overcold_ice
Chieftain
- Joined
- Dec 1, 2018
- Messages
- 1
Hexsense (v 2)
+ HS_Lib v0.3
Hexsense reveals all tiles within a radius around each player's starting location as their starting bonus. By default it has 4 radius. Can be changed directly from its lua file (but not from in-game's advanced set-up).
Also contains, and uses, HS_Lib which handles tiles in hex-axial-coordinate system (based on the game's built-in conversion rule). This library has a class that handles a single tile in hex-system, and a function that is used to iterate plots in given origin + radius.
Please refer to other sources on how to install this mod. I assume that most of you is already familiar with mod-installation.
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Please tell me if the game or CBP already has any built-in functions to replace what HS_Lib does. Or if none does, please tell me if you need more capabilities from the library (I'll write more as necessary).
Thanks for reading (my first post)!
Please do note (again) that the reveal-radius is not fixed, and can be easily changed by opening 'hexsense.lua' with notepad, accessible in the mod-folder.
+ HS_Lib v0.3
Hexsense reveals all tiles within a radius around each player's starting location as their starting bonus. By default it has 4 radius. Can be changed directly from its lua file (but not from in-game's advanced set-up).
Also contains, and uses, HS_Lib which handles tiles in hex-axial-coordinate system (based on the game's built-in conversion rule). This library has a class that handles a single tile in hex-system, and a function that is used to iterate plots in given origin + radius.
Please refer to other sources on how to install this mod. I assume that most of you is already familiar with mod-installation.
----
Spoiler Hex-System Image Sample :
Thanks for reading (my first post)!
Please do note (again) that the reveal-radius is not fixed, and can be easily changed by opening 'hexsense.lua' with notepad, accessible in the mod-folder.
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