Welcome to the Half Full Club, Cup 6. Here we pull our own hair out, attempting to win with rediculous circumastances. So come, enjoy your daily loss of productivity and sanity. Feel free to join in and critize at your will. Suprisingly, this is productive. The series is now at Prince! Contents: Round 1 - Greetings and Salutations Round 2 - ExpansionOur leader. Introducing the lovely Bismark of the Zulu, the Discplined Hairdresser. Expansive-+3 health in every city. Also cheaper Graneries! What's not to love? And cheaper workers too! Industrious-One word, Wonderhogging. And cheaper forges. Our Unique Unit (Commonly refered as the UU). The Impi! No use what-so-ever in this game, appart from defeating barbs. Our UNique Building (If you haven't picked it up, it is commonley refered to as the UB, such as the UU). The Ikhanda! A primitive courthouse, reducing city maintinence by 20%. Combined with the Courthouse, it's 70% post Code of Laws. The start! Looks like a lovely Beurocracy Capital. But I'm willing to listen to your ideas. The Rules: Always Peace! You MUST win by Domination! You cannot adopt a religion! This also includes AI demands for Religions. So Free Relgion/Liberism is a must here. You may be wondering. How should I post? We awnser, 'anytime you like, so long as you use spoilers'. Thanks: Cam H - there to scold me into shape. Ty! TMIT - Your "let's play" videos are very impressive. I'm showing them to my father so that he can be a challange! Kossin - For thou art ze king. The save is below, it is a WB save, enabling you to choose your speed and difficulty. Be warned, you will need to give the Barbarians techs according to your level of Difficulty. But I'm sure you know what this is. Enjoy the Damnation. Remember, patience. Discpline.