Zegangani
King
- Joined
- Oct 9, 2020
- Messages
- 898
The Civilization Games (I reffer here only to Civ 5 and Civ VI, because I don't know about the older Versions) are more Leader than Civilization based. I mean sure, all the Civilizations have their unique Traits, but the Gameplay is more based on Leader Traits and especially the Leader "Agendas".
I mean, it feels odd to have the same Agenda Trait for the whole Game. i.e Qin always going for Wonders and Science, liking Civs with less Wonders than him and disliking those with more, and that for the whole Game (It would be better if at least the Leader Agendas only lasted for one Era). So the AI acts according to this Agenda. And all the diplomatic relationships are based on the Leader Agendas. So Civs end up with same relationships with other Civs for the whole Game. Man, that's a real dilemma !!
Hey! It's called "CIVILIZATION" not "LEADER"!!
Shouldn't Civilizations evolve with Time and change their Traits and Charachteristics accordingly? Like starting the Game with no Traits at all, and depending on all the Actions happened during an Era (Wars, Diplomacy, Infrastructure, Yields, Pop Happines, Growth...etc) and how the Civ acted upon them, the next Era will grant a Civ a Trait based on the Experience of the last one. But keeping a Civ Unique Trait (like a secondary Trait beside the obtained one) for a specific Era (depends on the Civilization).
Same thing goes to Leaders. I mean, people can convince each other of a point of view, so why not also the Leaders each other? Like convincing Gorgo to throw the Spear and starting milking Cows
. Or activating certain Agendas only during certain Times (With sheelds or on it, only during War or Raid).
I would love it if Civ 7 Goes exactly this way. And it would be an alternative to the Humankind Approach with having the Ability to choose a (Civ) Culture each Era (or keep the current one).
What do you think of this? and would you like it if Civ 7 adopted this Concept?
PS: I think I will start a Mod for Civ VI that does exactly this (only the Traits, altering the Agendas Mechanism isn't possible). Everyone who wants to help is welcome!
I mean, it feels odd to have the same Agenda Trait for the whole Game. i.e Qin always going for Wonders and Science, liking Civs with less Wonders than him and disliking those with more, and that for the whole Game (It would be better if at least the Leader Agendas only lasted for one Era). So the AI acts according to this Agenda. And all the diplomatic relationships are based on the Leader Agendas. So Civs end up with same relationships with other Civs for the whole Game. Man, that's a real dilemma !!

Hey! It's called "CIVILIZATION" not "LEADER"!!
Shouldn't Civilizations evolve with Time and change their Traits and Charachteristics accordingly? Like starting the Game with no Traits at all, and depending on all the Actions happened during an Era (Wars, Diplomacy, Infrastructure, Yields, Pop Happines, Growth...etc) and how the Civ acted upon them, the next Era will grant a Civ a Trait based on the Experience of the last one. But keeping a Civ Unique Trait (like a secondary Trait beside the obtained one) for a specific Era (depends on the Civilization).
Same thing goes to Leaders. I mean, people can convince each other of a point of view, so why not also the Leaders each other? Like convincing Gorgo to throw the Spear and starting milking Cows

I would love it if Civ 7 Goes exactly this way. And it would be an alternative to the Humankind Approach with having the Ability to choose a (Civ) Culture each Era (or keep the current one).
What do you think of this? and would you like it if Civ 7 adopted this Concept?
PS: I think I will start a Mod for Civ VI that does exactly this (only the Traits, altering the Agendas Mechanism isn't possible). Everyone who wants to help is welcome!
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