The obvious answer is war with another Civ, of course. Typically, you need 17 XP for level five, and 26 XP for level six. To get a high level unit, you've got to nurture a unit. In other words, don't take risks with your best units.Both the Heroic epic and west point require you to have a unit at least level 5 for the heroic epic and level 6 for westpoint. How can I go about getting the unit to such a high level, and how much exp is level 6?
Quick question for you all - if you use your first GG on a unit to warlord it and get it to a WP-enabling level 6, do you keep the WP capability even after the unit dies or is gifted away (like to an ally in an MP game)?
I've got a GG (and a medic-I chariot), and I've got a city that I'm anticipating becoming a military powerhouse, but since I'm in the rear area and probably won't do much fighting myself, I likely won't get another GG and want to use it in a way that helps my long-term military production best (whether that be slower production of 5XP units or faster production of 3XP units).
WP comes late, so if you go warmongering a bit, you can gain a level 6 unit "naturally".
My favourite move towards this is to use those retreating units a lot.
A 2% odds win will give you 10 xp. I use a lot of catapults, and thus have more than 50 fights involving a suicidal catapult.
If you start with barracks + vassalage + theocracy, then your "lucky" catapult will be level 5. After that you need to protect this baby a little more to bring it to level 6. Don't go for 99%, it's only 1 XP. Go for 97%, you earn 2 XPs![]()
Can you go into more detail about this? I've never been able to figure out how many XP a unit will get for winning a certain battle. I always figured it depended on what age the unit was from. So a longbow defeating a rifleman will give that longbow much more XP than defeating a maceman. But apparently it's dependent on winning odds? What are the cut-offs? 99% gives 1 xp, 97% gives 2 xp? What gives 3 xp and so on..
WP comes late, so if you go warmongering a bit, you can gain a level 6 unit "naturally".
My favourite move towards this is to use those retreating units a lot.
A 2% odds win will give you 10 xp. I use a lot of catapults, and thus have more than 50 fights involving a suicidal catapult.
If you start with barracks + vassalage + theocracy, then your "lucky" catapult will be level 5. After that you need to protect this baby a little more to bring it to level 6. Don't go for 99%, it's only 1 XP. Go for 97%, you earn 2 XPs![]()
Hi glad is saw this "Don't go for 99%, it's only 1 XP. Go for 97%, you earn 2 XPs" do you know if there is a table anywhere on the forums that shows optimal strength gaps for optimal exp gains.
I did a search for "experience point rates" but nothing came up
The leadership promotion supposedly grants +100% XP for battles won but in practice I've found it's more like +200% or even +300%.
Your must be really good at math or have really long games if your doing that formula for finding out how much exp you get for every battle.
really? how do you come to this conclusion?