Hey, any tips on making Marathon games less of an opportunity to hit the end turn button and more of an opportunity to... like u know... do stuff. I`m thinking of just drasticly reducing the unit and building prod costs but keeping everything else intact. In this manner you still "live" through ages in the same era and the same culture levels, unit and city maintance costs (gotta have some balance) but at least SOMETHING happens. I mean wtf were they thinking when they built the damn time scale options? Hi! here`s a way you can spend ages chasing Russia`s 3 archers with your 3 axemen which took me 15 turns to make each (not an exageration!) to try and take their 3rd of 4 cities for 150 f-ing turns!! I mean 20 turns to build a university!?!? Why the f! not just start in quick mode and build it in 5 turns and a couple new archers as well in two more turns before Ghengis decides it`s too pretty to be left standing. But would there be other issues to contend with if I did just that, reduce building and unit build costs. And by the way I INTEND to have tonnes of units and cities, damnit.