code. You can find an example MOD here:
http://steamcommunity.com/sharedfiles/filedetails/?id=181360478
A tutorial can be found here:
http://forums.civfanatics.com/showthread.php?t=510394
Change to the Game
To be compatible with other MOD, this MOD modifies game features as few as possible:
The Terracotta Army is changed back to +6 Culture, since it may cause duplicate Hero bugs;
The HP heal of Heal after Kill Promotions are reduced to 20, since it may make Hero units unbalance.
Beside, this MOD change a lot of UI xml and lua files.
This Mod works well with Ingame Editor, InfoAddict and Really Advanced Setup, other MODs are not tested.
Credits
Most icons are from World of Warcraft and Heroes of Might and Magic V, thanks Blizzard and Ubisoft for their great Games. Hero portrait and civilopedia information are taken from Wikipedia.
Thanks Jango34 for providing Denmark, Morocco, Russia and Shoshone Heroes;
Thanks Havelock Vetinari for Brazil Heroes;
Thanks The Omniscience for Arabia and Ottoman Heroes;
Thanks Deepdblood for German Hero;
Thanks Mdeancherry for America Hero;
Thanks Mithrandir and scottkbeers for Byzantium Heroes;
Thanks HiddenSquire for help rewrite most english text.
ScreenShots
New Inventory UI
Unitpanel for Heroes ( Cleopatra in Haste Aura v.s. Faust in Buring )
Abilities with Modifiers of Talents, Aritfacts and Hero Trait
Civilopedia : Game concepts of Heroes, Abilities, Talents, Artifacts and Hero Traits
Civilopedia : Homepage for Talents
Game Setup UI ( Tooltip showing an Hero's detailed help information )
Gathering of Greece Heroes ( Tooltip showing the Tavern button at the header bar )
World Wonder Heroes in Tavern ( Tooltip showing Aristotle's Legendary Trait - Aether )
This Mod add 3 Heroes for each Civilization and you can unlock more Heroes by completing world Wonders. These Heroes fight in the front line on battle field, gain new Talents of the seven pillars, discover powerful Artifacts, master new Skills/Spells/Auras/Adventure Abilities, and help you conquer other Civilizations.
You will find more fun in the game of Civilization with Heroes.
A New Version of this mod is here. This one is obselete now.
Download
steam workshop link:
BNW/GK/Vanilla version
All stars mod (an example to show how to extend this MOD)
You can also download a 7z file here, extract it to:
\My Games\Sid Meier's Civilization 5\MODS\
ChangeLog V8:
This mod DO NOT rely on any Expansion now, can work on Vanilla/GK/BNW with one version
Add hero quote audio for all hero classes when they hired, selected, use skills/spells or died
Add popup text display for ability yields
Heroes
Heroes are special units in this MOD. Each Civilization start with 3 national Heroes, you can hire them in Tavern with Gold. If you want more Heroes, you can build World Wonder to unlock Wonder Heroes.
Abilities
Heroes can use 4 class of Abilities : Skills that damage multiple targets; Spells that cripple enemy; Auras that increase one attribute while decrease other attribute; Adventure Abilities that discover artifacts or return to your Capital. Talents and Artifacts can enhance different Abilities. So let your Heroes learn the right Talent and equip with right Artifact to unleash the full power of Abilities.
Talents
Talents of the Seven Pillars system replace the promotion system, Heroes can learn Talents from seven diverse Pillars, which enhance different Skills, Spells or Auras, and make your Hero invincible. Each Talent Pillar has 3 Primary Talents and 3 Secondary Talents. There are also seven Class of Heroes, each Class start with a different Talent Pillar.
Artifacts
Mighty Heroes need mighty Artifacts. There are seven type of Artifacts in this mod. Each type of Artifact has 4 levels : Normal, Magic, Unique and Legendary. These Artifacts may active an Ability, grant free promotions or enhance an Ability.
Heroes can obtain Artifacts in the following ways : exploring Ancient Ruins or Encampment; Using Adventure Ability on Antiquity Site; Buying in Artifacts Shop with Gold; Kill enemy Hero and take theirs with Savage Talent.
Hero Trait
Hero Trait are special bonus that make a Hero different from another. There are 4 levels of Traits. Heroes with stronger Traits are more expensive in Tavern to hire. Each Hero are given one random Trait at game start, they may get different Traits in another game. As an exception, the seven Heroes on the seven Talent Pillars start with seven different Legendary Traits.
Extendable
This mod is designed to be able to work with other MODs. With well defined XML tables, other MOD of new Civilizations or Wonders can add Heroes in their MOD with litter efforts. Add a dependency to this MOD, write simple XML files and provide text string and art, your new Hero will be ready. You can also add new Hero Traits or even new Abilities without writting LUA code. You can find an example MOD here:
http://steamcommunity.com/sharedfiles/filedetails/?id=181360478
A tutorial can be found here:
http://forums.civfanatics.com/showthread.php?t=510394
Change to the Game
To be compatible with other MOD, this MOD modifies game features as few as possible:
The Terracotta Army is changed back to +6 Culture, since it may cause duplicate Hero bugs;
The HP heal of Heal after Kill Promotions are reduced to 20, since it may make Hero units unbalance.
Beside, this MOD change a lot of UI xml and lua files.
This Mod works well with Ingame Editor, InfoAddict and Really Advanced Setup, other MODs are not tested.
Credits
Most icons are from World of Warcraft and Heroes of Might and Magic V, thanks Blizzard and Ubisoft for their great Games. Hero portrait and civilopedia information are taken from Wikipedia.
Thanks Jango34 for providing Denmark, Morocco, Russia and Shoshone Heroes;
Thanks Havelock Vetinari for Brazil Heroes;
Thanks The Omniscience for Arabia and Ottoman Heroes;
Thanks Deepdblood for German Hero;
Thanks Mdeancherry for America Hero;
Thanks Mithrandir and scottkbeers for Byzantium Heroes;
Thanks HiddenSquire for help rewrite most english text.
ScreenShots
New Inventory UI
Spoiler :




Unitpanel for Heroes ( Cleopatra in Haste Aura v.s. Faust in Buring )
Spoiler :

Abilities with Modifiers of Talents, Aritfacts and Hero Trait
Spoiler :

Civilopedia : Game concepts of Heroes, Abilities, Talents, Artifacts and Hero Traits
Spoiler :

Civilopedia : Homepage for Talents
Spoiler :

Game Setup UI ( Tooltip showing an Hero's detailed help information )
Spoiler :

Gathering of Greece Heroes ( Tooltip showing the Tavern button at the header bar )
Spoiler :

World Wonder Heroes in Tavern ( Tooltip showing Aristotle's Legendary Trait - Aether )
Spoiler :
