Originally posted by RagnarD
To pursue this frighteningly off-topic discussion slightly further (at the risk of justly being banished to a lesser board), I still argue for Commercial over Scientific as a) the book was all about capitalism and b) all those "leaders" ran the gamut from Industrial to Scientific to Cultural (but not Religious).
Looks like we were banished.
Well, with the game parameters, I thought the Scientific effects of improved research and bonus advances would make the most sense.
In truth, if we're going to give them the terrible disadvantage of no trade, perhaps they should be Commercial, Scientific, Industrious, Religious (philosophic and artistic -- but they aren't distinct in the game). Everything but Militaristic and Expansionist.
No trade? Hmmm, that was due to philosophy, not xenophobia. Maybe trade only with Democracies.
!!! They're *on strike!* They can't trade. Even with a democracy, we're still talking a democracy that's charging taxes and waging war; democracy demanding the sanction of the victim.
Although, one might argue that Miss Rand, at least, was xenophobic.
Man, we're setting these guys up for a good smacking. Can we make their capitol "Stealth"?
LOL Absolutely! Automatic SAM, Barracks and Coastal Fortress, too. The Strikers start with Democracy and Nationalism (identity), and you can draft 50% of your population as riflemen in the event of a direct attack without city resentment.
Minimum science is 30%. Minimum luxury is 30%. We permit no Caesars.
New Wonders...
Static Electricity Engine: Adds one productivity to all tiles.
Rearden Steel: Doubles all shield production in city (only 'cause the game doesn't have a "triple" option. hehe )
Wyatt Shale Refinery: Allows oil resource availability from any mountain tile.
Concerto of Deliverance: Makes 5 content citizens happy
Rio Norte Line: Double trade output of all tiles.
September 3rd (Brother, you asked for it!): Cuts productivity of all rivals by 50% for 20 turns. (reverse Golden Age)
Special Unit: Recruiter - able to take other Civs' leaders. ;-)
HEHE Love it. Actually, the Recruiter captures any enemy unit.
Small Wonder...
Ragnar's Team: Replaces Espionage Agency and SDI. Makes all spies Elite. Allows free investigation of any city.
We have to find an avatar for John Galt. Oh, and all rivals are never more than polite to you.
Since you can only have one city and you can't fight an offensive war, you only have three options for victory: Single city > 20K culture; Spaceship victory; or Diplomatic victory.
20K culture victory = the world finally gives up on self-sacrificial morality.
Spaceship victory = the strikers escape to Alpha Centauri (even listen to '2112?')
Diplomatic victory = the world's governments finally give up trying to control.
You could almost actually set up the rules for this, y'know.
